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Downer
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I think I was the third player in and have been playing civ 3 since the day it came out(oct29) I've only beaten it once(on warlord) and now i've moved up to regent(doing quite well with the greeks) I'm a semi-passive player, I usually like to expand as quickly as possible at startup and then when I can no longer expand I like to sit back and build my empire up as much as possible. I usually designate a few cities as my "military only" cities so in case of an early attack I won't be in so much trouble. So far I love the game despite a few nuisances(like the insane corruption) I'm looking forward to playing with you guys.
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tleilaxu
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Hong Kong
Oct 2001 time: 13:16
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i am john. i go sixth. i have to transfer the saved game file on a disk from work to home. if this causes a problem i will tell you.
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tleilaxu
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Hong Kong
Oct 2001 time: 13:16
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my style is flexibility but i find in civ3 i like to boost culture. never played england... i tend to like france, egypt, china and babylon so far...
just finishing my first regent game with egypt... it's not bad...
if it's my turn and i have military superiority i'm likely to take advantage... 'specially in despotism... work work kill kill build temple... good boy
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Gaius Marius
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Gondwanaland
Oct 2001 time: 00:16
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In the year 1 AUC (4000 BC standard reckoning), Chief Marius led the Russian people out of the Before Time. Clearing the forest with bronze axes, his tribe created the fertile plain upon which their city of Kievan Rus was built. The Russian people had always lived here, between the mountains and the sea, and it was around this spot that the world would now turn. Or so claimed Marius, first leader of the Russians, at the first Russian press conference.
Immediately after the founding of the city, a Russian scout set out to discover new lands. Immediately, he discovered two herds of Wooly Mammoth. "These mammoth could provide Ivory for eons!." exclaimed Ivan Ivanovich, first Russian Scout.
In the same year, the First Russian Council of Wise Men was instructed to research Masonry. Their first experiment, though rapidly covered up by the government, was believed to have resulted in a pile of gooey mud. "I beleive this research is proceeding well, and we will have something to show for it in about 32 turns." Marius then attempted to slash the science budget in a cost-cutting move, but was then informed that no discoveries would take place. He quickly corrected his mistake. Keivan Rus laborers were ordered to produce a warrior to protect the city.
3950 BC- Our scouts scaled a mountain, and from this vantage point spied the sea and a valley of rich grassland - a perfect site for a new site, when the time would come.
3900 BC - Russian workers conducting a local inventory (exploring) discovered additional mammoth herds (ivory). "This one is a Mastodon, I think," claimed one worker and amateur pachydermologist.
3850 - The sea is everywhere, scouts notice. Could Russia be an island?
3800 - Scouts discover tundra, proving the polar location of the Russian homeland.
3750 - The newly produced Russian warriors, on their rite-of-passage walkabout, discover two more Mammoth herds.
3650 - Scouts find a village, but it is deserted.
3550 - The russian homeland does appear to be an island, scouts claim. Atlantean cults become popular in Kievan Rus.
3500 - The English have been contacted! Our scouts met in a mountain pass south of Kievan Rus. The English foolishly declined to trade Warrior code or Alphabet secrets for Bronze Working.
3450 - Financial advisors warned Marius that the treasury is running out. Marius has them sacked.
3400 - The Magyars, a minor tribe, give Russia the secret of Ceremonial Burials. Russia already buried its dead - those burials, however, are now Ceremonial. Pomp and Circumstance accompany death now, making it easier to bear. Except for the dead. The English again refuse all reasonable trades of knowledge.
3350 - Scouts in the northern tundra discover a motherlode of furs - thousands of colonies of rabid tundra hamsters. Other civilizations might be interested in this hamster fur.
3200 - a peninsular mountain tribe of no note gives maps to our scout. Since he had to go up the mountain to reach their village, the maps tell him nothing! Curs!
3150 - A Russian scout becomes the first man to cross the Great Southern desert, discovering English cultural influence and, more importantly, a river that could be irrigated. It is a long way from Kievan Rus, but it will have to do. This discovery also proves that Russia is not, in fact, an island, and is tenously connected to a larger continental expanse. Atlantean cults are ridiculed.
3100 - Russian warriors return to Kievan Rus and set up defences.
3050 - London is discovered in a verdant valley just south of the desert.
3000 - Kievan Rus produces a Settler. Financial woes continue, forcing Marius to disband a scout. In this year, Marius also calls the Second Russian Press Conference to announce his retirement and selection of his debauched offspring Bakunine as his successor. Will the Russians survive?
Here's a screenshot:
The file is attached below.
Attachment: catherine of the russians, 3000 bc.zip
This has been downloaded 24 time(s).
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Pembleton
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Cyberspace
Apr 1999 time: 23:16
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You're going to have a lot of corruption problems because the capital will be so far away unless you move it. Looks like Forbidden Palace ASAP and then maybe move palace.
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Pembleton
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Cyberspace
Apr 1999 time: 23:16
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quote: Originally posted by Gaius Marius
Actually I think the palace will be fine where it is - probably another 5 cities will fit in the upper landmass and make a nice core. London, or wherever the center of our southern cities turns out to be, will need the Forbidden Palace. Cross that bridge when we get there, hopefully with a leader to hurry things. |
Well you probabaly won't have to move the palace. But 5 compared to 8-10 as a core is a*huge* difference. This is a problem I had in my last game where my capital was on a corner.
My greatest nemesis that game, the militarily aggressive Japanese, had the fortune of having a centralized capital and room to expand in almost all directions. Because of so many cities with low corruption, they were one of the most dominant civs in all aspects the entire game and I would have lost but I pitted civs against each other diplomatically, (including having a temporary mutual protection pact with them!) and I placed a huge defensive build up at a strategic chokepoint (with help from a right of passage with the Persians who had one city in between - it eventually got swallowed up by my culture and I earlier I had left it alone because I wanted to keep trading with the Persians and be on good terms with them) that prevented them from entering my territory without going in a transport.
This was reloading a game that I saved many turns earlier (I periodically save every 50-75 turns or so), after I got utterly smashed by a huge horde of samurai, etc.
Well that was a lot longer than expected but I guess this is the stories forum, right? 
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