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dexters
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Vancouver, Canada
Nov 2001 time: 05:16
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Soren said in the Apolyton chat that when declaring war, the AI simply looks for a good civilization to attack and it does not run a function to confirm if that player is human or not. That of course implies that the computer won't target you because you're human, they may target you for war for other reasons.
But here's a larger question for Soren or whoever is in the know to answer.
Outside of war, does the AI take into consideration you're civilization is human? For example, if you have Aztecs bordering you, does the Aztec AI look to see if your civ is a human or a computer?
In diplomacy, does it know who is human, or does the AI treat all civs as if they are just another threat?
The answes to these questions will certainly have serious implications about how Civ 3 runs. A great many games in the past had stacked the computer against the human because the computers of the time lacked processing muscle to pose a challenge. If the AI in Civ3 is indeed "human" blind , then it means it plays against you exactly like it would play against any other opponent, and that is a major shift in how we, as humans perceive ourselves in a Civ game. In Civ1 and 2, I've always felt aloof and different.
In Civ3, I'm starting to feel like I could blend it :P but maybe its just me 
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Pyrodrew
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In my opinion, at higher levels the AI should know who the human players & treat them as a bigger threat. We human players always treat other human players as a bigger threat. A smart AI should do the same. Now I'm not necessarily saying attack human players more, just know they are a larger threat... if not by a military attack, a culture attack, or space race win, etc.
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DaddyCool
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Ontario, Canada
Oct 2000 time: 00:16
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Here's exactly what Soren said on the subject in the chat (along with the question):
[Congestion] This has been semi-answered before, but once again, for the record: Does the AIs treat each other the same way as they treat the player, or are they biased against the player (in a Regent level game)?
[Soren_Johnson_Firaxis] Congestion: The AI is essentially blind concerning whether a particular opponent is a human or an AI. For example, there is an AI_declareWar() function which determines who the AI would like to sneak attack, and nowhere is that function do I make a call to is_human() to see if a specific civ is AI or human.
I took it to mean that the AI never takes into consideration wether an opponent is human. The declare war thing was just an example, I think.
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Pyrodrew
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quote: Originally posted by Kc7mxo
Hmmm. Is the human player always the greatest threat? In my most recent game, a regent standard map with 7 opponents, I rule score wise, and finnancially, but the German - British Alliance dominates the world military, having recnetly put the screws to the indians. Heh, I just allied my own block, persians, japapnses and myself with them against the chinese. they're going down! |
That should have answered your question. If the human player has about the same or greater score compared with the leading civilizations, humans should be considered the greatest threat. Military is nice, but if the game suddenly ended your score makes you win... his military doesn't. But you do make a good point if a human player is struggling they shouldn't automatically be assumed the "greatest threat". Again I'm saying this only for Monarch/King, Emperor, & Diety levels & by no means suggesting the AI should be more aggressive against humans.
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