Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Solution to resource problem
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Saber_Cherry is offline Saber_Cherry
Settler
Texas
Oct 2001
time: 05:16
Lightbulb  Old Post 06-11-2001 23:32
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Solution to resource problem (Lack of oil = stone age troops) Support Apolyton, buy Galactic Civilizations

I have the solution to the resource issue. If you lack a resource, make units that require it cost 2X or 3X as much. This would be much more realistic... I mean, look at the real world. Does Japan have oil? Iron? Uranium? Saltpeter? Rubber? Generally, the answer is "no" - not enough to supply their needs, anyway (not that saltpeter is used anymore). So they have to import it, and it is more expensive that way.

When Japan and Germany ran out of oil in WW2, it caused a lot of problems. They could still use tanks and planes, just not nearly as freely as before... in other words, it was more expensive. What did NOT happen was for either of them to start resorting to phalanxes. Furthermore, Pakistan and India both have nuclear weapons now. Do either of them have uranium deposits? I have no idea, but let's pretend they don't. Uranium can still be purchased on the black market (read: Russia and China) or mined from exceedingly low grade ore. The result is that both countries have nukes, but not many because it is way more expensive for them than it is for the US. Iron and aluminum are mined from rich ores (ferrite and bauxite) cheaply. However, they can be mined anywhere in the world - aluminum is one of the most common elements in the crust, and any reddish dirt has iron in it - it is just prohibitively expensive compared to importing it from a country with good deposits.

The idea that a country can be left in the stone age because they don't have rubber trees is silly. However, it DOES make sense that a lack of local coal or oil would make battleships and jets more expensive (to use - but it is easiest to reflect this in their build price).

Perhaps the cost multiplier should be x1 if you have a resource, x2 if you don't have the resource but someone you are not at war with does, and x3 if you don't have the resource, and everyone that has it is at war with you.

At the very minimum, I would appreciate the ability to alter strategic resources (which I like) so that instead of the default property of allowing things to be built, they could alter the cost of those things.

-Saber Cherry

Edit: Clarified subject.

Last edited by Saber_Cherry on 07-11-2001 at 01:32

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0226 seconds (86.01% PHP - 13.99% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net