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HugoHillbilly is offline HugoHillbilly
Warlord
Ontario
Nov 2001
time: 00:16
  Old Post 10-11-2001 22:32
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Air superiority &quot;bug&quot; solved? Suffering from ads?

The last couple of days was the first time I have gotten into modern war and have been using planes. Ive made a few observations that should hopefully throw some light onto this seemingly bug.

I dont think it is a bug as much as a misrepresentation of the manual.

It seems to me that Fighters running and Air superiority mission will only defend the ACTUAL city square, allowing bombers to wreak havoc on the countryside.

The AI has never actually tried bombing one of my cities directly so I couldnt test it on my side, but most of my bombers hitting AI cities were shot down while I could destroy the improvements around them to my liking.

The manual claims that Air superiority patrols half of the fighters operational range, and whether this was changed post-manual due to game balancing or it is an actuall bug I cant tell you.

Another note is I havent seen any Firaxis response to Air Superiority, maybe at least an explanation of how its supposed to work would be nice.

Anyway just my observations, it would be great if anyone can offer some (constructive) feedback or other observations.

m_m_x is offline m_m_x
Warlord
Israel
Jan 1970
time: 07:16
  Old Post 10-11-2001 22:45
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at first i realy hoped that i was doing somthing wrong...but it is a B U G......

Barchan is offline Barchan
Warlord
drifting across the sands of time....
Nov 2001
time: 05:16
  Old Post 10-11-2001 23:03
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I don't know, the AI seems pretty adept at intercepting *my* missions in the squares around *his* cities. I've never had an air interception. Not one, not even with jet fighters against normal bombers. For turn after turn the Japanese destroyed everything around my city (even the roads!) while my fighter jet pilots, duly ordered to perform Air Superiority missions, slumbered peacefully in their hangers. Meanwhile, I attempt to use a jet fighter to take out a Roman mine; his prop plane shot me down.

Mark my words: it's a bug!

Wexu is offline Wexu
Warlord
Finland
Sep 2001
time: 07:16
  Old Post 10-11-2001 23:15
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It's a B U G

Firaxis has already confirmed it.

*Waiting for the first patch...*

shammy is offline shammy
Chieftain
Lappeenranta
Nov 2001
time: 05:16
  Old Post 11-11-2001 00:06
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Lose 30 kilos (of popups)

uhh.. a regular fighter shot down your f-15? :P laugh

i would like to see that one in real life too

Barchan is offline Barchan
Warlord
drifting across the sands of time....
Nov 2001
time: 05:16
  Old Post 11-11-2001 03:54
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Well, it wasn't an F-15, but it was still a jet. Gawd, even if it was an F-86 it should still smoke a piston-powered fighter. I'd say that it must've been one hell of a pilot, but I've seen it happen too many times. Actually, I think my intercepted jets have downed piston fighters exactly once. But I've lost about five jets so far.

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:16
Question  Old Post 11-11-2001 04:10
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Best Defense for now? Support Apolyton, buy Galactic Civilizations

Since Air Superiority is a confirmed BUG, what is the best defense against enemy planes currently?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 11-11-2001 04:54
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Re: Best Defense for now? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Pyrodrew
Since Air Superiority is a confirmed BUG, what is the best defense against enemy planes currently?


Sending in the ground troops to crush their cities and destroy their planes on the ground.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:16
  Old Post 11-11-2001 05:43 Visit Sn00py's homepage!
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I found a bug that crashes the system

try this:

load a fighter onto a carrier

take the carrier somewhere next to land and try to move one of the fighters on to the land. I bet ur system will crash.

I STILL have no idea what Carriers are used for, how can I do anything with the fighers on carriers if I can't even get access to them?

The other thing is.. what's up with the cruise missle? it can travel on roads, railroads? how do I actually use it against a city? it won't even fly over water. sigh

Trachmyr is offline Trachmyr
Warlord
The Everglades
May 1999
time: 00:16
  Old Post 11-11-2001 06:43
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Right-click on the carrier to wake the fighters/bombers, then you can use them as normal.

Still no idea what cruis missiles are for, you can't load them on anything (at least I haven't been able to)... and their range is pitiful. They really need to be tweaked... the editor needs a new unit ability "Can Carry Cruise Missiles"... then add that ability to carriers/nuke subs/aegis cruisers.

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:16
  Old Post 11-11-2001 14:41
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cruise missiles are used like one shot airplanes. they are pretty powerful and it is good they do not have a bigger range - they would be too powerful. perhaps one more square could be ok.
i saw how a cruise missile was shot by the archer....if you move it around, it is transported and acts pretty much like artillery
they should be able to load to subs, etc. are they working on it in a patch? iam afraid, however, that they will become too powerful as a fleet of subs could sink whole task forces.....

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:16
  Old Post 11-11-2001 15:20
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quote:
Originally posted by LaRusso
[cruise missiles] should be able to load to subs, etc. are they working on it in a patch? iam afraid, however, that they will become too powerful as a fleet of subs could sink whole task forces.....


You can load 1 cruise missile into a nuclear sub.


edit: sorry, I made a mistake, you can only load Tactical Nukes into Nuclear subs, not cruise missiles.

Last edited by PGM on 12-11-2001 at 02:17

Zizka is offline Zizka
Chieftain
Fantasy land
Sep 2001
time: 00:16
  Old Post 11-11-2001 18:39
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>>they should be able to load to subs, etc. are they working on it in a
>>patch? iam afraid, however, that they will become too powerful as a
>>fleet of subs could sink whole task forces.....

