Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > "Real" Government Mod
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Janders is offline Janders
Settler
Gville, FL, USA
Nov 2001
time: 00:16
Lightbulb  Old Post 08-11-2001 06:33
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
"Real" Government Mod Support Apolyton, buy Call to Power 2

(Yes this is my first post, don't hate me!)
I am loving the game so far, and would love to help in some modding efforts, since they obviously have such potential, especially once the improved editor is released. My first desire is to expand and correct the governments availible in the game.
Basically, there are currently five governments, in three eras:
In the First "primitive" era, your only option is Despotism. It sucks royally, as should be expected.
In the "ancient" era, you have a choice between Republic and Monarchy, both of which function well, and somewhat "realistically."
Finally, in the "modern" era, you have the choice between Democracy and Communism, both of which seem to function nicely.
I have two interconnected problems with the current system. One is the lack of variety. I hate to see 10 civs in the modern age, with 7 in democracy and 3 in communism. So boring. I'd like at least one more late game option. Also, I dislike the fact that these 10 civs are all in democracy or communism in 1740, when the game is lasting at least until 2000.

As a solution to these problems, I offer the following new governments:
(1) Democracy, same stats, just pushed back a couple techs.
(2) Constitutional Monarchy, mixed stats of democracy, republic, and monarchy. Inferior to democracy, but availible many techs earlier.
(3) Fascism. There is already a fascist mod out, but I would like to look at the mechanics of making this government work in the game. I think the Fascist game government would also cover many non-fascist military dictatorships....
(4) Possibly another modern government, either a fundamentalism wanna-be, or a modern despotism that is delineated from fascism and communism.

What do you think of these ideas, and the game mechanisms via which they should operate?

genghisvick is offline genghisvick
Chieftain
U.S.A.
Jun 2001
time: 00:16
  Old Post 08-11-2001 06:48
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

Sounds good, I wonder when/if they will release the improved editor??????

Janders is offline Janders
Settler
Gville, FL, USA
Nov 2001
time: 00:16
Exclamation  Old Post 08-11-2001 07:23
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thats the Million $ Question!

Here are my current stats in an Attempt to create "Fascism" in the game. Don't think I am trying to recreate the wheel, but i thought by first doing it independantly, then looking at the already existant fascist patch, I might get a better feeling on how to make it work game wise.

Rate Cap: 10, same as Demo And Comm (now known as D and C)
Worker rate 2 (D=3, C=2)
Assimilation Chance 5% (D=4, C=4)
Draft Limit = 3 (D=1, C=2)
MP Limit = 5 (D=0, C=5)
Corruption = Nuisance (D=Minimal, C=Communal)
PreReq = The Corp. (D=Democracy, C=Communism)
Resistance Modifyer vs. = -5 to ancient, 4 to modern (D=C= -5 to ancient, 5 to modern)
Hurrying via Forced Labor (D=$, C=labor)
Free Units per town, city, metro= 1, 5, 10 (D=0,0,0 ; C=2,4,8)
Diplomats, Spies are regular (I changed C's spies to Veteran... they weren't already).
Immune to Nada (D=propaganda, C=nada)
Propaganda Modifier = F, D, C
Anarchy = 30, 35, 25
Despotism = 25, 30, 20
Monarchy = 12, 20, 5
Communism = 5, 10, 0
republic = -5, 5, -10
democracy = -5, -5, -20
Fascism = 0, -10, -15

War Weariness = none (D=High, C=none)

Feel Free to try it out

Attachment: fasc.zip
This has been downloaded 14 time(s).

Janders is offline Janders
Settler
Gville, FL, USA
Nov 2001
time: 00:16
  Old Post 08-11-2001 07:34
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Here is my rationale for my "fascist" changes... and please give me suggestions for it or other gov't types.

I wanted it to be a militaristic option asside from the large empire of the "soviet" model. Hence, it has better "military" advantages, with more corruption.
Hence, higher Draft limit, more military policing, more free units (though not from towns), and higher corruption.
They also are in between communism and democracy on the propaganda front.

My current uncertainty is whether or not to give them a trade bonus. I'd love to give them half of the typical trade bonus, but this seems impossible. I'll have to play with the balencing to see whether or not this makes them too strong or weak. I also made the Japanese, Germans, and Aztecs favour this government.

