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Earthling7
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of pop
Jul 1999 time: 06:16
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I read this in an interview on Gamespot. It's Brian Reynolds talking about multiplayer in SMAC. Interesting stuff really, given the talk on this forum.
Quote:
Adding multiplayer was definitely very important to me personally, ever since being told (in a previous life) that multiplayer wasn't a very good idea, interferes with our marketing plans , and please stop working on it, over halfway through the implementation. Incidentally, I hear the same company, now under new and infinitely better management, is now scrambling frantically to correct the mistake and "beat me to market" with a multiplayer version of said game. I wish them luck, because it's not easy |
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jackshot
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quote: Originally posted by Earthling7
That was actually my point. To what extent has Civ3 been compromised? |
To name just two, lack of multiplayer and a weak editor, both of which Firaxis admitted were left out due to time contraints. The game was rushed, everyone knows that, and I would call these compromises. You can blame Infogames and probably rightly so, but Firaxis also contracted to be finished by that date and "missed" it.
I think Firaxis obviously worked very hard to make it, but the split was too much to overcome. And I think it's silly to say the split was ALL Sid's fault because things don't usually go like that in the real world and it's not how Mr. Reynolds tells the story anyway. I have nothing against Reynolds either, he is certainly free to pursue his dreams, but I'll feel better about his actions when BigHuge puts something nice on my computer.
So far, his leaving has just been a negative. As I've said before, Civ3 is about 85% of a very, very great game which Firaxis deserves a lot of credit for. But the remaining 15% is compromise.
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squid
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Last edited by squid on 11-11-2001 at 19:21
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