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miloII
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Calgary, Alberta,Canada
Nov 2001 time: 22:16
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What are the factors on resources becoming depleted? If I mine the square does this use the resource more efficiently or does it use it up faster.
I have experienced a lot of depletion with coal, iron and oil. Or is it all just randomized?
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kmj
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My guess is that it's random; but I'm fairly sure the moment it's depleted somewhere, it's "found" somewhere else. So if your civ is fairly spread out, you should have a decent chance of finding it again when it gets depleted. Either that, or another civ might suddenly have some that it's willing to trade.
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Special_K
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Harrisburg, PA
Nov 2001 time: 00:16
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I to think it is random. I have also had resources randomly appear in one of my tiles long after I had discovered the resource.
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cort
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well, its so terribly RANDOM that if you reload to a saved game just before pressing the "end of turn", it does not deplete any more..
same thing with the "cities joining other civs"..
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Didymus

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Washington DC, USA
Aug 2000 time: 00:16
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quote: Originally posted by kmj
My guess is that it's random; but I'm fairly sure the moment it's depleted somewhere, it's "found" somewhere else. So if your civ is fairly spread out, you should have a decent chance of finding it again when it gets depleted. Either that, or another civ might suddenly have some that it's willing to trade. |
Yeah, well the other civ might not have roads to the resource. I have seen this happen, where Rome (a very small civ in this game) had four sources of rubber, but none were connected to his trade network. Very aggravating.
Mostly, when I have a resource, I use it like mad, building units and improvements [or railroads] like there's no tomorrow. (Mining iron makes no difference, btw). How much a resource is used is irrelevant to the chance of depletion, so get the most out of it while you can.
Also, consider (if you have the gold) upgrading units during any window of opportunity. If you have Saltpeter from a trade treaty,
rather than building cavalry, move your knights to a city with a barracks and upgrade them (20 gold per). Remember the Boy Scout motto: Be Prepared.
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Special_K
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Harrisburg, PA
Nov 2001 time: 00:16
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quote: Originally posted by cort
well, its so terribly RANDOM that if you reload to a saved game just before pressing the "end of turn", it does not deplete any more..
same thing with the "cities joining other civs".. |
Really, thats an interesting piece of information. Apparently the random number seed is reset every turn. This means that you can use the reload trick from civII for things that happen between turns like the end of anarchy etc.
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nlmalph
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quote: Apparently the random number seed is reset every turn. |
I'm almost positive it isn't, my first game I wanted to see the different goodie hut results, so I tried doing reloads, it was the same every time unless I did something else to generate a random event first.
Not sure why this would be different with resource depletion, maybe something else was happening to change the seed (was a reload a turn earlier, and the user's actions were slightly different).
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Stretch
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Central Illinois
Oct 2001 time: 23:16
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I had iron deplete on me and I went back a turn to the autosave, and it stil depleted. I went back two turns, and it still depleted at the same time. Am I high? Are others seeing it be random?
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CygnusZ
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In the editor we can see that there is an appearence "Ratio" and a dissaperence "Probability"
For example.. Horses have an appearence ratio of 160 and a dissapearence probability of 0
Here's a full list (Appearence first, disssaperance second)
Horses 160 0
Iron 160 800
Saltpeper 120 800
Coal 120 400
Oil 120 200
Rubber 120 0
Aluminum 120 400
uranium 100 100
Note that none of the luxury resources are assigned a value at all! And that bonus luxuries cannot be altered. So, the question what exactly is meant by "appearence" has yet to be discovered.
Hope this helps!
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