Dracon II is offline Dracon II
King
Communist Party of Apolyton
Jan 1970
time: 15:16
  Old Post 08-11-2001 12:34
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

Whatever happened to the vast smorgasbord of Governments, as in CtP? Granted, most extra Governments in CtP were fictional and made for the future ages which aren't included in Civ3, but why not have some interesting alternatives? Just because there aren't historical examples, doesn't mean things couldn't have been different.

Perhaps there should be two democracies? One, the Ancient Athenian style, and the Modern style.
I reckon that the idea of a Corporate Republic isn't a bad one, and why'd they omit fundamentalism? Fundamentalist regimes exist.

izmircali is offline izmircali
Chieftain
Izmir, Turkey
Sep 2001
time: 05:16
  Old Post 08-11-2001 14:41
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

If i remember correctly, CTP had a lot more variables for governments. It was based on bad and good and ot numbers but it did allow for a lot moe variables. Wish we had this option in civ3

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:16
  Old Post 08-11-2001 14:59
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Call to Power 2

The designer who made the popular Civ2 Fascism patch already made the Civ3 Fascism patch - it's located in the Files Forum I believe.

Doesn't someone have CtP2 here & they could just post the type of governments they had... then everyone could pick, comment, & choose from that list to start.

Dracon II is offline Dracon II
King
Communist Party of Apolyton
Jan 1970
time: 15:16
  Old Post 08-11-2001 15:55
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Help yourself to an AD-FREE life

CtP 2 had the same governments as it's predecessor.

Karhgath is offline Karhgath
Chieftain

Dec 1999
time: 00:16
  Old Post 09-11-2001 21:28
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

List of possible governments :

Anarchy - Duh

Despotism - You rule, they obey.

Monarchy/Feudalism - You're the King/Emperor baby!

Oligarchy - You and your pals rules. That can be anything from church-controlled state to a tribal council.

Communism - The non-Marx, abused version(china, russia)

Socialism - More true to Marx, idealist.

Social-Democracy - Mix of socialism and democracy (France, Canada/Quebec(somewhat))

Ancient Democracy - Ruled by a large subset of people(probably adult men). Those rulers have more power than in today's 'democracy'.

Republic - A ruler is chosen and he is the head of the state. That is you =) The Senate is right under you.

Corporate Republic - A republic where the market and capitalism drives everything.

Parliamentary Democracy - Elected leaders(Parliament) take all the decisions. This is modern Democracy.

True Democracy - People rules, period. Not very effective, but very happy citizens. Would not be a good Civ3 govt tho, and not a good govt in real life at all anyway, hehe

City State - Each cities are ruled independantly and the cooperate between each others(Babylon/Akkad/etc. for example)

Fascism - Dictatorship + Communism + War/Opression

Fundamentalism - (Very Very)Strict beliefs(mostly religious).

Totalitarism - Total Autocratic/Monopolistic control, modern Despotism.

Patriarchism/Matriarchism - Very early govt, ruled by men or women entirely, whe the other caste has no power(Amazons for examples).

Constitutional Monarchy - The constitution is above the King and he is still the supreme leader, but in practice he is more a figure of authority and unity.

Colonialism - Expand, Expand, Expand and Take Over opposition.


The problem with Civilization games tho is that a government seems to be a final oneness. In fact, the govt can have many levels, kinda like in SMAC. So, if you look at canada, they are a constitutional monarchy because they still answer to Her Majesty Queen Elizabeth II(and no, I am NOT kidding), they have a general governor, a parliament democracy, with a somewhat social-democratic approach, and a confederation with federal states. And I'm missing a lot. And the USA is, as far as I know, a Democracy, with a republic and federal states. So a govt is NEVER a final thing... but I agree that for simplicity, it's probably better that way =) But something like SMAC would have been cooler tho.

Plutarck is offline Plutarck
Warlord
Earth
Nov 2001
time: 23:16
  Old Post 09-11-2001 23:53
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

On the last point, it's quite correct that really a broad name for a style of government rally doesn't explain define the government very well. American Democracy is extremely different from Russian Democracy, etc.

However the real point was this. America is best considered as a Capitalist Aristrocratic Corporate Oligarchy.

