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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Anyone working on a Tech mod?
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Regault is offline Regault
Settler

Nov 2001
time: 05:16
  Old Post 10-11-2001 02:41
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Anyone working on a Tech mod? Support Apolyton, buy Galactic Civilizations

I want to create a mod to replace the horrible tech tree in Civ3 with one similar to Civ2.(Basically get rid of the stupidity of required eras.)

The easiest way to do this would be to set all the techs in all the eras to optional, then link the bottom techs of some eras to the top techs of others(As well as some additional. Chivalry should require Horseback Riding.).

The problem with this is that most likely the game would start with the Modern graphics, and never change.

Anybody have a clue how I can make a continuous tech tree and still have the graphics change with era?

Karhgath is offline Karhgath
Chieftain

Dec 1999
time: 00:16
  Old Post 10-11-2001 02:44
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I really like the new tech tree. You can't rush to, say, conscription right at the start and go to modern age tech without ever going the way of map making/astronomy and all. Wasn't really realistic. Now tech advance is way more balanced, and for me, it's a feature I really like a lot. What exactly don't you like with the new tech tree? Just curious, heh.

EnochF is offline EnochF
Prince
Seattle, WA
Jan 1970
time: 21:16
  Old Post 10-11-2001 04:32
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Well, I've got a tech tree all planned and mapped out, that combines what I think are the best aspects of the Civ 2 and Civ 3 tech trees, but I won't be able to implement it without the ability to add new techs. Also I'd like the ability to speed research just a little. Oh, and I'll need new graphics for the new techs, so I'll need to know how to add them. (I'll have to revise my planned tech tree to eliminate Refrigeration, though, since double-irrigating is out, and there's no way to add a Supermarket...)

As for keeping the eras... well, a way to replicate the "gateway tech" effect from Civ 2 would be to simply have the prerequisites for the gateway tech be the only required techs to advance to the next age.

The way I'm thinking it'll work is that Engineering will be the gateway tech into Middle Ages, so Construction and Horseback Riding will be the only two required techs for the Ancient Era. Steam Power will be the gateway into the Industrial Era, so Invention and Physics will be the only two required techs for the Middle Ages. For the modern era, I seem to recall both Electronics and Automobile were both required in Civ 2 to get modern city graphics, so we'll have Combustion, Steel, Electricity, and the Corporation as required techs for the Industrial Era.

Regault is offline Regault
Settler

Nov 2001
time: 05:16
  Old Post 10-11-2001 09:02
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Why would you require Horseback Riding?

The whole reason I want to redesign is so I can rush to navigation like your're supposed to without having to waste effort on Horseback Riding until I'm ready for Future Tech.

Basically, my problem with the Tech Tree is that it forces you to play their way, slowly crawling up the tech tree and always stuck at the same level as your opponents. Most normal people play Civ by picking a favorite technology and rushing for it.

EnochF is offline EnochF
Prince
Seattle, WA
Jan 1970
time: 21:16
  Old Post 11-11-2001 06:41
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Avatar Enlargement: We've got the solution

Yeah, I just realized that wouldn't work anyway. Guess the way to go is have no required techs. I hope the game still runs that way...

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