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HugoHillbilly
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Ontario
Nov 2001 time: 00:16
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The last couple of days was the first time I have gotten into modern war and have been using planes. Ive made a few observations that should hopefully throw some light onto this seemingly bug.
I dont think it is a bug as much as a misrepresentation of the manual.
It seems to me that Fighters running and Air superiority mission will only defend the ACTUAL city square, allowing bombers to wreak havoc on the countryside.
The AI has never actually tried bombing one of my cities directly so I couldnt test it on my side, but most of my bombers hitting AI cities were shot down while I could destroy the improvements around them to my liking.
The manual claims that Air superiority patrols half of the fighters operational range, and whether this was changed post-manual due to game balancing or it is an actuall bug I cant tell you.
Another note is I havent seen any Firaxis response to Air Superiority, maybe at least an explanation of how its supposed to work would be nice.
Anyway just my observations, it would be great if anyone can offer some (constructive) feedback or other observations.
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shammy
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Lappeenranta
Nov 2001 time: 05:16
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uhh.. a regular fighter shot down your f-15? :P laugh
i would like to see that one in real life too
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Pyrodrew
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Since Air Superiority is a confirmed BUG, what is the best defense against enemy planes currently?
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PGM
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Lisboa, Portugal
Aug 2001 time: 05:16
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quote: Originally posted by LaRusso
[cruise missiles] should be able to load to subs, etc. are they working on it in a patch? iam afraid, however, that they will become too powerful as a fleet of subs could sink whole task forces..... |
You can load 1 cruise missile into a nuclear sub.
edit: sorry, I made a mistake, you can only load Tactical Nukes into Nuclear subs, not cruise missiles.
Last edited by PGM on 12-11-2001 at 02:17
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Deathray
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High Wycombe
Oct 2001 time: 05:16
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In real life a sub will not take down a destroyer, cruiser or battleship unless it get pretty damn lucky. It should, however, be able to take down an aircraft carrier or transport.
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SirSebastian
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What if they give subs the ability to attack without being attacked back? Seems reasonable. Maybe Firaxis can just flag them ZoC? I don't know.. haven't played very much Civ 3 yet... why in the world am I posting instead of playing... be back in 12 hours.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by Altuar
Dunno, with ships I tend to consider them as individual units .. i.e, one bship represented is one bship imagined.. Whereas with most modern units I go for battalion level. |
I agree here, the ships are a single transport - otherwise their cost doesn't make sense (a squadron of carriers would cost more than most countries defense budgets).
Venger
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Sevorak
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The ship units MUST represent individual ships.
Compare a US CVBG's combat elements:
1 Carrier
2 Ticonderoga class AEGIS CG
1 Arleigh Burke class AEGIS DDG
1 Spruance class DD
1 Oliver Hazard Perry class FFG
2 Los Angeles class SSN
The now defunct SAG built around a BB was virtually identical, except for the replacement of the Carrier by the Battleship.
Now, let's look at the units Civ style.
Each of them includes 2 AEGIS cruisers (15.12.5) and two destroyers (15.10.5). They also include 1 frigate (not represented, but a fair assumption would be around 12.7.5) and two nuclear submarines (6.4.3).
Look at the Carrier unit and the Battleship unit.
Apparently, the one unit at the core of a battlegroup matters so much that its offense suffers if the core ship lacks guns. The Carrier is 1.8.4, the battleship 18.12.5. Suddenly, when a Battleship is at the head of the battlegroup, its attack suddenly increases by 1800%? Its defence gets 50% better when a Battleship's the core of a group? It moves faster with a Battleship at the core of the group? If you believe this, you're taking abstraction to new highs.
-Sev
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