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MariOne
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Erewhon in Neverland
May 1999 time: 06:16
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OK, referring to a discussion about the effectiveness of orbitals and ICS, I'm having in Sprayber's started thread about base spacing, I was just wondering...
Those concepts are nice theory, and suitable for single player.
But in a real PBEM, I mean one where you didn't just procrastineate a readily avaiable victory just to push the envelope...
(because I believe, no, wait, I BELIEVE that pbem is REAL play, where you test if a strategy is really significant in practice. It's just that a thread about a gaming concept would probably go unnoticed in Multiplaying foprum, and sink rapidly. After all it's a question relating to strategy, and it belongs here despite it's a SinglePlayers den...)
How many satellites have you been able to build in a single pbem?
I hardly had the time to build more than a dozen.
I think once I had 7 nuts, 5 energy and 2 minerals.
Remember that a satellite costs 12 mineral rows.
Even if you have 24 *developed* bases (you can have more, but I can't say it has been usual in the pbems I played), it would take 4-5 turn to just repay the investment in a Mining SAT. Or double the time for an Energy SAT. A Food SAT's returns are indirect thus harder to quantify, but you got what I mean.
In real play conditions, often you can't afford to bring on an optimal investment plan yielding albeit huge returns in a distant future...
Of course, I would not count the satellites you bring up in the last 2-3 turns before your transcendence because you didn't have anything else you needed to produce in most of your bases at that point.....
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:16
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IIRC, I had 5 energy and 5 food sats in my victory in Axt 042 as the Drones. The food sats aided in my PTS growth as I went from about 40 to 60 bases in the face of a massive conflict with the sole remaining player. each base had enough food to grow and eventually went to size 5 when enginners could come into play.
I stopped building sats when the war intensified but with 60 build queues in bases that had at least 10 crawled minerals each. My gaian opponent was being out-produced and resigned when a combination of the solar shade and formers raised enough terrain that his fleet of elite sea probes (MCC-aided with 9 tile range) became ineffective.
As for the Sats. . . they are expensive but as the Drones i had bases that could put them up without rushing in just a few turns. the food sats were key in keeping my new PTS bases alive at size 3 while a few crawlers were rushed to get the base to 10+ minerals. As for the energy sats, they just seemed a worthwhile investment at the time.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:16
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Just another comment on my game-- I agree with WE that counting on satellites as a strat is foolish since most games never get there
In Axt042 I faced a 3 player alliance determined to bring me down. War brought the base total from 25 to about 40 as two opponents disappeared. meanwhile my lone remaining opponent wiped out an AI or two to get to a similar base total. With lots of empty space and some available formers I did a "late ICS" with the PTS. Most of my core was more perfectionist (size 14 bases)as there were two superscience cities and a couple of bases optimized for units.
With terraforming available, the CBA and 5 nut satellites, it took very little to bring the bases from size 3 to size 5 at which time they became very productive parts of the empire.
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