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Gaius Marius
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Gondwanaland
Oct 2001 time: 00:16
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Anybody know exactly how trade agreements work? Here's what I'm not sure about:
Lets say I trade Furs to the Indians for Horses. This agreement lasts 20 turns, after which either side can cancel. However, if neither side cancels, the pact continues indefinitely. I get this.
Second case, lets say make peace with the evil Pangeans in exchange for them giving me 5 gold/turn. How long do they give me gold? 20 turns? Until war starts again? What if the deal is that I give them Peace (which they really want) + gems for, say, saltpeter and 5 gold/turn? Do I get the sweetheart deal of saltpeter + 5 gold for gems? Or is this just something the AI will cancel after 20 turns since it sucks so much for them?
Third case, what if I just give the Greeks 5 gold/turn for, say, incense? If neither of us cancels the agreement, after 20 turns, do I keep paying and the Greeks keep supplying my incense fiends?
Finally, what if I give the Pangeans 5 gold/turn for peace, and never cancel the agreement? Am I just paying out the nose in perpetuity unless I manually cancel the agreement?
Basically, it seems like common sense would dictate that gold/turn agreements automatically expire in some situations, and not in others. Can't really tell.
Advice/experience? Anyone know for sure?
Also, anyone know how to rename cities?
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challenge
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Last first:
Right click on city, select rename from menu, type.
As for the rest. I don't know, yet.
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Gaius Marius
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Gondwanaland
Oct 2001 time: 00:16
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One more question: Can you have multiple gold per turn deals with the same civ? Lets say I pay the Greeks 5gp/turn for incense, and then they get Transmogrification, which I really want, and I agree to pay them another 20 gold/turn for it. Can I do this? If so, am I now paying 25gp/turn, or does this replace the earlier agreement? Either way, how are the expiration dates affected if there are, say, 5 turns between the two agreements?
Bleah. Sorry I'm so microinterested in this stuff, but I think it needs a good deal more transparency, or at least a 1 paragraph firaxis or expert explanation.
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skink
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From my experience, if you both trade resources or luxury items, a message will say "this agreement can be canceled after 20 turns" (or something similar), but if you trade say a resource for cash, or a technology (i.e., a single-shot item) then the message will instead say "this deal will last 20 turns". So, if you're both trading resources, the trade will continue indefinitely unless canceled. If you trade anything else (cash, tech, maps) it will only last 20 turns and then expire.
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Stromprophet
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Sofar, all the agreements I've seen are ok. But the computer always wants you to shell out more.
My problem is like in trading luxeries, you can't set the amount to trade, say I have 6 furs, and I want 4 dye, I no longer get the benefit of having those furs to make my citizens happy. That's kind of retarded. Anyone know a way around this?
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challenge
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quote: Originally posted by Stromprophet
... say I have 6 furs, and I want 4 dye, I no longer get the benefit of having those furs to make my citizens happy. That's kind of retarded. Anyone know a way around this? |
One fur site will supply all your connected cities need. This connection can be road, rail, seaport or airport. All you need of dye to gain it's luxery advantage is one (additionals add nothing). So you can cut trade deals with 5 different cultures for your furs and get something different each time and still save one for the home folk. Try looking at the trade advisor's screen and rtfm section on trade.
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