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Pembleton
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Cyberspace
Apr 1999 time: 23:16
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quote: Originally posted by SITS
Just a few things I've noticed while playing. Sorry if they have already been posted...
1) Once you send a worker to clear pollution manually (i.e. move him there and tell him to clear pollution) you can no longer tell another worker to clear pollution via SHIFT - P.
3) It would be great if the new tech came at the beginning of the turn so you could tell cities to make the new units that have become available instead of going back through all the cities.
4) After a square is polluted it should go back to the original cities control. The turn after I've clear pollution I look and see a city is starving and notice that a city next to it has pinched the now clean square.
6) An alternative use for it would be that it produces 20 culture points in that city.
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1)I didn't know Shift-P worked the first time. I use Shift-C. Trust me, I've done it way too many times. I really hope they patch it so you can move stacks and issue stack orders for workers.
3) -4) good suggestions.
5) Wow, that's really nitpicking. There a *lot* of other problems I'd rather see fixed first. It doesn't compare to the game delay the "go back and forth dance" enemy units do that delay the computer's turns.
6) Soren acknowledged that this was a good idea in the Apolyton chat. It doesn't guarantee it will be changed but there's a good chance.
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bahoo
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1) It would be nice to be able to wake all units of a certain type at once, much like the upgrade all, so when I want to mobilize my all my tanks to go to war I don't have to go to all my cities and click them.
2) There should be some sort of notification when things like the SAM battery and coastal fortress do something (maybe they just don't do anything, I'm not sure)
3) The city screen would be more useful if instead of showing heads it just gave a count of happy compared to unhappy citizens.
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Pembleton
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Cyberspace
Apr 1999 time: 23:16
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quote: Originally posted by bahoo
1) It would be nice to be able to wake all units of a certain type at once, much like the upgrade all, so when I want to mobilize my all my tanks to go to war I don't have to go to all my cities and click them.
3) The city screen would be more useful if instead of showing heads it just gave a count of happy compared to unhappy citizens. |
1) In the military advisor screen you can find all units of a particular type. It's much faster than going through *all* your cities.
In case you didn't know already, you can also wake all units in a stack by shift - right clicking the stack. You still have to click each one but it's definitely much faster than what you describe.
3) Well content citizens are important too. We Love the King Day is crucial to my strategy and drastically reduces corruption in the cities that are really far away that would otherwise only produce one shield.
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Madine
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SAM battery and coastal fortress are bugged for human players. They don't work, and neither to human air superiority missions.
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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