I thought that was exactly the purpose behind tomahawk missles for sub to unload salvo on a surface group. Indeed one of the biggest "fears" in the cold war era was teh potential havoc Russian subs could make in the north atlantic. LOL That's why the who Kursk thing wa ssuch an embarassment.. the Russians have long prided themselve sin (once) having top notch navy (well at least the subs)

Still its bad that subs and planes cannot "sink" ships. I think that is horrible game oversight. Balance or no subs are just useless in the game.. Where would germany have been without her subs (still beaten but likely quicker..)

Z

Deathray is offline Deathray
Warlord
High Wycombe
Oct 2001
time: 05:16
  Old Post 11-11-2001 19:09
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In real life a sub will not take down a destroyer, cruiser or battleship unless it get pretty damn lucky. It should, however, be able to take down an aircraft carrier or transport.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:16
  Old Post 11-11-2001 22:54
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You don't understand the capabilities of submarines. I spent several years of my life as a submarine officer. Submarines can easily take out most surface ships. Actually we usually just call them targets, not surface ships.

SirSebastian is offline SirSebastian
Chieftain

Nov 2001
time: 05:16
  Old Post 11-11-2001 23:22
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Hrm. Inflate your Upload Space

What if they give subs the ability to attack without being attacked back? Seems reasonable. Maybe Firaxis can just flag them ZoC? I don't know.. haven't played very much Civ 3 yet... why in the world am I posting instead of playing... be back in 12 hours.

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:16
  Old Post 12-11-2001 12:43
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quote:
Originally posted by GP
You don't understand the capabilities of submarines. I spent several years of my life as a submarine officer. Submarines can easily take out most surface ships. Actually we usually just call them targets, not surface ships.


yup
but in fact battleship in civ 3 is a whole task force. subs are packs of subs. dont tell me task forces do not have anti-sub choppers and destroyers. balance, balance

Altuar is offline Altuar
Warlord
Boston, MA
Nov 2001
time: 00:16
  Old Post 12-11-2001 13:40
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quote:
Originally posted by LaRusso


yup
but in fact battleship in civ 3 is a whole task force. subs are packs of subs. dont tell me task forces do not have anti-sub choppers and destroyers. balance, balance


Dunno, with ships I tend to consider them as individual units .. i.e, one bship represented is one bship imagined.. Whereas with most modern units I go for battalion level.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:16
  Old Post 12-11-2001 14:04
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Unless you want the world naval forces in Civ 3 to barely rival some 3rd world dictators idea of a navy, the ship units have got to represent naval task forces or battle groups headed up by one or more ships of the type depicted. Thats why a lot of the rules desiged to work on a macro level (like being unable to bomb and completely sink ship units because not even at Pearl Harbour or Midway did everything get sunk) do not make any sense at all when you want to build smaller scale scenarios and 1 unit really does equal one actual ship.

Altuar is offline Altuar
Warlord
Boston, MA
Nov 2001
time: 00:16
  Old Post 12-11-2001 15:29
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True, true.. but how else to explain the individual presensce of ships? I mean, Bship, destoryer, sub, carrier, AEGIS cruiser.... And the carrier battlegroup, with cruiser and destroyer escorts and shawdowing subs having a defense of only 8?

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:16
  Old Post 12-11-2001 15:44
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OMG
cmon, those are abstractions. like hanging gardens and oracle. it's all for fun

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:16
  Old Post 14-11-2001 04:57
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quote:
Originally posted by LaRusso


yup
but in fact battleship in civ 3 is a whole task force. subs are packs of subs. dont tell me task forces do not have anti-sub choppers and destroyers. balance, balance


Oh that's fine. I'm just reacting to the earlier poster who seemed to be talking about real life. And he has never "looked through the cross-hairs"...if you know what I mean....

I'm not making any comment about how the game should be. Just don't make a historical accuracy argument off bad info...

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:16
  Old Post 14-11-2001 05:13
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quote:
Originally posted by Altuar


Dunno, with ships I tend to consider them as individual units .. i.e, one bship represented is one bship imagined.. Whereas with most modern units I go for battalion level.


I agree here, the ships are a single transport - otherwise their cost doesn't make sense (a squadron of carriers would cost more than most countries defense budgets).

Venger

Sevorak is offline Sevorak
Warlord

Nov 2001
time: 05:16
  Old Post 14-11-2001 05:44
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The ship units MUST represent individual ships.

Compare a US CVBG's combat elements:

1 Carrier
2 Ticonderoga class AEGIS CG
1 Arleigh Burke class AEGIS DDG
1 Spruance class DD
1 Oliver Hazard Perry class FFG
2 Los Angeles class SSN

The now defunct SAG built around a BB was virtually identical, except for the replacement of the Carrier by the Battleship.

Now, let's look at the units Civ style.

Each of them includes 2 AEGIS cruisers (15.12.5) and two destroyers (15.10.5). They also include 1 frigate (not represented, but a fair assumption would be around 12.7.5) and two nuclear submarines (6.4.3).

Look at the Carrier unit and the Battleship unit.

Apparently, the one unit at the core of a battlegroup matters so much that its offense suffers if the core ship lacks guns. The Carrier is 1.8.4, the battleship 18.12.5. Suddenly, when a Battleship is at the head of the battlegroup, its attack suddenly increases by 1800%? Its defence gets 50% better when a Battleship's the core of a group? It moves faster with a Battleship at the core of the group? If you believe this, you're taking abstraction to new highs.

-Sev

Osprey is offline Osprey
Settler
Sterling, Va.
Nov 2001
time: 00:16
  Old Post 24-11-2001 00:05
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This is a bad bug considering it's the only defense for bomber attacks

Altuar is offline Altuar
Warlord
Boston, MA
Nov 2001
time: 00:16
  Old Post 24-11-2001 00:21
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How did this thread come up again?

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