First the market of supply, demand, and capitalistic profit decide what happens most broadly (Capitalist). Then the corporations are chosen via a process which can best be described as Aristocratic (Aristocratic and Corporate), where "people" choose who is the best to lead by purchasing their stock (the equivalent of voting, even if they don't know they are doing it) and/or buying their product. But the Corporations don't rule directly, instead they choose who to rule through monetary backing and their general "annointing" through not-always-pulic means (very similar to the Theocracy the Catholic church had during the dark ages, where they weren't in power directly but chose who was crowned king and thus controlled what was done indirectly. Of course if the people disagreed there was always the threat of God's Wrath, IE Recession).

The people chosen are pretty much the friends of these various cliches of Corporate Aristocrats, and thus an Oligarchy is formed. The "will of the people" is entirely irrelevant as it is controlled in a most incredibly efficient fashion through marketing, advertising, and the massage of ballots so the people "can't go wrong", from the Corporation's standpoint.

So American can best be described as a Corporate Oligarchy. But the best possible explanation is Capitalist Aristocratic Corporate Oligarchy.

But try figuring out how THAT would map to Civ3


One big problem between Civ3 and CTP is the fact that there as so vastly few "important" categorys to grade a government. In CTP there was Workday, Wages, Rations, Science, Gold, Military Upkeep, Martial Law, Corruption, City Cap (where for every city above the number cap you gained +1 unhappyness in most governments, but not all), and finally the Max Science Rate. Not to mention special units available only in that government, but there were only like 3 total in the game.

In Civ3 there are about...what, 5 categorys that really have a major effect on the government?

Not really a whole lot of variation on that theme, ya know? And there is no comparison function to see ahead of time how you'll function in a government, so that really doesn't help any.

If Optimum City Number was government tied somehow editable and not so dependent only upon the map size and Corruption had more than 5 options, we might actually be able to get some proper governmental diversity going.


For now the game as-is won't really support more than 2-3 more governments. And at any one time the most you could choose from would be about 3.

I think the ancient age should be left as-is more or less, Democracy should be removed from the Middle Ages and moved to the Industrial Age (available near the same time as Democracy, early industrial age), and add Imperialism (which focuses mostly on a large empire, so very low corruption to allow for that but few free units per city and not many other bonuses) which will be usable into the early industrial age and perhaps replaced by Colonialism. Also add Constitutional Monarchy (upgraded Monarchy), and some kind of upgrade to Republic.

Then in the early industrial Demo and Comm, then towards the mid the upgrade for Imperialism to Colonialsm.

Then in the late industrial/Modern Ages it might add Fascism/Fundamentalism.

That sounds the best that can be done, but we REALLY need more fine-tune control of governments. Even just a kind of optimum city cap control would really, really make us able to have lots of fun with coming up with better government options.

Course we need to be able to add techs without hex editing too

Karhgath is offline Karhgath
Chieftain

Dec 1999
time: 00:16
  Old Post 10-11-2001 02:10
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Suffering from ads?

The problem is... will the AI use the added govt? I haven't tested it yet, BUT, I think the only thing they do is rush to get their favorite govt and that's it. Not really sure tho.

And yes, you are quite correct, most of today's "democracy" are in fact oligarchy, but some are elected oligarchy and other's not, so the 'democratic' part is the election, but really, is that really a democracy? I mean, Athens had a more advanced democracy that we have today, as every adult male was able to argument and take part in all cities' decisions. Today it would be too hard to do that, so that why most modern govt are some part an oligarchy.

If you add all the social/political/law/trade sectors where govt can differ, you cannot really summarize them with only one word. There should be like 5 sectors of a govt :

State - Federal/Confederal, Feudalism, Unified, Sovereign State
Social - Democracy, Socialism, Social-Democracy, Anarchy, Totalitarism
Political - Republic, Monarchy, Military State
Law - Constitutional, Religious, Autocratic, Oligarchy
Trade - Corporatism, Colonialism, Free Market, Closed Market

And so on... kinda like in SMAC, that would be great. So, for example, for Canada you would have :
Confederal/Social-Democracy/Monarchy/Constitutional/Corporatism

