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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Possible bug involving the Rifleman
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MDR is offline MDR
Prince
Avatar of Sweetness & Light
Nov 1999
time: 23:16
  Old Post 07-11-2001 19:57
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#1 Report this post to a moderator
Possible bug involving the Rifleman Browse Apolyton AD-FREE

Whenever I move a rifleman unit, I get its attack sound, not its move sound.

Anyone else have this problem?

Auslander is offline Auslander
Chieftain
Cincinnati, OH, USA
Oct 2001
time: 00:16
  Old Post 07-11-2001 20:00
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Yes. Not sure if it is a bug. I think it's just a sound effect.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:16
  Old Post 07-11-2001 20:02
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Suffering from ads?

Well, it's a very annoying sound effect.

Orlando is offline Orlando
Settler

Jan 1970
time: 05:16
  Old Post 07-11-2001 20:07
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Just pretend that he's dodging enemy fire when moving to his new position... or something.

cort is offline cort
Warlord

Sep 2001
time: 07:16
  Old Post 07-11-2001 20:11
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i also experience a similar thing. i am sure thats a bug.

initially, whenever two cavalaries were fighting eaching, i was hearing normal sound effects. however, after some number of turns (about when it started to take significant time between AI turns), i started to experience problems; cavalary to cavalary fights sounded no more; no effects
Everything else is fine though; cavalary vs. any other unit, etc.

TheDarkside is offline TheDarkside
Warlord
Slayer
Oct 2001
time: 05:16
  Old Post 07-11-2001 20:16
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yeah i noticed that cavalry-cavalry thing too! i thought i was going mad. One thing that does drive me mad is the animation they use for tanks/mech infantry. They look like they're breathing and for some reason it just sparks madness in me. It just looks annoying... (I'm weird I know.)

Leonid is offline Leonid
Chieftain

Nov 2001
time: 00:16
Talking  Old Post 07-11-2001 20:27
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Lose 30 kilos (of popups)

Tell me I am not going crazy but I could have swore that I was looking at the rifleman unit and he kinda laughed and went "yee haa" yuck yuck. Am I going mad or did it do that? I am not for sure.. happened last game I didnt have the units that long tho. Thought maybe it was mimicking a rebel soldier or the dukes of hazard or maybe I am going crazy..it didn't do it again.

Didymus is offline Didymus

Warlord
Washington DC, USA
Aug 2000
time: 00:16
  Old Post 07-11-2001 20:36
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quote:
Originally posted by Leonid
Tell me I am not going crazy but I could have swore that I was looking at the rifleman unit and he kinda laughed and went "yee haa" yuck yuck. Am I going mad or did it do that? I am not for sure.. happened last game I didnt have the units that long tho. Thought maybe it was mimicking a rebel soldier or the dukes of hazard or maybe I am going crazy..it didn't do it again.


I think he does that when he gets promoted. (Regular->Veteran->Elite).

MrNett is offline MrNett
Settler
Zurich
Mar 2001
time: 05:16
Talking  Old Post 07-11-2001 20:49 Visit MrNett's homepage!
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Riflemen sneeze! Support Apolyton buy from Amazon

Did you noticed it, too? Riflemen sneeze sometimes! Thatīs very funny!!

Leonid is offline Leonid
Chieftain

Nov 2001
time: 00:16
  Old Post 07-11-2001 20:59
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I noticed the pikeman coughs alot. It might help for him to cut his habit from 3 to 2 packs a day.

Swordmans constant yawning has me believing he must be an insomniac also..

Auslander is offline Auslander
Chieftain
Cincinnati, OH, USA
Oct 2001
time: 00:16
  Old Post 07-11-2001 21:00
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Re: Riflemen sneeze! Tired of ads?

quote:
Originally posted by MrNett
Did you noticed it, too? Riflemen sneeze sometimes! Thatīs very funny!!


Yes. At first I thought I was imagining things. What the heck is this about?

MrNett is offline MrNett
Settler
Zurich
Mar 2001
time: 05:16
Talking  Old Post 07-11-2001 21:03 Visit MrNett's homepage!
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Riflemen sneeze! Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Did you noticed it, too? Riflemen sneeze sometimes! Thatīs very funny!!

Spatzimaus is offline Spatzimaus
Chieftain

Oct 2001
time: 00:16
  Old Post 07-11-2001 21:10
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Avatar Enlargement: We've got the solution

I was running a very combat-intensive game, and after about the tenth turn of combat, most of the combat sounds (the ones involving people) suddenly sounded like Munchkins were fighting. The pitch on voices went way up. The rest of the sounds didn't seem to change, though, so I'm confused.

Too bad you can't edit sounds in the editor.

MDR is offline MDR
Prince
Avatar of Sweetness & Light
Nov 1999
time: 23:16
  Old Post 07-11-2001 21:31
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I haven't really browsed through the files yet, but I think the sound effects are .wav files, which means they can be replaced at the very least.

Daetrin is offline Daetrin
Settler
Pomona CA
Nov 2001
time: 05:16
  Old Post 07-11-2001 23:41 Visit Daetrin's homepage!
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quote:
Originally posted by Eli
Well, it's a very annoying sound effect.


The most annoying sound effect i've run into so far is the Galley. I've got one out exploring the oceans, and every turn when it jumps the screen to the Galley when it starts to move, the first creaking/rowing/whatever sound is very LOUD. However after the first tile the rest of the moves ar emuch quieter.

I always jump a little in my seat when the gently background music is suddenly overridden by this loud noise that i was only half expecting.

Timeline is offline Timeline
King
Sunshine State, USA
Nov 2000
time: 00:16
  Old Post 08-11-2001 00:40
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The most annoying thing in ALL my games is the infantry combat sound. I am having this bug where the sound is off in timing with the graphic. I hear him shooting when he has the gun pointed at the ground, and hear him cocking when I see him shooting!! Anyone els getting this bug?

It's so freaking annoying! Ticks me off so much I stopped building them LOL!

"I was running a very combat-intensive game, and after about the tenth turn of combat, most of the combat sounds (the ones involving people) suddenly sounded like Munchkins were fighting. The pitch on voices went way up. The rest of the sounds didn't seem to change, though, so I'm confused."

munchkins? . . . how funny

First time I heard the Rifleman sneeze I thought it was part of the music . . . needless to say I'm glad it wasn't

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:16
  Old Post 08-11-2001 00:44
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Sneezes, Coughs & Yawns ... Put an end to popups!

I really enjoy the humor in this game.

Note what happens when you start taking your time to give orders (Sneezes, Coughs & Yawns) ?

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:16
  Old Post 08-11-2001 01:55 Visit Velociryx's homepage!
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I love that stuff too! I don't know that it's the ONLY time you hear the yawning and coughing, but you hear 'em every time the units are fortified and you "wake 'em up."

-=Vel=-

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:16
  Old Post 08-11-2001 04:24 Visit dexters's homepage!
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turn off the movement animations under preferences. It will speed up your game a whole bunch and you won't miss out on the sneezing, and other animations that matters.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:16
  Old Post 08-11-2001 04:34 Visit dexters's homepage!
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Increase the size of your Attachments

turn off the movement animations under preferences. It will speed up your game a whole bunch and you won't miss out on the sneezing, and other animations that matters.

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:16
  Old Post 08-11-2001 08:01
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So the coughing and sneezing isn't because they are on a floodplain or jungle tile? I read somewhere they could get sick from that and loose some health.

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