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Random Loser
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I believe you can build it at any time... but you must have a city which has both iron and coal in the city radius.
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binarystatic
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quote: Originally posted by Andrew_Jay
Does it actually have to have both the coal and iron within its OWN radius? It's not good enough for a city to be connected to both coal and iron? Seems to me like that makes it rare for the minor wonder to be built. I have a map now with three coal under my command, but there's no way to place a city so it reaches one of my irons as well. And anyway, it's getting so late in the game that to make a new city would be a real pain. |
It is within it's OWN radius -- I was able to build one in my first game.
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Yaga
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I'll give a rah rah to the developer who came up with the Iron Works. In fact, I'd love to see more Special Improvments that can only be built when a city has unique resources within their radius. I'm sure others can come up with better ideas, and that the implementation would be a b****, but these were my first thoughts (and if you think they're silly then shush and let a fanboy dream )
- Any two of Uranium, Coal, and Oil : Fuel Depot - Increases production similar to Iron Works
- Aluminum and Iron : Steel Mill - Increases production similar to Iron Works
- Spices and Silk : Silk Road - Doubles commerce
- Fur and Game : Tannery - Doubles commerce
- Wheat and Game : Ranch - Doubles food
- Any Three Luxuries : Merchant Exchange - Doubles commerce
- Fish and Whales : Cannery / Fishery - +1 food to each sea square
- Dyes and Silk : ( Fashion name? ) - increases happiness
- Elephants & Saltpeter : War Elephant Camp - allows the city to build a War Elephant, regardless of their tribe (unbalancing, I know...)
- Iron and Horses : Field Artillery - Allows for the building of cannon with a movement of 2
Bah, I could go on all day. The Ironworks sets a lovely precedent, and with all the pooh-poohing that's been going on on these boards, I just wanted to say I like it, and think it's a great feature.
Yaga
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