For USA, that would be:
Federal/Democracy/Republic/Oligarchy/Free Market

Fascism would be:
Unified/Totalitarism/Military State/Autocratic/Closed Market

Or something to that effect, not 100% sure, I'm no political science expert =) Each would give benefits to your civ. State would be related to corruption and stuff like that, Social would be the effectivness of the citizens and science, Political would affect diplomacy, Law would the happiness and trade would be, well, trade =)

Oh well... I guess we'll have to wait until CivIV =)

Shadow99 is offline Shadow99
Settler
Union City, PA US
Nov 2001
time: 00:16
  Old Post 10-11-2001 07:22
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase the size of your Attachments

Given the option to I'd make the following governmental changes:

Add Theocracy to either the late ancient or early middle ages. This would give a third option in the 'mid game'. Which If I had a say in it would recieve a special curruption reduction via temples/churches, but without such curruption would be horrid...

Dictatorship in the early industrial. Troops 'keep the peace' by adding smileys & reducing curruption (well other than their own). Requires large military or you'll have god awful curruption again...

Facism in the mid to late industrial age. Troops make people happy & crime is low (gastopo), but churches/temples have no effects.

Parlimentary Democracy/Constitutional Monarchy as an upgrade to the now old monarchy style by the late industrial/early modern era. Better in controlling curruption, better at supporting units, & gives better bonus to production (as democracies get, though slightly reduced from those).

Fudanmentalism in the early modern era. This is an upgrade of the now classic Theocracy with better states (no unhappiness, but no happiness either all are content). Conscription is simple & no crime, but can't use libraries & universities to add research (though you still get their culture benefit).

& lastly Corporate republic in the late late modern or 'future' era (If I can ever add eras I'm adding a short 'future era' with a few more techs not seen in the 'modern' era). Features similiar to democracy though production is decreased & commerce is gained. marketpalces/banks produce happiness & reduce curruption....

I've thought abotu alot of others, but given the right editor optiosn (adding a few extra flags for instance) these would go a long way to fleshing out the game & making it less a cummunism/democracy battle in the end game...

JamesJKirk is offline JamesJKirk
King
Dixon, CA USA
Jan 1970
time: 21:16
  Old Post 10-11-2001 08:23
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
About fundamentalism... Support Apolyton, pre-order Civilization IV

There's no such thing as a Fundamentalist government-type, there are different governments with fundamentalist aspects, and there have been theocratic regimes, but these are more patterned on hereditary monarchies than anything else. Also, Civ is about playing against great powers, and no modern ones would fit any sort of Fundamentalist government type.
Give me examples and I'll debunk them:
Iran is an Islamic Republic, its laws are based on Islamic law, but it has a popularly elected parliament and president, albeit a supreme spiritual leader.
You wanna go for the gold and say the Taliban? They're just a repressive dictatorship whose laws also follow a fundamental tilt.

If you argue that fundamentalism is used to show the fanaticism and following of the people, I say the same sort of thing can happen in any country, and if you look at "fundamentalist" the people in them are far from unhappy (Sure the Iranian revolution was one of the most popularly supported in history, but this is a result of a variety of secular and religious groups coalescing to overthrow the Shah, much like the French and Russian revolutions, the people couldn't forsee the events that would take place or the paths their countries would follow).
However I would definitely support Fundie as a sort of SE choice, if only civ3 had it.

....in other things....

I don't think there should be so much different forms to differentiate between Constitutional Monarchies (unless you're talking Renaissance-era England) and Parliamentary and Presidential Democracies, they all are modern democracies, no countries governments are going to be exactly the same as all countries have different histories, so this should be kept streamlined in a "Democracy" government, which I agree should probably be moved to industrial times.
I think the current republic could be renamed City-State and cover ancient representative governments, and a Renaissance Republic could be added to represent the governments that existed in places like Italy and the Netherlands.
A middle-ages/renaissance Monarchy shoud also be added, as they functioned much different than ancient ones.
Facism should definitely be there...and Steven Strayers approach would probably be the best route to follow in this.
One future government could be useful, prehaps a CTP-style Corporate Republic or Technocracy, or even a higher form of democracy if it's plausible. But definitely NO ecotopias, all my earlier arguments would apply to this.
I think we should remember that Civ3 is supposed to be fun, not a history simulator, so goverments should be added for variety and play balance, not just because they once existed.

