 |
|  |
 |
|
Fiji
|
|
Antwerp,Belgium
Dec 1999 time: 05:12
|
|
has anyone ever rewritten the entire techtree (like the guy who made the BIO mod)
i need to a few things ... like is there an upper limit to the number of techs?
the bonus advance you get when discovering philosophy, how is that coded into the game?
does the game give you the extra tech when you discover the tech called Philosophy or when you discover the tech who's mnemonic is Phi or something else?
what about governments, how are they hooked up to the techtree? is that linked to the tech name or the mnemonic or something else?
is there any way to make a city improvement or wonder do anything else than in the original game? (like king richards causes the city that builds it to produce units free of support or NONE units)
other tips on how to do a major rewrite are welcome
|
|
|  |
 |
|  |
 |
|
Cam
|
|
Australia
Jan 1970 time: 14:42
|
|
Just to add a little to BeBro's answer;
The game checks for the number of lines of code after @ADVANCE - the first tribe to discover technology #60 (Phi) gets the two free advances. The names of the advances (e.g. 'Machine Tools') may be amended, but their corresponding codes (e.g. 'Too') should be left unchanged.
You can find out about the specific advance slots in William Keenan's tip for the Scenario League.
As for governments, you can use events to quarantine the forms available to each tribe - see about two-thirds of the way down my tip on this. 
Also, be aware of technology tree splitting.
As for your final question, there are many approaches to developing technology trees. I personally like to ensure that there are some tech's that draw together prerequisites from all of the disciplines (much as 'gunpowder' does in the standard game) so players can't race off down one branch without getting other aspects of technology covered. Some people have found a pen and paper is all you need to write a tree, while William Keenan has found MS Power Point's flow-chart feature to be useful.
The effects of Wonders are hard coded, but their build cost, prerequisites, and obsoleting tech's may be amended. In 'Test of Time' you may give a wonder via the events file. Note the effect of ceremonial burial and mysticism with The Oracle, and monotheism, theology, and communism with Michalangelo.
Game balance is very important when developing a scenario, and playtesting will help enormously in terms of checking technical as well as playability slip-ups.
|
|
|  |
 |
|
Cam
|
|
Australia
Jan 1970 time: 14:42
|
|
Shadowstrike,
All things are possible! Do you see value in me compiling the entire design tips section into a zip file? Views? Anyone?
|
|
|  |
 |
|
Fiji
|
|
Antwerp,Belgium
Dec 1999 time: 05:12
|
|
thanks, that was very helpfull
can someone tell me where Plumbing came from?
I remember looking through the rules files when i played a few games and i'm fairly sure Plumbing wasn't there
so, where did it come from???
|
|
|  |
 |
|
Allard HS
|
|
Plumbing was one of those things like picking your portrait and multiplayer support that were skipped apparently only short before release and are still to be found in either the rules, manual or text files.
Just consider it an extra "free" tech you can use in your tech tree.
|
|
|  |
 |
|
|
Powerpoint is great for designing techtrees!
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|