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Roswell
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Longevity: Now those cities stuck in a growth/starvation cycle can starve for twice as long! And since at the point you can build the wonder, jsut about every city is either in equilibrium or in that cycle... Kiss those WLTKD's goodbye.
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Faeelin
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Tau Ceti
Oct 2001 time: 05:16
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Is an additional age. That way things like the cure for cancer culture can be more useful. perhaps even two more ages. If we had a WORKING EDITOR we could do it.
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Sava
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GO GO GO!
Mar 2001 time: 23:16
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I disagree with your take on the Lighthouse and The Great Library.
The Lighthouse stays active for about half the game. It gives +1 to naval movement and allows Galleys to go on sea squares. This is very helpful if you are playing on continents and are trying to conquer the world early on. You don't have to wait for Galleons to start sending troops abroad.
The Great Library is also important. I don't even bother to research Philosophy or the Republic. But the AI's do, and then they trade them. Also, if you are rushing a lot of units under Monarchy, you are using up cash. To get cash, you reduce your science rate. In reducing the science rate, you can fall behind in discovering techs. The Great Library keeps you on the same level as the AI's. And you don't have to pay 200 gold for an advance.
Aside from that, the culture bonuses are worth the effort as well. If you stack every wonder in one city, you will get a culture victory in the modern age, guaranteed, even if you aren't trying for it. I was in the midst of finishing off the last Civ in a conquer the world game and I got a culture victory. I was mopping up little surviving cities which was taking forever, but by building the wonders early on, I clinched a culture victory late in the game.
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mcaber
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With Civ II I missed the cultural benefits with wonders. I thought that a colossus for example is such a landmark and something that people would travel to see, like the Eiffel Tower is today. Still all benefits expire with flight and this wondrous probably a couple of thousands year old legacy of the ancient world isnīt worth s**t.
Now wonders also give culture, which is cool. Hence all wonders are cool!
P.S. The pyramids was a must have in Civ II but I donīt really see the value in Civ III?
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:16
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The great library is my favorite wonder! Massive culture, and it can give you a ton of techs. If you manage to get this on the higher difficulty levels you = winner, use a great leader if you have to, it is VERY valuable.
Expires early but it will make up for it by then.
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Growler
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Iron Works requires both coal and iron within the city radius of the same city. Tough to arrange because no one knows where the iron and coal are when cities are being settled. :/
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SandMonkey
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I don't feel like looking up the history, but was it necessary for the Colossus to be built on the ocean when it was built however many odd thousands of years ago? I mean, i can see how the Lighthouse would obviously have to be built on the ocean (a big fat DUH right there), but just because the Colossus was built at the mouth of Rhodes' harbor doesn't necessarily mean that's the only place it would convievably be built, does it? I honestly don't know the history of the Colossus, or the motives for building it, so if I am totally wrong I would appreciate someone telling me.
I only mention this because if you're going to build a SSC, it's now a great more difficult seeing as you have to either build it on a coast, or just not use the Colossus. Obviously if you start off dead center in the middle of a huge continent, the choice is simple, but otherwise...
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Zurai001
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The wonders I always build are, in no particular order:
Pyramids
JS Bach
Sun Tzu
Sistine Chapel
For a culture game, or when I have a very large science city, I'll also grab Shakespeare's Theatre and Newton's U.
Wonders that I really don't care for, also in no real order:
Hoover Dam (Hydro Plants suck)
Leonardo's Workshop (money's too easy to make)
Copernicus and SETI (Impossible to get 1 tech/turn now)
Great Wall
UN (I'm really starting to hate the Diplo victory)
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:16
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My favorites, in no particular order:
Colossus (if I have a coastal city w/production enough to build it)
Copernicus'
Newton
Sistine
Bach
Hoover
Great Library
SETI
That being said, I will build any wonder if I can, if for no other reason than to deny the benifits/culture to the AI.
If you can get the Colossus, Cops, Newton, and eventually SETI together, great. Usually, however, I end up w/ Cops, Newton and SETI in my capital (minimal corruption, usually on a river).
Sistine Chapel and Bach are KEY for happiness. Great Library can be a real boon early on, filling in techs you've ignored.
Adam Smith's has been toned down, but then again it was pretty damn powerful in CIV2 (I would build it and then proceed to buy the AI empires). I still build it, of course.
Hoover is pretty obvious. Cure for Cancer is always nice, but a late-game add-on kinda nice. Universal Suffrage is certainly useful - I think I've built that one every time... but I try to keep my wars short anyway.
I've always disliked Manhattan, but if you don't build it, they probably will. The UN kinda sucks - but I build it, so I don't lose. I wouldn't mind having Sun Tzu or the Pyramids, but I'm usually building something else. The Great Wall? Whatever, take it. Leo's isn't worth it now, and the Great Lighthouse is only good in certain situations. Longevity just boosts your cities to untenable population so they starve.
-Arrian
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YahMon
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Lynchburg, VA
Oct 2001 time: 05:16
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Two of the most useful wonders in my current game are
- Magellan's Voyage
-Smith's Trading company
Magellans allows me to dominate the seas and catch up with enemy transports or let my wounded ships escape which is crucial since I own South and Central America as well as Australia.
Smith's Trading company allows me to avoid the maintenance cost of all my banks, harbors, airports, and marketplaces which lets me devote that money to tech and has allowed me to finally move ahead of the AI.
I'm playing at Regent level on the standard World Map with 8 civs
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eMarkM
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Chicago Area
Nov 2001 time: 05:16
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I have a question about UN as I see lots of people complaining about diplo victory. If you build the UN and become Sec-Gen, does this mean you can deny the vote for world leader indefinitely? Can someone override you and force a vote despite you being in possession of the wonder? What are the rules that govern this. The manual and Civpeadia are unclear.
I've only just now made it to modern era so I don't know. I built the UN and said no to the vote as I didn't think I was in good graces with other Civs that I'd been thrashing militarily. Can I always do this?
If you have the final say in when a vote can take place, than I would say UN is the most important wonder. In his chat, Soren also said this was the most important wonder. If you let the peaceful Civ that everyone loves more than you build it and they go to a vote, than it's likely lights out for you no matter how dominant you are. If you own it and have no chance at diplo victory you can just delay it forever if you're always allowed to deny a vote. That's HUGE and makes the control of UN pretty essential with diplo victory turned on.
e
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eMarkM
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Chicago Area
Nov 2001 time: 05:16
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quote: I really felt it was flat and anticlimactic |
Just a pop up for diplo win? Does sound kinda anti-climatic. Eh, a wins a win, I guess. Certainly turning Diplo victory off is one way to go, but I like to play with the defaults and have that option open. I like the dimension it adds to play. Makes you think twice about how you treat other Civs with the thought of losing a future UN vote. If you played well enough to have the other Civs vote for you, that's an accomplishment, despite the cheesy ending.
If you have Diplo victory turned on, there's no question the UN is one of the most important wonders, if not THE most important. I mean, what other wonder, if built by someone else, will cause you to lose the whole game just like that?? Sheesh. No other wonder has this kind of power. You can't let it fall into AI Civs hands as the testimonials on this site can attest. They build it, they vote, you lose. You just gotta have the UN in order to filibuster on the vote if you know you'll get outvoted. Better have a Leader ready when you discover Fission to rush this one. It's a must have.
e
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