Thinking of all this for some reason makes me mourn the passing of the CivI advisors, I loved seeing the different types of people with different leaders. oh well.

darkangel is offline darkangel
Chieftain
Multimedia Developer - Tokyo, Japan
Nov 2001
time: 14:16
  Old Post 13-11-2001 15:26 Visit darkangel's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Lose 30 kilos (of popups)

Wow, I felt like I was back in my PS grad courses reading this thread. I got a lot of warm fuzzies - Great discussion guys !

ginzuishou is offline ginzuishou
Settler
Ontario, Canada
Nov 2001
time: 05:16
  Old Post 14-11-2001 01:37
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase Your PM Length

Where would Poland-Lithuania's Sejem or Diet fit in (from the Middle Ages and into the Modern era before their dissection by neighbors)? I always found their system kind of interesting; having a diet of nobles who would elect a king to rule for life.

Boney is offline Boney
Warlord
Thailand
Jan 2001
time: 05:16
  Old Post 14-11-2001 06:25
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Put an end to popups!

A lot of people like to knock CTP, but for mp it is good. The choice of governments is also good, the total number being 12.
ones not mentioned in this thread are also pretty good. ecotopia, virtual democracy, technocracy.

Civ 3 is quite disappointing were choice of government is concerned, but I am preety sure that within the month there will be a patch to rectify this. On the other hand the lack of governments does simplify the game play, thus any newby will have no difficulty when it comes to choosing a government.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 14-11-2001 07:00
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Browse Apolyton AD-FREE

you could check out my attempts at fixing the game some what

it adss fundamentalism and fascism, trys to make nukes and naval/air units resonable..

i think its decent but its a working project..

ialso made the governments contrast more sharply.. so youll definitely notice the difference..

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 14-11-2001 07:07
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton buy from Amazon

o heres the file..

Attachment: uociv3patch.zip
This has been downloaded 11 time(s).

Boney is offline Boney
Warlord
Thailand
Jan 2001
time: 05:16
  Old Post 14-11-2001 07:42
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Suffering from ads?

Thanks
file duly downloaded

Keyser Soze 0 is offline Keyser Soze 0
Settler

Oct 2001
time: 00:16
  Old Post 15-11-2001 04:24
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Suffering from ads?

I think a good idea would be to base the government on the CSAs. Each CSA has a government type associated with it that it would receive bonuses for.

Religious: Religion-based govs (Theocracy,Fundamentalism...)
Commercial: Oligarchial govs (Republic, Corporate Republic...)
Industrial: Egalitarian govs (Democracy, True Socialism...)
Militaristic: Force govs (Despotism, Fascism...)
Expansionistic: Expansion govs (Imperialism, etc...)
Scientific: Technological governments (Republic, Technocracy, etc...)

Note that a government can fall into more than one category. For example, a Republic is scientific and commercial. Fascism is both military and expansionist, etc. Not all possible governments are listed above - this is just an idea, not a full-fledged system. Yet...

Last edited by Keyser Soze 0 on 15-11-2001 at 07:17

Janders is offline Janders
Settler
Gville, FL, USA
Nov 2001
time: 00:16
  Old Post 15-11-2001 04:42
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Get a bigger avatar today!

Great Ideas Guys!

I agree with an earlier poster who suggested that with the limited number of variables, only about 3 governments at a time would be viable. So, what governments would be different enough to warrent placement in the game?

The ancient-medevil era trinity of Despotism/Republic/Monarchy seems well liked.

And most people like the modern trinity of Democracy/Communism/Fascism (with "Fundamentalist" governemnts, and in fact, any non-communist autocratic government fallign under Fascism).

I believe the porblem exists in the middle period of the game. Democracy and Communism come too early. I think we'd all like to see some type of const. monarchy/ imperialism / etc, if we could. However, with the limited number of variables to change....

