 |
|  |
 |
|
Guynemer
|
|
One thing you can do to lessen unhappiness in your people is to increase the percentage of your budget spent on entertainment. On one of the advisor screens (domestic, I believe), there are a pair of sliders on the top of the page, one for science budget (preset to 50%) and one for entertainment budget (preset to 0%). You can increase the entertainment, which will take some of the commerce generated by your cities and turn some of your unhappy folk into productive, content little smurfs. Also, get access to luxuries! That's huge--the more kinds of luxuries your civ has access to, the happier your citizens become. So build roads to sites of luxuries inside your borders (ivory, incense, fur, dye, wine, etc.), expand your borders to lay claim to luxury squares, and trade for them through diplomacy. Building marketplaces increases the amount of happiness those luxuries produce.
As for leaders--I also had that problem last night, but I figured it out. What you have to do is bring your leader to a city. Then, when your leader is active and within a city, you'll see a new button on the bottom of the screen, next to those fortify/wait/sentry/whatever buttons. It'll say "create army" or something along those lines. Hit that, and then move the units you want in that army into the city. There will be another new button, this time when other units are active--this one says "load". Hit that, and the active unit will be "loaded" into the Army. I know this doesn't sound very clear, but I hope it helps.
|
|
|  |
 |
|
kmj
|
|
Keep with it! The game is very complex and may confound you, especially if you've never played a civ-type game before.
As mentioned; luxuries are very important, if you can gain control of a few, you'll see how awesome they are at keeping your people happy. Also, as mentioned: you'll soon find that temples and cathedrals are two of the most important city improvements in the game; in fact, the temple (IMO) should always be the first you build in any city, to kickstart your culture.
Trust me; if you stick through it, come here whenever you have questions about the interface or gameplay, you'll find this to be one of your favourite games.
|
|
|  |
 |
|
Guynemer
|
|
People being unhappy because "It's too crowded!" or whatever means just one thing--you've hit the content limit for that city. Depending on what skill level you're playing, the first few citizens in your cities will be content. But once your city grows past that number, whatever it is (again, depends on the skill level), every new citizen will start out unhappy. The way around that is to build happiness improvements, acquire luxuries, fiddle with the entertainment rate, create entertainers, etc.
And an easy way to build long roads is to press Ctrl-R when a worker is active. A new cursor will come up; place the cursor over the square you want the worker to build a road to, and he (or she) will get to work.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|