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kdunphy
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I've discovered a bug while playing several multiplayer games with double production where I got some very large cities(45+). I noticed that after a certain point you couldn't convert all of the elvis's to anything else. So I was stuck with a large city, and the only reaosn I had worked on getting it large was to have a lot of scientists, but after a certain size, I couldn't switch any of the new elvis's to anything else.
I'm wondering if anyone else has had this problem, and if Microprose is aware of it. It really messes up a strategy I've been working on for double production games.
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Mao
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Apolyton
Jun 1999 time: 00:12
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It's just another one of those annoying numbers the computer won't go over, like 30000 gold.
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Dutch
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Norway
Aug 1999 time: 06:12
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They should really, really give us a patch to fix that 30,000 gold limit - and to let us have more than some 3,000 units in the game.
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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