 |
|
Pembleton
|
|
Cyberspace
Apr 1999 time: 23:16
|
|
One word: Resources. Need I say more? Well I guess I will anyway.
For example, how boring will a game be if one player has iron or saltpeter (if the game lasts that long) and the other doesn't? Or how about if one person has 2-3 luxuries early in the game while the other doesn't have his first until he has 5-6 cities or more?
|
|
|  |
 |
|
gamadict
|
|
Pittsburgh, PA...
Nov 2001 time: 00:16
|
|
I think it'd be pretty interesting. If you're the only Civ on the map with an important resource, you have to trade, simply 'cause every otherCiv will be gunning for you otherwise, and you need some friends to watch your back. On the other had, let's say only two Civs on the map have an important resource (in, say, a 6 or 8 player game). They might not have any reason to trade, they could just ally and dominate the game...
|
|
|  |
 |
|
Pembleton
|
|
Cyberspace
Apr 1999 time: 23:16
|
|
Well a lot of people were talking about diplomacy, which is a good point and I realized that already, but I guess I was talking about 1v1.
|
|
|  |
 |
|
Pyrodrew
|
|
Unique Units & Civilization Bonuses/Techs can be turned off before starting a game (even without the editor).
Slow tech rate can be changed with a mod in the editor.
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|