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joey703 is offline joey703
Settler
So. Cali
Oct 2001
time: 21:16
  Old Post 11-11-2001 09:54
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Calculating the score Remove this text

I was looking at the histograph that breaks down your score into:
1)points for happy citizens
2)points for content and specialist citizens
3)points for territory

After looking at it(and if these 3 things are the only items that are calculated), the score seems to be meaningless. I mean it doesnt take into account culture, wonders built, diplomatic achievements, etc etc

What do you guys think?

PatriotPlayer is offline PatriotPlayer
Settler
Pennsylvania, USA
Nov 2001
time: 00:16
  Old Post 11-11-2001 10:08
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Yep building wall to wall trash cities all over the place and having hundreds of swordmen and cavalry will win every time over having a few well built cities, an almost fully researched tech tree and mechanized infantry, jets and tanks. Don't ask my why but I guess that's how things work on planet Firaxis.
In their world the dumb coyote wins every time.

Alantus is offline Alantus
Chieftain
St. Louis
Jun 2001
time: 23:16
  Old Post 11-11-2001 10:14
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So you disable all the other victory options for your games?

Just thought I would point out that the score is useless unless none of the other allowed victory conditions are met before you run out of time.

Alantus

PatriotPlayer is offline PatriotPlayer
Settler
Pennsylvania, USA
Nov 2001
time: 00:16
  Old Post 11-11-2001 10:51
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I have yet to play a game where any other victory condition was met.

The last game I played with 16 civs, huge map, random everything else the AI started me on an island by myself, almost all mountains and until I got settlers to the coast I was never able to grow a city above 3 because of no food, to add insult to injury the flat squares were mostly tundra and I had to cross ocean to get any ships to the mainland.

Even with those poor odds although I had a piss poor score (4th from last) I was still the most advanced civ and everyone feared my infantry and would not attack but boy did they love to trade for my "advanced" research, I think I had about 8 cities before I resigned in 2025 and the largest on the map at 18, which sucks for me.

The whole point here is that by 1400 what I could see of the map and I saw at least 60% by then was filled with little 1, 2 and 3 pop cities all over the place and at 2025 they were still 1, 2 and 3 pop cities.

Just to mention, I saw a unit switch identities in the field. A ship which was either a Caravel or Galleon changed to an Ironclad right before my eyes. I guess the AI can replace units in the field when they get the research as this was not an upgrade line which would still be cheating.

Yeah, I still play the game because it's fun for what it is, cranking out units and building many, many cities to take over space but it's not CivII with better graphics and tweaks which is what I wanted, the resource and trade module added to CivII would be great. I won most CivII games by making the spaceship with a dozen cities or less, never going to war if I could help it until the end when I would unleash all my stored up nukes while my ship was headed to Alpha Centauri.

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