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Ray K
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Allen, TX
Nov 1999 time: 23:16
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Yes, I've dealt with the problem of AI settlers trying to cross my land to get to a 1-2 square "open" spot in the middle of it. One frustration is when you finally get the diplomatic option to force them to leave, they are often placed right into the spot that they are trying to get to!
Here is the most straightforward and, I think, best solution. Once an AI crosses into your land, you can tell him to leave just like it is now. But after that warning, you should have the option to tell him, via the diplomacy screen, that any more encroachment into your land by military units or settlers will be considered an automatic DECLARATION OF WAR -- by them. This would be the exact opposite of the "Right of Passage" agreement.
That will keep out the AI 95% of the team, and it gives you the right to attack anyone that encroaches.
Of course, the AI will have the option to place the same restriction on you.
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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:16
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You can also simply place units on the "open" squares to prevent the AI settler from getting there. If there are too many open areas, you can just use 3 units to from a moving wall and prevent the settler from moving towards you.
Kinda cheesy, but think of it as providing an "escort" for their diplomats who are touring your lands...
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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:16
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Double Post. Friggin connection....
Last edited by David Weldon on 08-11-2001 at 02:36
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Jeff George
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Pennsylvania
Nov 2001 time: 00:16
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quote: Originally posted by Ray K
Yes, I've dealt with the problem of AI settlers trying to cross my land to get to a 1-2 square "open" spot in the middle of it. One frustration is when you finally get the diplomatic option to force them to leave, they are often placed right into the spot that they are trying to get to!
Here is the most straightforward and, I think, best solution. Once an AI crosses into your land, you can tell him to leave just like it is now. But after that warning, you should have the option to tell him, via the diplomacy screen, that any more encroachment into your land by military units or settlers will be considered an automatic DECLARATION OF WAR -- by them. This would be the exact opposite of the "Right of Passage" agreement.
That will keep out the AI 95% of the team, and it gives you the right to attack anyone that encroaches.
Of course, the AI will have the option to place the same restriction on you. |
The computer players do have this option, I think. After multiple transgressions they will tell you that if you do not move it will be considered an act of war.
Hey, come my avatar doesn't show up on my posts?
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Xerxes137
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New York, NY
Nov 2001 time: 05:16
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I still think they should add a Monroe Doctrine that would make it an act of war for the AI to place cities anywhere on your continent. But nobody else seemed to like that idea.
Xerxes
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old dog
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quote: Originally posted by Ray K
Yes, I've dealt with the problem of AI settlers trying to cross my land to get to a 1-2 square "open" spot in the middle of it. One frustration is when you finally get the diplomatic option to force them to leave, they are often placed right into the spot that they are trying to get to! | For all the complaining on the board, this is the ONLY thing that has really bugged me in my playing so far. It definitely gives me the feeling that I am playing a different game than my opponents.
I don't know about a solution, though, other than to consistently give the civ (human or computer) a choice between declaring war or being take back to the last square he passed through in his own territory.
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Grunthex
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Calgary
Oct 2001 time: 22:16
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After many many hours of playing, I've come to realize one thing. As much as we HATE the trespassing, the AI suffers the same way. Ok, so it demands YOU live HIS territory. You do. Next turn, you go back. He demands again, you leave. You go back. Repeat ad nauseum. He's unlikely to declare war over it, unless he feels he can stomp you a bit (much like you on him), but he can't stop you any more than you can stop him.
The difference is the AI has the patience. It doesn't mind demanding you leave every turn. In my last game, I made myself happy to demand withdrawal every turn, and things were fine.
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Xard
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Atlanta
Nov 2001 time: 05:16
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Personally, I think they need to check the AIs coding on borders, because the AI seems to have NO qualms what-so-ever with just tromping through your backyard, and building right up against your borders. It's about the only major problem I've found with the AI so far, and it makes me sad. I've gone to war in my games many times because some random civ wouldn't get the hell out of my territory, then after I toss them around some, and then make peace with them, the next turn they're running around in my borders again, and bam war is redeclared
I think the settlement rule should be changed so that its war to settle right along the border, because theoretically then you can get their city, but generally those cities really blow, and I, being a perfectionist about my cities, hate to have overlap because it's obnoxious when it comes to urban planning.
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Mercani
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Virginia, USA
Mar 2000 time: 00:16
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Yes, I also don't like AI settling near my border or between my cities. But I do the same to HIM. And, I think only a settler is not considered a "troop"(worker also), so you can pass through his borders and found a city on his backyard.
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old dog
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Two things:
1. Godeater, just my opinion, but I don't think it's as bad as Civ2 in this regard. I have often told a settler to leave twice, and after the second time seen it turn around and go somewhere entirely different, typically a totally undisputed area.
2. I think people are complaining about three entirely different things in this thread.
First, that encroaching settlers cause a lot of wars... I agree, but I see this as realistic and far better than "arbitrary" wars over nothing at all.
Second, that this encroachment causes a lot of micromanagement... I agree, but don't think it's that bad unless your map is so big that no particular area means that much to you, in which case I would blame the size of your map. (I like the idea of huge worlds, but they really make move-to-move decisions feel less important.)
Third, that settlers are jumping forward through your territory when told to leave... I really believe this shoud be fixed.
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