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TheDarkside is offline TheDarkside
Warlord
Slayer
Oct 2001
time: 05:16
  Old Post 06-11-2001 19:56
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Its a shame they left out units on trade table *FIRAXIS pls comment* Browse Apolyton AD-FREE

Remember in Civ2 how you can give units to other civs? I really like that feature and I'm absolutely shocked its not in civ3... Right now the Aztecs are killing off the poor French with their great army of knights. Instead of creating WW1 by declaring war on the aztecs I wanted to do what America does and just ship tons of units to the French for their army to give them a fighting chance...

Last edited by TheDarkside on 07-11-2001 at 20:27

cort is offline cort
Warlord

Sep 2001
time: 07:16
  Old Post 06-11-2001 20:02
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Avatar Enlargement: We've got the solution

agree.
its weird to exclude that option, especially while extending the diplomatic issues..

Wexu is offline Wexu
Warlord
Finland
Sep 2001
time: 07:16
  Old Post 06-11-2001 20:03
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I must agree too.

Yook is offline Yook
Chieftain
USA
Nov 2001
time: 21:16
  Old Post 07-11-2001 00:40 Visit Yook's homepage!
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Actually... Support Apolyton or Terrorists Win

I noticed this right as I was about to go to sleep, so I'm not so sure about the ramifications or details, but...

I was talking to the Japanese. They wanted access to my Iron, and were offering me a bunch of money, some more per turn, a lot of luxuries and their map. I sniggered at them, and went to see what else I could possibly extort from them. Not that I was going to let them have access to Iron, I didn't want any samurai showing up any time soon.

Anyway, I found that I there was a new category on their side of the table: Units. I could request some of their workers.

I don't know why or how that happened, or how to make it so I could offer some of mine to them. But I think it's there and probably one of those hidden things. I'm thinking you probably have to have a unit at the border between yourself and an ally, maybe on a road/railroad, and not in a fortified position? Any ideas?

-Yook

August Borms is offline August Borms
Prince
Antwerpen
Nov 2000
time: 06:16
  Old Post 07-11-2001 00:56
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I saw that too a few times, but always workers/settlers and no military units, dunno what the requirements for such a trade are though...

TheDarkside is offline TheDarkside
Warlord
Slayer
Oct 2001
time: 05:16
  Old Post 07-11-2001 01:06
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Yes, you can trade workers. The requirement is that there are idle/fortified workers in the capitol of the civilization. Send a few workers to your capitol city and you'll notice you can trade them. This does not work for military units BUT the infrastructure is there so for Firaxis to add military units would be an elementary change in code. The only work would be putting a value to these for the AI. I just hope they consider doing it as it would be a big deal for me.

KingSponge is offline KingSponge
Chieftain
Rhode Island
Oct 2001
time: 00:16
  Old Post 07-11-2001 01:51 Visit KingSponge's homepage!
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Aye, agreed. Perhaps in a patch...

Aiya is offline Aiya
Settler
New York
Oct 2001
time: 00:16
Exclamation  Old Post 07-11-2001 02:38
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Trading Units? Increase the size of your Attachments

I think I read somewhere that you can trade captured units... ie. workers, artillery units. I haven't the game that long yet, so can anyone confirm this?

Basically, every captured unit retain their nationality. So for example, if you captured the french worker and they captured your catapult, you can trade the french their worker for your catapult. Again, I haven't tried this.

Setsuna is offline Setsuna
Warlord

Nov 2001
time: 00:16
  Old Post 07-11-2001 03:13
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This would have been a nice feature.

Much earlier in my game, I came across the English and the French. They were duking it out for control of a medium sized island (Kind of rugged oval/square shaped.)

Unfortunately for the French, they had apparently started with their backs against the wall, whereas the English had started in the center. As such, they were losing terribly. I didn't want to give them technology and money, as instead of a powerful English dominated continent I'd have a very powerful French dominated continent. Or even worse - an extremely powerful and technologically advanced English continent (You know the French would lose anyway and then trade all of their tech for 40 years (20 turns) of peace, blah!)

I didn't want to just attack England, especially since if they ended up beating the French, I'd have made an enemy of a united continent. No thanks.

Giving them some military units, whether cheap or advanced (There's no way to reverse engineer units to get technology or plans for building more is there?) would have hit the spot. Then I could have watch them pound each other silly until there was two weak powers at odds with each other. That's no threat to me.

But in reality the English ended up killing the French, and have brought the entire continent under their iron fisted rule (Indeed, they are the only country other than myself to be a Monarchy instead of a Republic.)

Damnit.

Last edited by Setsuna on 07-11-2001 at 03:27

adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:16
  Old Post 07-11-2001 03:23
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Got spare money?

I didn't notice this until now, but I totally agree... we should be able to give/get any unit (don't know how you'd want to impliment it, since a civ with hundreds of units could be a bore, and you don't want to be able to see what untis the AI has... maybe just demand "a spearman" and the AI has a choice of saying they don't have it or won't give it to you if they don't have one or something like that...

As for the workers, I think that (for a few turns after it's been taken) we should be able to demand workers back, regardless of if it's in the capital or not... if nothing else, it should count as a PR move for the nation to demand and an anti-PR move for the other nation to refuse -- in other words, demanding/refusing should hurt/help your reputation...

I'm not sure if that last part makes sense, but I hope someone understands...

