Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Holding onto conquered cities
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Hondo is offline Hondo
Settler

Nov 2001
time: 05:16
Lightbulb  Old Post 11-11-2001 15:59
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Holding onto conquered cities Increase Your PM Length

I've been trying to work out how to hold onto conquered cities against the cultural influence of the original owner (other than using the razing or depopulate strategies). Here are some observations based on playing around with some saved games and the editor:


(1) It seems that "number of resistors in city" +1 garrison units will stop a city from immediately reverting back. Also, the editor allows you to control the number of resistors, and the duration of the resistance to your taste. Seems to work fine.

(2) If your conquered city has no culture or culture-generators at all, which I think may be the case with all conquered cities (?), then they seem very susceptible to reversion to the original culture almost immediately after the resistance has been broken. However, I found that once I had some culture in the city (in fact a temple for just one turn seems to work), then I could hold onto the city for a few turns. It seems that rush-buying a few other building works for a few more turns, but the chance of it reverting still seems very high some time within the first twenty or so turns of conquest no matter what you build (or do!).

Holding onto it in the longer term is, as I think the manual explains, a function of relative empire cultures and distance from the respective palaces. However, I think that no matter how much greater the conquered culture is over the conquerer, once resistance has been quelled, there should be military ways to hold onto the city, even if that means it becomes unproductive or a smoldering shell of its former self. Losing your garrison armies and having to reconquer it doesn't seem right to me. It's too all-or-nothing, and without warning. Also, because culture is a gradual and global thing, it is hard to address tactically to hold onto particular cities short of building city-specific cultural buildings which has limited effect I think.

(3) One thing I've tried to do in the editor is change the assimilation rate, i.e. make the captured nationality convert to the conquering one as quickly as possible to reduce the chance of reverting back to their original empire (I think that is a factor?). No matter what percentage I set this to it doesn't seem to make any difference. Anyone tried this?

I think making assimilation of conquered cities into productive members of your empire more difficult is a good change to the game, but I think the current design decisions seem a bit extreme. Perhaps I am missing something, and someone knows better strategies for dealing with this.

Hondo


(Editted because special characters meant a few key words were deleted)

Last edited by Hondo on 11-11-2001 at 21:08

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:16
Thumbs down  Old Post 11-11-2001 19:50
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Phear my mAd c1v 5ki11z Get a bigger avatar today!

I've found the best way to keep a city from reverting is...to keep advancing. Garrison at least as many units as citizens, and take the next two cities in line...then you will not have such proximity of his border with said city. Now, do the same thing, go on to the next two...

That said, corruption, which is not just out of control, but sadistic and totally fuc#ed up, really inhibits doing anything productive with the conquered cities...

Venger

Peterk is offline Peterk
Chieftain
Montreal, Canada
Oct 2001
time: 05:16
  Old Post 11-11-2001 22:30
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The best way to deal with it - use your settlers/workers as military units and immediately dillute the population of a newly conquered city with your own people. Works like magic.

Wolfshanze is offline Wolfshanze
Chieftain

Nov 2001
time: 23:16
  Old Post 12-11-2001 05:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Lose 30 kilos (of popups)

Yes, I usually toss in a few German workers or settlers in a newly conquered city just to make it more pleasant.

Call it an Ethnic dump if you will that is freindly to your cause!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0250 seconds (85.37% PHP - 14.63% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net