Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Length of Anarchy between Gov switching
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Cougz is offline Cougz
Settler
So Cal
Nov 2001
time: 21:16
  Old Post 08-11-2001 00:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Length of Anarchy between Gov switching Put an end to popups!

I can't find if anyone has brought this up before, but what do people think about the 6 turns of Anarchy when switching Governments? (Unless you have Religious as one of your characteristics).

My Thoughts:

It should be variable, anywhere from 1 - 8 turns.

Its length would depend on several things such as, 1) level of culture in comparison to the other civs, 2) type of Gov changing from, 3) military power, 4) starvation.

Details:

1) If a civ has the highest culture rating of all civs, I would expect the populace to be proud of it and anxious to get past the anarchy so that they can keep growing their superior culture. The civ with the least culture would likely have a populace who doesn't care so much, at least not from a cultural stand point.

2) When switching from a more controling system (Despotism, Monarchy) the time of Anarchy should be shorter because the people are more used to taking orders. Whereas a population used to Democracy propbably won't be too happy about switching to say, Communism.

3) Strong military more likely to keep the people under control, therefore less Anarchy, weak military has opposite effect.

4) If on the first turn of Anarchy a fair number of cities are suffering starvation, Anarchy should last longer, hungry people are hard to control. If there is no starvation at all then the switch should be smoother.

Any thoughts?

Kaak is offline Kaak
King
Lost
May 1999
time: 23:16
  Old Post 08-11-2001 00:38 Visit Kaak's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

i wish it worked that way =(

Cougz is offline Cougz
Settler
So Cal
Nov 2001
time: 21:16
  Old Post 08-11-2001 00:46
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

Similar to 4 on my list, happiness could also be a factor

though not too much, otherwise e'one will bump the luxuries right up before switching govs

Cougz is offline Cougz
Settler
So Cal
Nov 2001
time: 21:16
  Old Post 08-11-2001 01:21
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Actually to make all that work the city improvements should continue to operate during the transition, or at the least, the civ should still have to pay the upkeep. This would make it hard to max the luxuries because of the need for revenue.

And yes, the improvements need to have upkeep, even during 100+ years of Anarchy...

Jeff George is offline Jeff George
Settler
Pennsylvania
Nov 2001
time: 00:16
  Old Post 08-11-2001 02:39
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Cougz
Similar to 4 on my list, happiness could also be a factor

though not too much, otherwise e'one will bump the luxuries right up before switching govs


I kind of like this idea, actually. Consider: if you were a rebel leader planning a coup, you would do everything in your power to win the support of the people. In Civ terms: bump up the luxuries. In reality this wouldn't consist of luxuries but would abstractly represent your attempts to win the hearts of the people.

Cougz is offline Cougz
Settler
So Cal
Nov 2001
time: 21:16
  Old Post 08-11-2001 03:02
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

For what it is worth, here are some possible specs on length of Anarachy. Each factor has the possibility of adding turns to the time Anarchy exists.

Culture

Civ is in top 25% in Culture points (compared with other Civs) = 0 added turns
In next 25% = 1 added turn
In bottom 50% = 2 added turns

Military

Average of 5 or more units per city = 0 added turns
Average of 3-5 units per city = 1 added turn
Average of less than 3 units per city = 2 added turns

Gov type switching from - to.

Switching to Democracy or Republic from any other type = 0 turns added.
Switching to Communism or Monarchy from Dem or Rep = 1 turn added
Switching to Despotism from Com or Mon = 1 turn added
Switching to Des from Dem or Rep = 2 turns added

Starvation

More than 20% of cities facing starvation = 1 turn added

Happiness

Less than 1 in 10 citizens happy = 1 turn added.


Full upkeep must be paid for all buildings during period of Anarchy. Effect of city improvements halved.


Under those settings a civ switching from Monarchy to Democracy, who has 3.5 units per city, 1 in every 12 citizens happy, no starvation, and is 2nd highest for culture points in a 12 civ game would have Anarchy for 2 turns.

A civ switching from Dem to Com, with 5.5 units per city, 5th highest culture points in 16 civ game, lots of starvation but few happy citizens would have Anarchy for 4 turns.

Yes No ???

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 08-11-2001 05:38
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?



Happiness

More than 5% cities in civil disorder = 2 added turns

Cougz is offline Cougz
Settler
So Cal
Nov 2001
time: 21:16
  Old Post 08-11-2001 22:28
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Jeff George


I kind of like this idea, actually. Consider: if you were a rebel leader planning a coup, you would do everything in your power to win the support of the people. In Civ terms: bump up the luxuries. In reality this wouldn't consist of luxuries but would abstractly represent your attempts to win the hearts of the people.



Very true, particularly if switching to a more representative type of Gov. If you have a big treasury, you could do that.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0420 seconds (89.28% PHP - 10.72% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net