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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Workers... do catpured ones do things slower?
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civ-n00b is offline civ-n00b
Chieftain

Nov 2001
time: 05:16
Question  Old Post 11-11-2001 06:30
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Workers... do catpured ones do things slower? Increase the size of your Attachments

I'm playing in chieftan (yes, i'm a wimp who is checking out the diffs... ) and after conquering half my continent (and yes, this wimp is bragging about it) i aquired about... 70-90 workers, all foreign. BUT, all these workers seem to take twice as long as my home grown ones, on EVERYTHING. just because of their sheer numbers and the fact that they are "free" i don't mind this, but i'm just curios to see if this is common or just me? do any other chieftan wimps (like me) or better players (anyone that plays higher than cheiftan ) have the same issue (not sure if its a problem... free workers?). thnx.

-another n00b

smellymummy is offline smellymummy
King

Aug 1999
time: 21:16
  Old Post 11-11-2001 06:34
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if you play with a civ that's has the industrious attribute, then your own original workers work faster.

because of that, when you capture enemy workers who belong to a civ that is not industrious, they appear to work slower however I think that's just the regular speed.

I do think though that there is a penalty to captured workers, but I'm not 100% sure

civ-n00b is offline civ-n00b
Chieftain

Nov 2001
time: 05:16
  Old Post 11-11-2001 06:36
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thnx Enter the AD-FREE zone

thnx! hmmm... i'm getting use to my workers doing everything in onw turn, might have to stick to industrious civs :P

Altuar is offline Altuar
Warlord
Boston, MA
Nov 2001
time: 00:16
  Old Post 11-11-2001 06:47
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In my experience, playing even with non-industrious civs, foreign workers did things slower. Kind of slave-labor mentality, which, if was made explicit, had to be removed from the game due to PCness.

Anyway, I liked it when I had a couple of chinese workers building up my railroads during the industrial age. Kind of added some historical flavour to the game.

civ-n00b is offline civ-n00b
Chieftain

Nov 2001
time: 05:16
  Old Post 11-11-2001 07:52
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lol Enter the AD-FREE zone

lololol...

well, just decided to see who is and who isn't industrious (and if i've taken 'em over) and i found out that half my captured workers are from industrious civs... yet they all perform thing half as fast as my main guys. i do think they have a penalty of some sort, maybe it is the 'slave mentality'

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 11-11-2001 10:46 Visit Dis's homepage!
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I agree.

I didn't noticed this until I dicovered steam engine and began building railroads.

I had all my workers start building railroads at the same time. The difference is very noticable when you do that.

It seems to be 50% slower, but it might only be 33% slower. I haven't tested it.

kalishatra is offline kalishatra
Settler

Nov 2001
time: 05:16
  Old Post 11-11-2001 12:48
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they're half as fast.

the upside is that they don't seem to cost any upkeep.

so grab as many as you can, and keep them in small groups.


you can also get workers in trades, sometimes. I'm not sure if these ones work at half speed as well.

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:16
  Old Post 11-11-2001 15:29
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Yep, captured workers work half as fast, doesn't have anything to do with industrious civs.
Just hover any little button on the bottom of the screen that indicates a worker action (irrigate/mine/road/...), and compare the required amount of turns between a national and a foreign worker to complete that job.

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