 |
|  |
 |
|
gamma
|
|
Many of you know that the game will not permit you to hurry production of a Wonder (except with a leader). OTOH, it will allow you take a city that's been working on, say, a palace for the last 30 turns, and switch it over to producing a Wonder, with no penalty, resulting a leg up on construction. Furthermore, if you hurry production on some normal improvement or unit, it isn't actually built until next turn.
This suggests a trick for buying your way to a Wonder, partway at least. Switch a city to building something huge, like a palace. Hurry it. Then switch it over to your Wonder. Voila, huge advance in Wonder construction, for the cost of a lot of money, or more insidious still, loss of one population, quickly replaced by a worker.
Does anyone see anything stopping this from working? (For instance, can you switch out an improvement right after having hurried it?)
|
|
|  |
 |
|
ToeTruck
|
|
Portland, Maine
Aug 2001 time: 00:16
|
|
I just tried to hurry a high expense city improvement (the colosseum) and then switch to a wonder in the hopes of cutting a couple of turns off the build time. It let the rush buy go through, but then did *not* let me switch to the wonder.
- TT
|
|
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:16
|
|
I think you can switch to a wonder, if an improvement is almost completely built, so if the tech for a wonder you want is coming up, start on something big like colosseum, but just make sure it is not finished before you make the switch.
Another idea (which I have not tried) is to rush the second largest improvement available, and then switch to the largest. Then switch again to the wonder.
|
|
|  |
 |
|
SanPellegrino
|
|
But you can (in contrast to what was written before from Firaxis or at the forums) switch production of wonders, maybe starting with the great wall and switch to sistine chapel when it becomes available, but only one city at the time is allowed to build a certain wonder. (maybe that won't work on higher levels because all wonders are built then).
|
|
|  |
 |
|
miloII
|
|
Calgary, Alberta,Canada
Nov 2001 time: 22:16
|
|
the invoice switching does not work after you get the item you are building down to its last turn. You must switch before the last turn.
|
|
|  |
 |
|
Shaka II
|
|
Sometimes a large city improvement, factory, etc. works too. I try to sync up my turns to build with turns to research and adjust shield production to keep 1 turn left before advance. I think this is a small, but acceptable cheat, compared to the AI cheats.
Sometimes I try desperately to trade tech to switch wonders. Sometimes I get burned with a few turns left. I have not lost a wonder with 1 turn left, so I wonder if there is something in the code that lets you by here.
|
|
|  |
 |
|
ToeTruck
|
|
Portland, Maine
Aug 2001 time: 00:16
|
|
quote: Originally posted by solo
Another idea (which I have not tried) is to rush the second largest improvement available, and then switch to the largest. Then switch again to the wonder. |
Thanks Solo; that's an excellent suggestion. I tried it and it seems to work fine.
The best way to rush a Wonder still seems to be by sacrificing a leader, but it's so hard to predict when one will come along.
-TT
|
|
|  |
 |
|
Grunthex
|
|
Calgary
Oct 2001 time: 22:16
|
|
quote: Originally posted by Shaka II
Sometimes a large city improvement, factory, etc. works too. I try to sync up my turns to build with turns to research and adjust shield production to keep 1 turn left before advance. I think this is a small, but acceptable cheat, compared to the AI cheats.
Sometimes I try desperately to trade tech to switch wonders. Sometimes I get burned with a few turns left. I have not lost a wonder with 1 turn left, so I wonder if there is something in the code that lets you by here. |
Not likely! I lost *4* wonders last game by 2 turns or less. I think 2 1s, 2 2s, but it blurs in the memory of burning those corrupt civs to the ground. Sometimes, you just get BEAT. Espionage is very useful in this regard. You can see what cities the wonders are being built in. Spy on them, figure out how long you should safely have (remember that their cities might grow and cut time slightly)...and remember that if you beat them to Wonder X, they're GOING to use that production for Wonder Y.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|