I'm left with a dilema. I think the real solution is to get Firaxis to allow greater modification of the game files. For example, if you are changing government stats around, you get to choose whether or not said government gets a "trade bonus" (IE Democracy). However, all you get to say is yes or no. If we could define the trade bonus and any number we wanted, we could fine tune our governments, allowing more to be in teh game without being both uneccesary and unrealistic.

itkus is offline itkus
Settler
Vancouver, Canada
Nov 2001
time: 21:16
  Old Post 17-11-2001 00:14
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

In CTP2 I was able to form a Democratic-Socialism were essential services would cost more in maintenance but happiness would increase and gold bonus would still exist. Army would cost a bit more but corruption would be nil. I still have yet to complete it for Civ3 but am waiting for better editor controls. I want to be able to build more Forbidden Palaces with the invention of Democratic-Socialism this would give a good control over corruption. I don't know if I want to use Forb. Palace or make a new small wonder like, Supreme court or even Provincial/State capitol.

jpps1 is offline jpps1
Settler

Nov 2001
time: 05:16
  Old Post 17-11-2001 10:09
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Karhgath
List of possible governments :

Social-Democracy - Mix of socialism and democracy (France, Canada/Quebec(somewhat))

So, if you look at canada, they are a constitutional monarchy because they still answer to Her Majesty Queen Elizabeth II(and no, I am NOT kidding), they have a general governor, a parliament democracy, with a somewhat social-democratic approach, and a confederation with federal states.


Perhaps you're a bit confused by Canadian politics, because I live here, and you seem to be drawing your own inferences. Yes, the Queen is still a figurehead. But Canada adopted their own charter in 1982, and now the Queen's position is superfluous. She no longer approves or vetoes Canadian laws being passed. That job belongs to the governor-general, Britain's "representative". However, there has only been one veto in Canadian history, I believe, so the postion is (almost) superfluous as well.

Our parliament democracy? Split into two chambers, the Senate and House of Commons, which is the equivalent to the House of Representatives. Laws are passed in an almost identical fashion as in the United States. The only difference is our Senate is appointed, but they are not the more powerful chamber anyways.

True, provinces are given more individual power than their counterparts in the U.S., but provinces are democratic as well, so it has no true bearing.

I'm sorry to say this, but you seem to have gleaned much of your information from outdated books.

itkus is offline itkus
Settler
Vancouver, Canada
Nov 2001
time: 21:16
  Old Post 17-11-2001 10:49
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Increase the size of your Attachments

Way to tell them jpps1 (my fellow canuck)

As I do agree with you on the notion of the queen I must state that Canada does have a more Socialist approach to politics than our southern counterparts. Essential services are (somewhat) provided to us by the gouverment and we do oppose privitization or exploiting every natural resource we have ( we will NOT sell our water).

jpps1 is offline jpps1
Settler

Nov 2001
time: 05:16
  Old Post 17-11-2001 10:53
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Civilization 2

We do, however, sell our power, which is derived from our water(if you want to get technical )

wisecat is offline wisecat
Chieftain

Nov 2001
time: 05:16
Question  Old Post 17-11-2001 15:22
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Are there actually government-specific units in CivIII like Fascist in CTP2 or Fanatic in non-edited Civ2?

itkus is offline itkus
Settler
Vancouver, Canada
Nov 2001
time: 21:16
  Old Post 17-11-2001 23:26
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Inflate your Upload Space

Are there actually government-specific units in CivIII like Fascist in CTP2 or Fanatic in non-edited Civ2

No only civilization specific units; ie: Aztecs=Jaguar warrior, Germans=Panzer tanks, Americans=F-15 fighter.
It is possible to add new units via goverments but requires one to change the .bic files (?), there is a thread in the files forum wich explains how. Good Luck

sgrig is offline sgrig
Warlord
Isaac Newton's College
Nov 2001
time: 05:16
  Old Post 18-11-2001 19:14
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Tired of ads?

Another possible government type could be Religious Order.
Quite a lot of these existed in the Middle Ages, and some such as the Teutonic Order got quite powerful. This should be a good war-time govt for the Middle Ages with many free units and good happyness. However, it should have appalling science rate.

LouLong is offline LouLong
Warlord
French
Nov 2001
time: 13:16
  Old Post 20-11-2001 00:18
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Facism and military dictatorship Put an end to popups!

hi,

I just wanted to reply to someone who said there are similarities between facism and military dictatorships.

I totally disagree. Facism, as well as Communism. was based on police power much more than on military one.
This has a strong influence on society.

Best book I know about that topic is by political philosopher Hanna Arendt about Totalitarism (or is it Totalitarianism in English ?).

Regards,

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0739 seconds (93.61% PHP - 6.39% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net