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Hans2
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Mondovi, WI USA
May 1999 time: 05:16
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As do I.
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ravagon
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Australia
Sep 1999 time: 13:16
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Or at the very least an announcement on your own website (which MarkG/DanQ will undoubtably pick up and repost here) regarding patch/editor/MP current status and your future intentions regarding such.
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El hidalgo
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quote: Originally posted by Hoek
I, for one, am not satisfied with the product that they produced, and as such, I plan on excercising my power as a consumer to withold my money until Firaxis produces something decent for scenario makers, and I encourage everyone else who is dissatisfied to do the same. If Firaxis sees a surge in sales after they release an editor patch, that will speak in a language they can understand: money. I really think they miscalculated here. I know that there are alot of rookies who don't see what's so bad about it, but there are alot of us that expect more from several years of waiting and 50 bucks. If Firaxis is going to put such a high premium on selling the most units possible, then we as fans need to use that goal to produce a better civ product. I say boycott Civ 3. I may be the only one doing this, but I don't really care. They're not getting my fifty dollars without showing some consideration to the scenario community.
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You're not the only one... I too am withholding my money until we get some decent editing tools. This is not something I thought I'd have to wait for -- it just seems so basic. The ability to set starting locations, for example. I am dumbfounded as how they could have left out such a simple, important thing. You can set locations where a civ, some civ, will appear, so it seems to that it would not have been much more trouble to take that extra step of allowing you to specify exactly what that civ shall be. Anyway it's these little thoughtless omissions that will have me waiting for the patch before I part with my $$.
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Thoth
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Ottawa, Canada
Dec 2000 time: 00:16
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Found on the Civ3.com site:
(Original can be found here: civ3.com/devupdate.cfm )
By Jeff Morris
Firaxis Games
One of the enduring strengths of the Civilization franchise has been its ability to be customized by the fans. It's really a matter of 'resolution'. Whereas the developers of the core game take upon themselves the challenge of surveying the entirety of human history, the fans can render specific periods of time in as much detail as they can muster. This versatility is a real marquee feature, transforming a title about mankind's civilizations into a gaming construction kit for any setting imaginable.
When we approached the editing tools for Civilization III, we were determined to offer a contemporary customization environment. In previous incarnations of this franchise, users were capable of making radical changes to the game systems, but often needed to locate and edit text files to do so. In Civilization III these changes are still possible, but can now be made within an application that follows the interface rules of standard Windows programs. This editor not only allows you to alter game elements such as advances, civilizations, units and wonders (to name a few), but also includes a robust map editor. Using the editor, users are empowered to create scenarios that we never dreamt of during development.
The editors in Civilization III are only the beginning. Based on feedback from the mod and scenario community we will make additional improvements and incorporate new features. The editors are just tools, ones that the fan community needs to make meaningful by creating new scenarios with. As those in the 'trenches' of creating new content run into limitations, we'll work on eradicating those barriers. Firaxis is very interested in Civilization III having an active mod community, but need to know where our efforts are best spent. Together we can make Civilization III a potent platform for not only exploring factual history, but also your creativity and interests.
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Marko
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Tartu, Estonia
Sep 1999 time: 05:16
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I postponed all work with new scenario projects (Fall Weiss and one surprise project) this Spring because I waited Civ3. I believed that it will come with superior scenario editing tools.
Such a dissapointment!
All my next scenarios will be for Test of Time.
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master on high
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San Francisco
Apr 1999 time: 05:16
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I downloaded a pirated copy of CivIII and promptly uninstalled it after testing it for modding. The engine is crap and I don't see how it would be possible to make a scenario even with the ability to place units and cities. Here's to Firaxis --> thanks for nothing.
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ScottVib
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quote: Originally posted by master on high
I downloaded a pirated copy of CivIII and promptly uninstalled it after testing it for modding. The engine is crap and I don't see how it would be possible to make a scenario even with the ability to place units and cities. Here's to Firaxis --> thanks for nothing. |
I suspect Firaxis would say the same thing to you for downloading a pirated copy.
Of course since you promptly deleted it maybe they wouldn't care...
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