Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Borders?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 10-11-2001 17:55
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Borders? Increase Your PM Length

Can anyone explain how conflicting borders work?

I was just playing a game where I set up a new City right next to another country's border, and my new cities borders were circumscribed by his. I thought, fair enough, maybe his city has more culture than mine or something.

But then, he set up a new city, near the outlying borders of my capital city, which had a wonder and several cultural improvements, but his borders circumscribed by capital city's borders.

So, how does the computer resolve these border conflicts? Does the computer always win, is it based on the culture of the nations (as opposed to the cities), or did he use his workers in those squares that could have been claimed by either of us? Or something else?

Thanks!

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:16
  Old Post 10-11-2001 18:01 Visit Earthling7's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

Never seen this happen. Do you have any screenshots?

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:16
  Old Post 10-11-2001 20:01
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

A city has to have atleast the 1 square radius, and that will over ride the cultural difference.

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 11-11-2001 00:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

Hmm... that didn't seem to happen last time but I'll watch more carefully this time.

Also, so what happens normally as conflicting cities expand. What happens to the borders?

MustPost is offline MustPost
Chieftain

Sep 2001
time: 00:16
  Old Post 11-11-2001 00:27
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Yes, as far I have seen the culture boarders in a city are always at least on square out on each side.
theoretically his city near your capital should be soon absorbed by your culture. In actually this may not happen.

The interview with Soren Johnson or whatever his name was had a lot of good stuff about how it decides if a city is absorbed or not. Distance from both cities capitals is taken in accound in addition to the culture of the two cities.

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 11-11-2001 00:31
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

thanks. Another thought. Let's say 2 cities near each other are clashing borders. Neither one has a particularly great culture but both are growing equally.

I am assuming borders still need to be worked out even if neither city (or nation) is strong enough to absorb the other one.

So then how are borders fixed?

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 11-11-2001 02:54
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

Here is a snapshot of what I mean.

I just established this city next to the German border, and see how it does not extend 1 square out in all directions because it interferes with their border? However, I did push out their border 1 box, the irregular looking chunk.

So what gives? Why do my borders not encroach on them further? B/c the german city was there first and is entitled to 1 box all around? Is that why I was allowed to encroach only that 1 irregular piece? Also, why was I allowed to encroach even that far? because it was within 1 of my city?

I've noticed their new borders sometime encroach on mine, even when I have superior culture.

Anyone have any other answers?

Thanks.

Attachment: image1.jpg
This has been downloaded 128 time(s).

Last edited by Raleigh on 11-11-2001 at 03:01

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:16
  Old Post 11-11-2001 03:17
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

That's because you built it so close that there isn't enough room for both cities to have the 1 square radius, thus the city who was there first will get it.

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 11-11-2001 06:29
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Remove this text

1. Thanks.

2. What about other borders? How does it work when 2 opponent cities are expanding toward each other?

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:16
  Old Post 11-11-2001 07:23
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

That's when culture comes into play. However, once a city has its radius of 2, I don't believe it can ever lose it short of being invaded. If two cis with similiar culture and what not have their borders meet, the borders probably won't change and just stay put.

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 11-11-2001 08:04
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Avatar Enlargement: We've got the solution

Thanks, that's very interesting because so far as I've noticed, I have only had this problem when:

1. My city had a radius of 3, that conflicted with a new city of 1 radius; or

2. 2 cities with raidii of 1 confict with each other (the first one wins).

My new aggravation though is a new city of 1 that takes over your territory in outlying 3 radius after you spent all the effort to improve that territory!

Anyhow, thanks for the analysis!

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 11-11-2001 10:50 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I use a lot of knights to correct that problem

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0358 seconds (89.39% PHP - 10.61% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net