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Eli
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Israel
Jul 2000 time: 07:16
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Well, it's a very annoying sound effect.
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cort
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i also experience a similar thing. i am sure thats a bug.
initially, whenever two cavalaries were fighting eaching, i was hearing normal sound effects. however, after some number of turns (about when it started to take significant time between AI turns), i started to experience problems; cavalary to cavalary fights sounded no more; no effects
Everything else is fine though; cavalary vs. any other unit, etc.
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Spatzimaus
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I was running a very combat-intensive game, and after about the tenth turn of combat, most of the combat sounds (the ones involving people) suddenly sounded like Munchkins were fighting. The pitch on voices went way up. The rest of the sounds didn't seem to change, though, so I'm confused.
Too bad you can't edit sounds in the editor.
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Daetrin
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Pomona CA
Nov 2001 time: 05:16
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quote: Originally posted by Eli
Well, it's a very annoying sound effect. |
The most annoying sound effect i've run into so far is the Galley. I've got one out exploring the oceans, and every turn when it jumps the screen to the Galley when it starts to move, the first creaking/rowing/whatever sound is very LOUD. However after the first tile the rest of the moves ar emuch quieter.
I always jump a little in my seat when the gently background music is suddenly overridden by this loud noise that i was only half expecting.
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