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Species8472
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re-read, re-write, redo, undo
Jan 2000 time: 05:16
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Hi, you will probably not know me, I usually browse the civfanatics forums.
I am also in the ladder team for civfanatics ladders. Although we currently only support civ2 individual ladder and civ2 tribe ladder, we would like to support more ladders in the Sid Meijers series.
My question is: Do you like to play AC for a tournament/ladder?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:16
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I agree wholeheartedly with googlie and Mark13
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Rastapopoulos
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Berlin,Germany
Feb 2001 time: 06:16
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I agree that any ladder system must work with the results of the games that have been finished.
If I lead the power graph all the way along, but in the end someone Planet-busts me away 'cos I'm too stupid to build enough Defense Pods I don't deserve to be high up in the ladder, really.
So it follows that the process of building a ladder will take long, years, probably, since games take so long.
But I do think it would be interesting to think about a scoring system that takes into account ALL the games played, not only the ones from a 4-month-period as it is done now.
I have started some discussion about that in Tau Ceti's latest Results Thread and I'd like to encourage more people to participate: http://apolyton.net/forums/showthre...&threadid=32567
So the answer is, yes, I'd like to play for ladders, but we'll have to talk about the system...

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Species8472
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re-read, re-write, redo, undo
Jan 2000 time: 05:16
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I am at a complete loss how SMAC works. I only know about civ2 and i know the ladder for civ2 was a great success. Does the game design of SMAC not fit for proper MP? I mean, is it too hard in SMAC games to decide who is the winner in the end?
Our ladder works like this:
- only finished games get reported. This means, when all players in the game resigned and there is 1 left. The order in which players resign is important. the lower you end, the more points you lose.
- the winner reports the game
- scores are automatically calculated. so updating is instantly.
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Species8472
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re-read, re-write, redo, undo
Jan 2000 time: 05:16
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On our civ2 ladder, i have a detailed description on how points are calculated. you can browse there now by clicking on this link: www.civladders.com or read below:
How are my points calculated?
The ladder formula was originally written by one of my favorite companies- Westwood Studios. They use the ladder system for online tournaments that are reset every month. Their tournaments are based on head-to-head games, or better known as duels. That's why I rewrote the ladder system a little, so it can also be used for three up to seven players. The ladder formula for a duel game is as follows:
RN = RO + K(W-WE)
where:
RN is the new rating
RO is the old rating
W is the score in the event(1 is a win, 0 is a loss)
K is 200 points
WE is the expected score derived from the following formula:
WE = 1/(10^(DR/400) + 1)
DR is the difference in ratings between the players. Players will never lose more than 10% of their total score during any game. All players start at zero points and can never drop below zero points at any time.
This formula is used for every game you play. In a seven player game, you play against six other players, so you actually play six games. This also means that in a six player game, you can lose more than ten percent of your score. In fact, you can lose up to sixty percent of your current score (6 players X 10%).
For more detailed information about this formula, contact me:
ICQ: 15720485
Zone Messenger: Woke23
Email: Wkerpershoek@hotmail.com
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Species8472
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re-read, re-write, redo, undo
Jan 2000 time: 05:16
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bump 1
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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