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cubbyphan1138 is offline cubbyphan1138
Settler

Dec 2000
time: 00:12
Post  Old Post 14-12-2000 05:49
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Terrain Question Support Apolyton, buy Call to Power 2

Hi. I have hung around this board for awhile, but this is my first time posting.

I have a problem with a terrain issue. Is it possible to edit terrain so that it can't be used by ground units, like an ocean square. The idea is that I want to have a map that contains ocean squares but also has a wall type of terrain that ground units can't move on. I imagine this is something that is coded into the game and can't be changed, but if anyone has any ideas please let me know. Thx.

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:12
Unhappy  Old Post 14-12-2000 10:43
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you can try to give to this terrain an high movement point request ( i.e. 30 ? ), but still there's a chanche a units can travel on it...

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:12
Post  Old Post 14-12-2000 11:11 Visit techumseh's homepage!
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Only in Test of Time. There are various ways to simulate impassible terrain in FW/MGE, eg. immobile air units or pollution that looks like terrain over ocean, but only ToT has real impassable terrain.

Cam is offline Cam
King
Australia
Jan 1970
time: 14:42
Post  Old Post 14-12-2000 11:17 Visit Cam's homepage!
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Get a bigger avatar today!

As I recall, a zero-move air unit will do the trick so long as you're not going to create the possibility of air warfare (i.e. not modern or futuristic). Test of Time will allow you to make impassable terrain by editing rules.txt.

Also see this thread.

Cam is offline Cam
King
Australia
Jan 1970
time: 14:42
Wink  Old Post 14-12-2000 11:18 Visit Cam's homepage!
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Support Apolyton buy from Amazon

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cubbyphan1138 is offline cubbyphan1138
Settler

Dec 2000
time: 00:12
Post  Old Post 14-12-2000 11:25
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Support Apolyton, buy Galactic Civilizations

I solved the problem a different way. I just made the squares actual ocean squares then put a 0 movement "unit" over it with the artwork changed to resemble a land square with a wall built on it. Maybe not the best solution, but so far it is doing the trick. Thx for the replies.

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