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jcarkey
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St. Louis
Aug 2000 time: 23:12
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No, subs can carry 20 air units. What the sub flag does is it sets carries air units to allow only missles. I think that carriers can carry 20 air units. The sub flag also sets it to be invisible to most units and to prevent it from attacking land units. I am sure of the subs can carry 20 missles. I'm not sure if carriers can carry 20 air units. But maybe since I was using MGE that that changes things.
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What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
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SandMonkey
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carriers can hold 20 units, i had to use them in one game, and i had so many planes that they were landing on the carrier, then when i moved the carrier they were asleep over the ocean.
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zyxpsilon
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Laval,Quebec,Canada
Sep 2000 time: 05:12
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quote:

Originally posted by Alinestra Covelia on 11-25-2000 07:24 PM
Also when I have a sub in the middle of the ocean and I land Nukes on it, they all land happily, ending their turn.
When I activate the sub, there are 20 units on the square moving with it!
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Here's a "tricky" way ...
Change the ICON of, say, Battleship to a Submarine.
What do you get? Something to think about, wouldn't you agree?
Meaning, the unit's ability is NOT modified but what the player actually sees IS a sub. Kind'a weird, too!
But, it solves the dilemna of carrying missiles instead of planes or ground units.


Enjoy!
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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techumseh, I thought it was 8 until I played one game where I had 8+ units on my carrier. I think that the manual and/or poster says that subs and carriers can hold 8 units.
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What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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Well, then I think you'll have to suffer and have it as a house rule not to put missles on subs. I'm assuming you can trust your brother.
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What if the Hokey-Pokey is really what its all about?
Save the whales, collect the whole set!!
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Alinestra Covelia
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I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000 time: 00:12
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No, I can't trust my brother. He was the one who got into a big fight with me and then seized my pillow and farted on it to spite me.
Imagine his dismay, then, when I pulled *my* pillow out from under the bed. Imagine the expression as he looked down at *his* tainted pillow!
Ah, me. Nothing like sixteen years of juvenile humor to keep a brother and sister together...
Returning to the point, I have taken a suggestion made by a friend via email, and you might find this useful:
The Submarine automatically carries missiles, cannot attack onto land or air, and cannot be seen by many ships.
If you put the "transport" flag on it as well as calling it a submarine, then it switches from carrying missiles to carrying land units instead. If you then switch the hold to be 1, it can only carry 1 land unit. This doesn't solve the problem entirely, but it does go a pretty decent way to stop missile sneaking!
Many thanks to my friend for pointing this out - if he then provides me with his pseudonym, I will give him more anonymously precise credit! 
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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Why don't you just make the hold to zero?
This is a mean trick. You should be sure that during the game you are the host so you can pick first. Pick any country. Have an event that gives you a nuke every turn after 1700 AD. That would make up for all of the pranks.
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What if the Hokey-Pokey is really what its all about?
Save the whales, collect the whole set!!
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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Kull, I was thinking about your suggestions. For number 1 you are right. Most subs have a few cruise missles. Not that many though, around 4. And for number 2 don't forget that this is for MP, not the AI. Anyways, the AI doesn't know how to carry units effectively.
Has anyone thought of making a short 3 or 4 range ASW ASROC anti sub nuclear missle?
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Panda
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Europe
Jan 1970 time: 05:12
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Clarification: setting the number of holds to 1 will disable the carry missiles feature of subs and override the carry air units of carriers. The role remains unaffected.
A negative number of holds simply has no effect.
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"The man who can smile when things go wrong has thought of someone he can blame it on" - anon
"Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
"Treaties are like roses and pretty girls: they last while they last." - Charles de Gaulle
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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All you have to do is have nukes on "Destroyed after attacking" turned off. Then nukes can't go on subs. But, cruise missles can; which is realistic. You could toggle that for cruise missles but then it would be very bad.
------------------
What if the Hokey-Pokey is really what its all about?
Save the whales, collect the whole set!!
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
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