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justgivemeaname
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/rant
Arite, I have actually a very long list of gripes concerning Civ3, but I'm too lazy to write them all out as most of them have been posted here already...
But, I'm currently playing a game and all the AI cheating thus far hasn't really bothered me. I don't really care that a single AI just settled the entire Eurasian continent before I had time to press "build" on my first settler. I don't care that the AI is freely trading tech's to each other (especially those pesky civ's that have absolutely nothing of value that the giving Civ would want - I already sucked them dry of everything worthy and traded it to the giving Civ the previous turn heh). I don't even care that the AIs lone spearman in a size 2 city w/o walls took ZERO damage to my 3 Elite Knights at full HP who just attacked it.
What is _really_ pissing me off right now is the fact that I"m at war with Japan (who happens to be 2 countries away - in other words, between my territory and Japan's territory lies India). Now, despite neither Japan or I having a right of passage agreement with India, India has _no_ problems letting hordes of Japanese Samurai use its territory to launch a full scale attack on me. Meanwhile, if I attack a Japanese unit that is 1 tile away from my territory (in Indian territory) and happen to win (God forbid that should happen) my unit ends up in Indian territory. Sure enough, I hit end turn and what happens? India lodges a bitter complaint and whines about how I'm violating their territory, threatening war, the acquisition of the blood of my first born, yada yada yada.
What gives? What about those 45 Japanese military units inside India's territory? If the AI has to cheat to put up a challenge, fine, but I wish Firaxis would make it cheat in _less_ annoying ways. This, for some reason that is beyond me at the moment, is pissing me off the point where I'm going to toss my current game by starting a massive war with everyone then starting over.
I was thinking about using the scenario edtior to make a map that would limit the AIs ability to piss me off, but since the scenario editor (or lackthereof) is about as useful as trying to use logic with the AI, I'm going to have to settle for starting a new random game and avoiding wars with anyone not directly next to me. Although, that might be a little hard. I think I'll just rush to Manhattan and nuke everybody instead.
/rant off.
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Lord Maxwell
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Uppsala - Sweden
Dec 1999 time: 05:16
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quote: Originally posted by morb
huh? corruption not a problem? what do you know that most of us here don't? you wouldn't say that producing 1 shield in your cities on the perifery of your empire with the rest going to waste is absurd?
let me know what how you get around all these problems.... |
Ok, here we go again. Try to build your empire like an 8. With your capital in the middle of the upper "o". Once you get atleast a couple of shields in a city close to the middle of the lower "o" build your Forbidden City there. Make sure that you put the FC where you want your _long term production center_ to be. You can't move it. You can move your capital though, so get prepared for a move of that later on if you change shapes through conquest.
All cities need courthouses. And all outskirt cities must be in continuous We Love The King Day. WLTK cuts down on corruption real good. You get happy faces from luxuries and entertainment. So you need a marketplace to get more use out of the luxuries after the first two. You want to trade aggressively for a full set of luxuries. If you get all 8 luxuries and have marketplaces they create a total of 8+2+4+6=20 happy faces. Without marketplaces that would be a mere 8 happy faces. If you get too few luxuries you can go for entertainment/entertainers to push those last few happy faces.
Remember, size 6+. Atleast half happy faces, no unhappy faces.
Luxuries/marketplace makes unhappy citizens a thing of the past.
If you get too many content faces try to add temple/colosseum/cathedral. They make more content faces. But as citizens first turn content by anything that turns unhappy content, and then turned happy by something that turns content happy you don't want to waste happy faces by turning unhappy to content with them.
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