-- adaMada

Dida is offline Dida
Prince

Jan 2000
time: 05:16
  Old Post 07-11-2001 08:30 Visit Dida's homepage!
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I agree. I was expecting this feature to be in the game. But unfortunately, it was not.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:16
  Old Post 07-11-2001 10:25
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Just wanted to say I agreed.

dexter4dxm is offline dexter4dxm
Warlord
CA, USA
Jul 2001
time: 21:16
  Old Post 07-11-2001 10:32 Visit dexter4dxm's homepage!
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Inflate your Upload Space

agreed. let's hope they take notice of this. it's not something that will be very difficult to add

Trachmyr is offline Trachmyr
Warlord
The Everglades
May 1999
time: 00:16
  Old Post 07-11-2001 14:55
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Wow, we all can agree about someting! And it seems very odd this feature was left out...

m_m_x is offline m_m_x
Warlord
Israel
Jan 1970
time: 07:16
  Old Post 07-11-2001 15:27
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i agree on that!!!major flaw!!!!
(i want to be the number 1 tank suplier of the world....)

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:16
  Old Post 07-11-2001 15:59 Visit Earthling7's homepage!
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Got spare money?

I wholeheartedly agree. I was playing as America. The French and Irquis were on my continent, allied with Persia against Russia. Persia was also at war with Egypt, my great friend. To help Egypt would have started a world war on my home continent. If only I could have supplied Cleopatra with my advanced Cannons, Cavalry and Riflemen.

Altuar is offline Altuar
Warlord
Boston, MA
Nov 2001
time: 00:16
  Old Post 07-11-2001 16:08
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Heck, arms trading, why not?

I sign this one. Firaxis, take notice!

David Murray is offline David Murray
Prince

Dec 2000
time: 05:16
  Old Post 07-11-2001 17:13
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Get a bigger avatar today!

Definitely agree. Bump.

TheDarkside is offline TheDarkside
Warlord
Slayer
Oct 2001
time: 05:16
  Old Post 07-11-2001 20:12
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Full PM-box? Change here!

I hope a Firaxian sees this so they can offer any insight into wether this is being considered or not in a future update...

cort is offline cort
Warlord

Sep 2001
time: 07:16
  Old Post 07-11-2001 20:20
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agreed. would be a major plus to diplomacy.

however, the benefits of unit trading to gameplay is so obvious that they couldnot have missed it (it was in Civ2 right) so if they didnot implement it i'm afraid there is something wrong with the idea.

TimTracey is offline TimTracey
Settler

Nov 2001
time: 05:16
  Old Post 07-11-2001 20:33
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Tired of ads?

But if it was intentionally left out, why isn't it mentioned in Chapter 5 of the manual.

TheDarkside is offline TheDarkside
Warlord
Slayer
Oct 2001
time: 05:16
  Old Post 07-11-2001 20:48
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I think it can be kept pretty simple too. The AI can value units as a function on their production cost. There would have to be a value in gold to be put for a production point, but not like rush building since unit trading will not take into account the consequences and difficulty in actually rushing it.

So you sell a unit to make money, of course it's up to you- you can just give them away, or of course with a political goal in mind!
When your country is in a jam you can attempt to buy units (which is a good way to save money vs. rush building, or if you're country is laggin in military tech so you can get an edge or at least even the playing field)

Some other quick thoughts to consider (please provide your comments!)

I. Should trade embargoes take units into account?

I would say definately...

II. Should selling units to a nation at war decreases your favor by your client's opponent?

Again, this would be logical and not hard to implement. But it would add a new facet to things the AI has to consider when you want to buy units form them...

III. Should trading units reveal techs?

Realistically, sometimes it can sometimes it can't, but my opinion is that it would make gameplay more fun if it didn't have a chance to reveal the underlying technology.

IV. What units should be available to trade? (any unit in your border, only units stationed in cities, or only units stationed in your capitol (like how workers are traded now)).

I am for any unit in a city!

Oh one thing I just thought of that would add a speed bump- the AI would also have to consider it's current situation when trading units... If it is in war- t should obviously be alot harder to purchase units from them, and also, if it's only got one rifleman stationed in it's capitol- he probably wouldnt be too smart to sell it!!

Your thoughts?

redcloud is offline redcloud
Settler
Perth, Western Australia
Nov 2001
time: 13:16
  Old Post 07-11-2001 22:29
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quote:

III. Should trading units reveal techs?

Realistically, sometimes it can sometimes it can't, but my opinion is that it would make gameplay more fun if it didn't have a chance to reveal the underlying technology.


I agree. The Russians sell tanks everywhere, yet the countries that buy these tanks don't necessarily suddenly have the ability to start building them themselves.

quote:

IV. What units should be available to trade? (any unit in your border, only units stationed in cities, or only units stationed in your capitol (like how workers are traded now)).

I am for any unit in a city!


Agree again.

quote:

Oh one thing I just thought of that would add a speed bump- the AI would also have to consider it's current situation when trading units... If it is in war- t should obviously be alot harder to purchase units from them, and also, if it's only got one rifleman stationed in it's capitol- he probably wouldnt be too smart to sell it!!

Your thoughts?


I think you've put almost everything perfectly. :-) Go check out the thread I started on combat in general, we seem to be on something of a wavelength, but I missed this whole point of trading units. *sigh*

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:16
  Old Post 07-11-2001 22:38 Visit Earthling7's homepage!
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quote:
Originally posted by TheDarkside
I.
II.
III.
IV.

Your thoughts?


You just typed my thoughts. I agree on all accounts.

TheDarkside is offline TheDarkside
Warlord
Slayer
Oct 2001
time: 05:16
  Old Post 08-11-2001 06:49
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bump

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