 |
|
squid
|
|
I studied Intelligent Agents in college. Very interesting concepts. Trading agents in particular can be used to conduct aucitons and deals for seperate parties, each agent seeking to optimize certain values. Interesting field of AI research.
Anyhow I do play with governers off as much as possible. I like to know that I have kicked the computers tail, and not that the computer has kicked the computer's tail.
|
|
|  |
 |
|
dexters
|
 |
Vancouver, Canada
Nov 2001 time: 05:16
|
|
bump.
Thinking the AI might mistake riflemen for defensive unit (it is afterall a successor unit to pikeman -one of the best early defensive units) I gave it the order to contruct defensive land units, but i still kept getting longbowmen instead of the unit I wanted.
I remember playing an earlier game where I had the knight, and the system seemed to recognize that was the best unit all around and built that automatically without me forcing the cities to do so. I'm not sure why in this game, the AI is so stubborn it refuses to learn from my action. Even on cities where I'm building altillery, it is still churning out longbowmen. I'm suspecting that because I'm fighting the Aztecs who only really have spearmen, longbowmen , jungle warrior and pikeman that the AI is trying to pump out weaker units? or is it going by a attack/defense ratio and somehow decided longbowmen had to be the best offensive unit given it has a 4 to 1 ratio, but of course, it has only 1 defense point, which makes it woefully inadequate....
any insight into this?
|
|
|  |
 |
|
cort
|
|
well, I beleive this is a serious bug. I am in the late industrial age and after any successful production my cities start to build a SWORDMAN?!
I guess there is a bug in the AI code that tries to learn & evaluate your previous build order; I donot follow a general patterns so the poor thing just gets confused I guess.
maybe we should start a new thread on this issue for the fraxians..
|
|
|  |
 |
|
Flurry-of-fun
|
|
Michigan
Sep 2001 time: 05:16
|
|
I don't believe this is a "bug". It is a lot more serious than that. I noticed the same behavior with the governors in SMAC. I never play with governors activated and never will until there is some reasonable code programmed for them. I guess you could say I am really waiting for Civ IV.
|
|
|  |
 |
|
chazmyrr
|
|
On Regent level and below, I use a standard build order for most cities. The only deviation is offensive units during war. The AI finally starts to recognize the pattern ~1900. It does learn, but very slowly.
|
|
|  |
 |
|
dexters
|
 |
Vancouver, Canada
Nov 2001 time: 05:16
|
|
I've played 2 games thus far (into my 2nd game) and I have to say that outside military production, the intelligent agent seems rather reasonable in its build orders and I'm sometimes surprised in its ability to read my mind.
I'd look over to a city finishing a production and think "hmmm... i think its a good time for a cathedral" and when the city governor comes up, what does he suggest? a cathedral. So I'm sure something is working in the domestic front.
In the military front, I've had mixed experieinces. In an earlier game, the AI recognized my preference for knights and it would automatically build that unit without being forced to. but reading all the testimonies in this thread has led me to believe that the city governer bug, or whatever it is, appears to be stuck somewhere. Perhaps it only works with certain units like knights, but not with others. Again, I have no clue how the intelligent agent works, but it may have to do with how it decides which unit to produce. The longbowman appears to be a favorite of the AI, and it may have something to do with its 4 to 1 offense/defense rating.
P.S. I'm still hoping to hear from someone in Firaxis or someone who can shed some light into this problem. I like the idea of having intelligent agents in the games. In fact, I'm thrilled. But when they don't work, I get worried.
|
|
|  |
 |
|
Lord Blackmoor
|
|
Tacoma, Washington
Jul 1999 time: 21:16
|
|
I wonder if the gov is taking production cost into account? I havent even checked it, but Im going to.
I just wish that when I told them to build tanks they built tanks till I said stop. And why oh why don't these units become obsolete? I cannot possibly think of why I would ever build a warrior after I have more modern units, but there he sits taking up space in the smaller project selection window in the year 1900.
A pop-up box for the completion of military units scares me... stay away from that...
I just want the option to turn the gov completely off.
LB
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|