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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Deficit Bug - Reaganomics
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Acererak is offline Acererak
Chieftain
Newtown, CT, USA
Jan 1970
time: 00:16
  Old Post 07-11-2001 08:10
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Deficit Bug - Reaganomics Remove this text

There seems to be yet another bug in Civ3. The game allows you to play with a deficit without consequences.

As a test, I set Science to 100%, built a few improvements and some military units. After my treasury reaches 0, nothing happens. No units are disbanded nor are any of my city improvements sold off to cover the debt. The only thing I see happen is my Domestic Advisor keeps telling me "Our treasury is running dangerously low!" every turn.

A friend of mine played this way through to 1500A.D. with no consequences. This definitely needs to be fixed.

Here is a sample screenshot showing my treasury 0 with a deficit:

Attachment: deficit.gif
This has been downloaded 212 time(s).

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:16
  Old Post 07-11-2001 08:18
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This is rather interesting. But you can't buy anything while you're like this. Have you checked to see if you could deficet spend the ai for resources? Its an interesting bug in any case.

Ignis Fatuus is offline Ignis Fatuus
Settler

Nov 2001
time: 22:16
  Old Post 07-11-2001 08:19
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If you are playing on one of the two lower levels (chieftain and warlord) the game doesn't automatically sell off units or wonders when your treasuryruns out of money. So if you were playing these levels, it is not a bug, but rather a game design feature.

Acererak is offline Acererak
Chieftain
Newtown, CT, USA
Jan 1970
time: 00:16
  Old Post 07-11-2001 08:43
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#4 Report this post to a moderator
Not A Bug, but should be better documented. Browse Apolyton AD-FREE

Ignis, you are quite right. I apologize for not testing other difficultly levels before posting.

Is this info documented anywhere? I could not find any info on this in either the manual or the Civliopedia. I also couldn't find it documented anywhere where units will be disbanded and/or city improvements sold off. This could be real confusing to first time players (as a matter of fact, the only reason I noticed this was because I was watching a friend of mine play who was a first time player and he asked me about those pesky "treasury running low" messages he was seeing every turn and how to get rid of them )

- The Lich

Grunthex is offline Grunthex
Warlord
Calgary
Oct 2001
time: 22:16
  Old Post 07-11-2001 16:40
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#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

More importantly, does the AI have the same rules?! That might explain how it can afford 1000000 gold/turn, or barring that obvious bug, maybe how it fields such large armies. No, I'm not complaining, it's just one of the things I haven't been able to verify the AI doesn't cheat in, and Soren DID say the AI plays by all the players' rules...

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:16
  Old Post 07-11-2001 18:37
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why would anyone NOT run a deficit on warlord? i do not understand the design decision?

Ignis Fatuus is offline Ignis Fatuus
Settler

Nov 2001
time: 22:16
  Old Post 08-11-2001 08:36
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Acererak,
I found that information in the CivIII Strategy guide. I haven't seen it mentioned in the game book though.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:16
  Old Post 08-11-2001 09:51
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quote:
Originally posted by Grunthex
More importantly, does the AI have the same rules?! That might explain how it can afford 1000000 gold/turn, or barring that obvious bug, maybe how it fields such large armies. No, I'm not complaining, it's just one of the things I haven't been able to verify the AI doesn't cheat in, and Soren DID say the AI plays by all the players' rules...


If you're referring to the post about extorting 100000000 gold from a civ, it does not work at Monarch level. I wanted to see if it would so I loaded a saved game. Brought up weakest power, demanded 10000000 gold. Was told civ did not have enough gold.

Grunthex is offline Grunthex
Warlord
Calgary
Oct 2001
time: 22:16
  Old Post 08-11-2001 10:55
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#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

So it is the Reaganomics that allows it. Good to know. Means if I play at Regent, the AI is actually forced to run it's economy right. Good thing I'm moving up next game, as I've about figured out the mechanics, and I'm ready to lose.

SirSebastian is offline SirSebastian
Chieftain

Nov 2001
time: 05:16
  Old Post 08-11-2001 13:47
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#10 Report this post to a moderator
hmm... Avatar Enlargement: We've got the solution

Might this explain the widely divergent reports we hear? Some people claiming that the lower difficulties are way too hard, and others having success with harder difficulties?

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