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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Enemy cities - no improvements?
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Grifman is offline Grifman
Settler

Nov 2001
time: 05:16
  Old Post 10-11-2001 23:18
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Enemy cities - no improvements? Support Apolyton or Terrorists Win

Why do I hardly ever find any improvements in a captured city? In prior civs you may have lost some, but I've taken size 9 cities from the Greeks, Romans, and Aztecs and 99% of the time, they have no improvements in them. Given that corruption takes some much after conquest, it's a real pain to get anything out of these cities - I'd be better off razing them to the ground and building new ones.

Grifman

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:16
  Old Post 10-11-2001 23:24 Visit dexters's homepage!
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Suffering from ads?

I think they are destroyed?

I believe when you capture a city, culture wise, you start from scratch (zero) if you had captured a temple, it would be problematic.

In anycase, I've bombarded many cities before I took them and I can tell you that in my bombardments, I've hit barracks, temples and cathedrals.

AI civs on the easier settings doesn't seem to be too keen on markets and other improvements :-P

Soren Johnson Firaxis is offline Soren Johnson Firaxis
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:16
  Old Post 10-11-2001 23:27 Visit Soren Johnson Firaxis's homepage!
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Re: Enemy cities - no improvements? Support Apolyton or Terrorists Win

quote:
Originally posted by Grifman
Why do I hardly ever find any improvements in a captured city? In prior civs you may have lost some, but I've taken size 9 cities from the Greeks, Romans, and Aztecs and 99% of the time, they have no improvements in them. Given that corruption takes some much after conquest, it's a real pain to get anything out of these cities - I'd be better off razing them to the ground and building new ones.

Grifman


When a city is captured, all cultural improvements are automatically destroyed. (This seemed to make some historical sense, and we wanted to avoid situations in which you had to manually sell a temple so that you could build a new one to produce culture.)

Grifman is offline Grifman
Settler

Nov 2001
time: 05:16
  Old Post 11-11-2001 00:53
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Support Apolyton, buy Civilization: The Boardgame

Thanks for the response but . . .

Ok, but these are size 9 cities not by a river. No aqueduct? No barracks? No marketplace? No granary? I can't believe the AI is building size 9 cities, keeping up with me or surpassing me, and yet a size 9 city has nothing other than a temple or library.

Something doesn't seem right.

Grifman

Soren Johnson Firaxis is offline Soren Johnson Firaxis
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:16
  Old Post 11-11-2001 00:55 Visit Soren Johnson Firaxis's homepage!
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#5 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Grifman
Thanks for the response but . . .

Ok, but these are size 9 cities not by a river. No aqueduct? No barracks? No marketplace? No granary? I can't believe the AI is building size 9 cities, keeping up with me or surpassing me, and yet a size 9 city has nothing other than a temple or library.

Something doesn't seem right.

Grifman


Non-cultural improvements have a 50% chance of being destroyed when a city is captured. If youa re ever curious what kind of improvements the AI is building, just investigate the city via an embassy or spy.

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