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Giant_Squid is offline Giant_Squid
Emperor
Fun Guy from Yuggoth
Jan 1970
time: 00:16
  Old Post 06-11-2001 11:52
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My Civ3 Review Support Apolyton, buy Call to Power 2

Got the game this afternoon, played for about five hours. I'm usually a king-level player, but I started on Chieftain so I could just play around with the new features. I played the Greeks, who are now in the year 1500. We share a continent with the Romans to the north, and across the sea there's another big continent with the Russians, Germans, and English. We're all at about the same tech level, which is middle ages. I have a slight advantage.

First things first...technical difficulties. I tried to start Civ3 on my main computer. I don't know its specs (really bad with technical stuff), but ToT, SMAC, etc. worked very well on it. Civ3 froze, crashed, had sound skips, etc. I loaded it onto my other computer, and it worked fine. However, this second computer had a broken sound thing, so I can't comment on the sounds.

The graphics are so-so. Obviously better than the dated Civ2 graphics in just being more technically advanced, but I liked the Civ2 style better. These are all way too bright (although thank you for the effort to listen to our complaints about SMAC and ToT being too dark, Firaxis...) and all the units sort of look alike. The cities seem to bear an uncanny resemblance to those of CTP, and the Aerial View screen really looks about the way it did in Civ1 (although much better than the ugly Civ2 version)

The terrain is a strong point. The map generator is great! No more random ribbon blotch thingies! Now the maps look sort of Earthlike (except, ironically, the map of Earth). There are real regions...I ran into a huge jungle that took up probably a hundred squares, there are gently winding rivers through wide grasslands, and a few special touches, like polar ice caps, really look nice.

Mixed feelings about the strategic resources. I'm not very militaristic, so I didn't end up using too many. I ran into a few problems for a few, and I did without them. The setting up of trade routes with rivals was difficult, and I only tried it once.

The new barbarian system is good. Barbarians are now a major danger, because your Settlers and Workers can't defend themselves. In Civ2, I usually counted on the fact that since the barbarians had pathetic units and I usually had a combat bonus, I could leave the settlers unprotected and risk maybe losing two or three the whole game. Now it's more difficult. Not to mention there are more barbarians and they don't give you warning of their arrival.

AI is OK. I like that they seem to respect treaties now and not be randomly aggressive. I've shared my continent with the Romans for 5500 years now and we've gotten along perfectly the whole time despite being about equal size. That would not have happened in Civ2. They seem not to like accepting equal deals, though, and if they start one themselves it's wildly biased toward their side.

The biggest change, IMHO, is the new Settler system. When you have to pay 2 pop points for a Settler, you can't just churn them out ad infinitum to make ten new cities in as many turns. Now I'm actually choosing my city sites...which is good. The differentiation between Settler and Worker is definitely going to affect my strategy...although I'm not sure how yet. But the end result seems to be less uncontrolled expansion and more empire-building (at least on my side...the AI still seems to like the uncontrolled expansion)

Culture...well, it's interesting, but so far it hasn't had much of an effect in my game. I'm about three times as cultural as everyone else and it seems not to have done me an inch of good. It might be because it's mainly in my capital, though. The expanding borders will take some getting used to.

All in all, I'm not really impressed. I couldn't tell too much difference between this and Civ2. A good scenario designer could've made most of the graphical and superficial changes like the few new techs and units in a month or two, and the real programming differences, like culture, resources, and trade tend to seem more like extras than vital parts of the experience like tech or industry. If I had to rate it on a scale of 1 to 10, I'd give it a 7...it's got what it has nicely done and well-balanced without incredibly glaring flaws, but what it has isn't much. Once the novelty appeal wears off I may go back to Civ2 so I can work with scenarios.

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:16
  Old Post 06-11-2001 12:24
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Support Apolyton, buy Call to Power 2

Squidy... try higher levels.

Culture matter more as you go higher. And the AI is damned good.

connorkimbro is offline connorkimbro
Emperor
Seoul Korea
Jan 1970
time: 23:16
  Old Post 06-11-2001 13:14
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

1) Play for more than 5 hours. you havn't really experienced the game yet. some things that you mentioned you sort of skipped over or didn't see the point of are VITAL, and really change the way the game is played.

2) Play on a higher level than chieftan. do you really think you can comment on how good or bad the AI is on chieftan?

civmonger is offline civmonger
Settler
Indianapolis, Indiana
Nov 2001
time: 00:16
  Old Post 06-11-2001 13:24
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Support Apolyton, buy Galactic Civilizations

Are you kidding there are so many differences between Civ 2 and 3. the AI is way more advanced although some civs tend to trespass more than others and they remember which treaties you broke and have reservations about signing similar one with you. Yes trading does seem to be biased but you can adjust what they offer, you dont have to take it at face value.

It sounds like you need a better computer because my terrain is ver smooth, detailed and very much improved from Civ2! Provided i do have a digital flatpanel and run a high resolution.

However terrain improving hasnt changed and there isnt enough diversity in the units and the songs become repetitive although i love the industrial age music.
Anyway i think its a great game.

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