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techumseh
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of the frozen North.
Apr 1999 time: 22:16
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Like I said, I've gone back to Test of Time. Most people who don't like it say it's because of the graphics, which I'll admit are pretty bad. However, there are several mods to fix that, available on Cradle of Civilization. Another complaint is the lack of built-in editors. Ironically, ToT is a hundred times more modifyable with Word and any basic paint program then Civ3 with its' fancy built-in editor.
ToT has triple the events cap of Civ2 FW, plus a dramatically enhanced events language. It has more unit slots and extra technology slots, multiple interconnected maps, impassible terrain, invisible units and unbribable units - all individually programmable. What most people don't realize is that the AI has been tweaked and is more dangerous than in standard Civ2.
And when many Civ fans (including me) complained about the graphics and lack of editors in these forums, the Microprose staff (take a bow, John Possidente!) stayed with it, patiently answering questions and telling us what was and wasn't possible with the patch. It's a classic game and a class act.
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Marko
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Tartu, Estonia
Sep 1999 time: 05:16
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I started loving the ToT from the moment when AI landed a transport with 8 tanks to my coast.
Since 1999 all my single player games has been in ToT. I use MGE only for scenarios. And after finishing TSFE I'll start making scenarios for ToT. Actually I can't wait it! Using several levels of flags/masks and other triggers in combination with Moveunit commands it is possible to make TREMENDOUS, almost human-level AI.
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Dravin
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North Pole, Alaska
Nov 2001 time: 22:16
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Okay, I've seen the term 'flat map' bandied about a couple times and was wondering exactly what this refers to. The maps in Civ III (And the editor) look flat to me.
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Cluk
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This thread has really destroyed my opinion of firaxis. It's one thing not to include every last feature that nine people demand, but delibirately ignoring criticism because they might look worse is just terrible. I'm gonna play Tropico.
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Dravin
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North Pole, Alaska
Nov 2001 time: 22:16
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quote: Originally posted by E_T
Where the right and left edge of the map are the 'end of the Earth'. This would allow a Map to be created of say just Europe for the explicite use for creating a scenario of WWII, WWI, The Hundred Years War, The Expansion of Rome, The Napolianic Wars, Etc.... A Flat map keeps any unit from coming 'Around the World' when your Map only defines a small area of it.
E_T |
Ah, okay. Thanks for the clarification.
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Civfan
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Toronto, Canada
Sep 1999 time: 05:16
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*bump* whats the news?
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paulmagusnet
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Boulder Creek,CA,USA
Nov 2000 time: 05:16
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It would be nice to have a great editor with all the features requested, but first, I would rather have a better game.
It IS a sloppy effor, in as far as this is a third generation, 21st century product.
Far too much effort was placed in areas that added nothing to the game or detracted significantly from it. (the juvinile end screens, barbarian bell ringer and nonsensical paperclip personalities, nodding heads, etc).
User interface was actually degraded to force interaction with the 'advisors' when totally unnecessary.
No one play tested this game before release, and the basic player strategy is still to pump out units and cities as fast as possible. At least CTP tried to push the envelope and treat you as an adult, for all its other failures.
If you are dissatisfied, return the game for a refund. This is the only advice that the publisher will really listen to.
Dispite some very good new features, as a whole, the game is a great disapointment. I deleated from my disk.
The good news is that MOO3 is being done by another company.
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