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AuraSeer
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Yeah, I want a way to turn off the advisors, or at least prevent them from popping up unless I ask for them. Having them display automatically not only feels like cheating, it reminds me of that horrid evil paper clip from MS Office. ::shudder::
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kalishatra
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actually, the closer to the bone you cut the deals the more irritated the AI civs become. So its not totally one-sided. I now occassionally give substantial gifts if I feel the overall diplomatic tide is against me.
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Jason
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Halifax, NS, Canada
Aug 1999 time: 05:16
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Not so I've noticed actually. I've been swindling the English and Germans from the Ancient era to the industrial, and they're "Gracious" now.
My point is, the player should only have a rough idea of what the computer will accept. As it goes right now, every time I sell a tech to the computer I get the exact max gold per turn, the exact max lump sum (often their whole treasury) and all of their maps. I keep them in a state of destitution and make half my cash from foreign inflow.
The little advisor means if you want to waste a minute or two on the diplomacy screen you can always get precisely the best deal. If that is the case, why bother making us waste time figuring it out?
Any game that involves "haggling" for a trade has a feature that limits your number of offers so that you can't rip the computer off.
I know you could argue that if I feel this way, I could just make worse deals with the computer, but I don't like to have to "cripple" myself as a player purely for design reasons.
Edit: Just as an example, in the game I'm playing, my French Republic has 5 cities, compared to a little over 70 cities on the entire map. The world is at peace and has been for a few years. And yet I have a tech edge on everyone, including a 3 tech edge on the largest empire. My treasury is ~2000, whereas the tech deals I've been making (31 per turn from the Persians for example) keep everyone else with virtually no treasury at all. Yes, it's fun, yes I'm glad I'm winning, but I know I shouldn't be.
I can pay precisely the lowest amount in cash for a tech, every time. I can sell every tech, map, luxury, resource for the absolute highest amount. All without ever offending anyone. Why include the possibility of "insulting" an AI with a bad deal if you always know in advance that the deal will be insulting? (Well, ok, if you want to make them hate you for some reason, but that's a stretch.)
Last edited by Jason on 11-11-2001 at 01:29
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barefootbadass
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I have sometimes managed to get slightly better deals than the advisor says they will accept. You do have to do some actual bargaining in the neighborhood that he says your are getting closer to do this, but the benefits are rather minimal, esp. with the risk of offending them.
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SirSebastian
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He needs to be about 10% to 20% less accurate.
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Jason
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Halifax, NS, Canada
Aug 1999 time: 05:16
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You want to make the best deal possible given your information; right now, that's too good a deal. I'm not going to play with a hand tied behind my back. At regent level at least, the 100 percent research and tech-selling tactic is extremely powerful. Get a tech, sell it to every other civ in the game for a huge amount per turn, research a new tech while their tribute makes you rich. Now, it may be that I'll need this just to stay alive when I get to Emperor, but it's still funny.
In almost all games where haggling deals is involved, there is a feature where if you make too many guesses trying to find the perfect price, you get booted from the trade. In this one the price can be (more or less) perfectly determined every time in advance.
If this is what is intended, why not simply have a button that will sell the tech for the highest possible amount per turn? Rather than click around for 45 seconds... "45 per turn, doubtful. 30 per turn, getting closer. 25 per turn, acceptable. 28 per turn, acceptable. 29 per turn, getting close, 28 per turn, acceptable. Deal." Sound familiar? 
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SlightlyMadman
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Baltimore
Nov 2001 time: 00:16
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I absolutely agree that the advisor is a terrible design choice. The current system rewards annoying repetetive tasks, which only pisses people off.
If he's going to tell you the best deal one way or another, there should be some sort of automation. Something like the "What do you want for this," but that's perfectly balanced. The other option would be to do away with his input, and make you haggle. The process would go like this:
- I want Polytheism, so I click on it.
- I ask him what he wants for it, he it populates 200 gold on my side.
- I drop it to 100, then click "offer"
- He says "Are you trying to offend me?"
- I raise it to 150, then offer.
- He says "That's looking close to a deal."
- I raise it to 175, then offer.
- He accepts.
If I had only raised it to 160, he still would not have accepted, and my standing with him would be slightly damaged. I could bargain for it again, but his "sweet spot" would be slightly higher.
If I had offered him 250, he would have accepted, and my standing with him would be increased.
This may still be repeteive, but not annoying. The risk involved makes it a game in itself, and rewards good haggling skills. When you've gotten used to systems like this in games, you get a good "feel" for how much to increase, and an experienced player will get the best deal most of the time.
Reward the player's skill, not how much free time he's got!
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smellymummy
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i don't think the constant changing of an offer goes unnoticed by the AI. Perhaps it's just my imagination but eventually all of the other civs know your reputation of a "haggler" and in the long run it hurts your diplomacy. Notice that each time you change your offer you can hear the little drum sound.
sure it might not matter if your raking in 500 gold per turn, but you need to watch out that they (the other civs) don't ally against you and go to war. After a while your insane offers will get to them and then the other world leaders just crack! Then there goes your 500 per turn (which drops to negative 50 per turn) and you have to scramble to keep your treasury with money.
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Jason
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Halifax, NS, Canada
Aug 1999 time: 05:16
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No, as long as you don't actually make the offer, it has no impact at all with your relations. I was taking away basically the whole income of the Germans and English since the ancient era and they both popped up to "gracious" with me eventually. Till I conquered the English, heh.
Slightly Madman has the "normal" system that we're all used to in any game that invovles trading. I think that's what this is supposed to be, but the trade advisor means that you never have to make an offer and risk rejection, or the price going up as a punishment.
To be honest I hate that kind of thing, and I'll be screwed out of my current "rob em blind while you research 100%" strategy, but right not I sort of feel like I have "trading cheat mode" on.
And before someone says "then ignore the trading dude," I can't. If it's there, I'll use it, I'm competitive. As for on deity, it may well be the only way to stay afloat, but you shouldn't have to exploit poor design to stay in business.
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Jason
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Halifax, NS, Canada
Aug 1999 time: 05:16
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I don't see how the trade advisor didn't warn you anyway. If you get "that will be acceptable," it means "keep going higher till I don't say this anymore"
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hectordogg
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I've found that if you follow the trade advisor's recommendations to get the best deal you get a reputation as the driver of a hard bargain, regardless of whether you actually make the offer. After a few good trades, every civ on the map starts saying things like, "I hear you drive a hard bargain, but let's see what we can work out." On the assumption that this isn't merely a random detail added in, it can safely be assumed that getting good deals has diplomatic consequences. This certainly seems to be the case for me. I've been getting great deals my entire game, and the only civs that like me are the ones I give gifts to.
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