Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Enable multiplayer with jackal.txt?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Saber_Cherry is offline Saber_Cherry
Settler
Texas
Oct 2001
time: 05:16
  Old Post 10-11-2001 06:59
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Enable multiplayer with jackal.txt? Tired of ads?

Hmmm, I don't know, but... it looks to me like the CIV 3 network code is a direct copy of Alpha Centauri! In other words, copying the right files from Alpha Centauri will enable multiplayer. But I don't know which ones (if any).

Here's the evidence...

1) Alpha Centauri had working network code.
2) Civ 3 has network code (look in jackal.txt, in the civ3 root directory).
3) This code was copied straight from Alpha Centauri with a few edits.

Here is a sample of jackal.txt proving the AC link (between ***'s):
***

#CDNOTFOUND
#xs 320
#caption Sid Meier's CIVILIZATION III
#button Retry
The Alpha Centauri CD-ROM was not detected. Some game features
will not function without the CD in the drive.

***
And here is another sample proving that the file is related to network code:
***

#NETCONNECT_JOIN_OR_CREATE
#xs 320
#caption Host or Join Session
Would you like to host a new game or join an existing one?

Host
Join

#SELECTSERVICE
#xs 320
#caption MultiPlayer Setup
Select a service...

***
Hmmm suspicious eh? My theory: There was partially working net code, based on the AC engine, removed at the last minute to be add later for in a for-money patch. If this is true, and all they edited in the files was text, then to enable multiplayer all you would need to do is copy the appropriate AC binaries to the appropriate place, and (hard part) hack some little toggle to make the option to start an MP game appear.

But this is just my suspicion... I'm not a hacker, just a programmer.

smellymummy is offline smellymummy
King

Aug 1999
time: 21:16
  Old Post 10-11-2001 07:13
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

unless you know where theres some sort of enable multiplayer within the civ3 game itself, good luck finding the right place to "toggle". Assuming you can get a breakpoint, or whatever those special hooks in programs are, you'll be hard pressed to find the code. Also you'll only be looking at hex, not the real source code! Finally, decompiling the game and so forth isn't allowed

btw, look at the other text files, lots of them simply have text like stats, but also pop ups and message boxes. That's what jackal has, simple settings, warnings etc.

Remember that originally Firaxis said MP was in, so it's normal to see at least "some" MP related files. I would of removed it though

but maybe they left jackal.txt to keep the players optimistic. perhaps it's a hint that multiplayer will come for free (IMO infogrames aren't that bad ... ). At the very least though, traditional TBS multiplayer options should come for free, although I won't mind paying extra for their "revolutionary" TBS multiplayer stuff that was promised... how they will do that beats me though.

Saber_Cherry is offline Saber_Cherry
Settler
Texas
Oct 2001
time: 05:16
  Old Post 10-11-2001 07:19
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

PS.

Sorry, I forgot to mention that jackal.txt is in the Civ 3 root directory, it's not some file I pulled out of my @$$ or something.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0246 seconds (87.08% PHP - 12.92% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net