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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:16
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Ah, real world maps! Without them, CivII would have bored me to tears long ago. For balanced play, reduce the amount of grassland in the north and east. Forests were there long ago - add them in the game, too, and you may like the results.
Some good starting positions, assuming 7 civs on at least a medium sized map. The addition of the north african coast and mesopotamia calls for a more mediterranean focus. Here's what I've observed about AI behavior in different places:
1) Iberia: Madrid is good, the AI tends to stay on the peninsula, later expanding into southern france. Lisbon (or Cadiz) is a good alternate, and they might go to morocco sooner.
2) Italy: The AI will ignore the peninsula unless you start them somewhat to the south. Make sure they have a good 2nd city spot 3 squares from the first, or they will be sllooowww to grow.
3) Greece: Athens works fine, as long as nobody starts in the Danube basin, where the Greeks are likely to expand. Even with all the islands, the AI doesn't tend to do much with them.
4) Turkey: Istanbul is a great starting spot. Ankara is good, too, and it makes the AI spread more evenly east to west. Ankara is better if Athens is another starting spot.
5) Danube: Harder to defend than other areas, but maybe the best place to grow quickly. I'd suggest making sure plains are more common than grassland here, to check any runaway population boom.
6) France/Low Countries: Good starting spots abound, with rivers and coastline. Harder to defend, but exploration and expansion are quick.
7) Scandanavia: More easily defended than iberia, but not as much room in which to expand. The AI immediately moves into germany from here. Good production and specials area.
8) England: London is a good starting spot. All of britain is yours. Being on an island, trade with other civs is worth more. Expansion onto the continent is hard if anybody else starts in france or germany. The AI does a fair job of this, tho not as well as a human player.
9) Germany: Much like france, but there is more room to expand. The AI builds many cities here, they end up being a real nuisance if you don't check them!
10) Russia: Any AI that starts here will be your most difficult opponent - there is too much room to expand, too many huts for them to pop. I don't even bother starting a civ in russia, as it tends to spoil the balance of the game.
11) Mesopotamia or Egypt: The AI doesn't get out of hand here as long as the map edge limits their growth! Being in the corner, they are easy areas to defend. Carthage can work, too, as long as the AI can reach the rest of the world by land.
Some challenging starting spots for the human player are the mediterannean islands. These can be fun if you are tired of always winning easily.
Sardinia, Sicily, Crete, or Cyprus: Small starting place! Your need to build boats to expand gives the AI a head start on the continent. You get hefty trade bonuses and specials, and you are in a fine defensive position. Until you settle the continents, of course.
Try starting in Switzerland or Norway. Crap growth, but good specials and production and defense.
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