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civ-n00b is offline civ-n00b
Chieftain

Nov 2001
time: 05:16
  Old Post 11-11-2001 22:40
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subdividing an empire into &quot;states&quot; to combat corruption? Support Apolyton, buy Alpha Centauri

as we all know, corruption is a biatch here. what would happen if we had "regions" or "states" though - have a 'state capital' that reduces the corruption significantly in that region, but not to the extent that the forbidden palace or the palace itself does. this state capital would of course be triggered by reaching a number of cities (30 - 40?) and then every certain amount of cities (20 or so) you can add a new one. the corruption settings would stay the same, but these capitals could decrease it in a limited radius (20-30 tiles all round) and provide culture to that city, as well as happyness (you'd be happy if your city had the capitol, right?).

just an idea


silly typos

redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:16
  Old Post 11-11-2001 23:02
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Support Apolyton, buy Civilization III: Complete

I think theres something in this idea. What if you could build an improvement in each city like a State/County Capitol building etc. The buildings would be expensive enough for you not to have on in each city but their effect would equal that of a palace for the surrounding cities. Only applicable under republic, democracy or communism of course. I think this might be the way to go, perhaps you might even have to build the 'devolved government' wonder first.....

Dave

David Murray is offline David Murray
Prince

Dec 2000
time: 05:16
  Old Post 11-11-2001 23:05
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Increase the size of your Attachments

Hmm, don't you think it's just a *little* too late to be suggesting changes to the game? Maybe if we just had a patch reducing the supposedly over the top corruption levels that would be enough?

redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:16
  Old Post 11-11-2001 23:25
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Support Apolyton, buy Civilization 2

I don't see any reason not to suggest changes. Its a great game (in my opinion) but I do beleive it is unfinished....

Dave

civ-n00b is offline civ-n00b
Chieftain

Nov 2001
time: 05:16
  Old Post 11-11-2001 23:39
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me too Browse Apolyton AD-FREE

i agree with redstar. but i think this is a viable change, i've already seen ppl claiming to have added buildings and other things, i see no reason why Firaxis can't (i'm not saying they should drop everything and add it). but instead of making it overly expensive so not too mayn can be built, i think that just limiting according to the numbers of cities is better.

cerebros is offline cerebros
Settler
Leicester, England
Nov 2001
time: 05:16
  Old Post 11-11-2001 23:45
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Support Apolyton, buy Civilization III: Complete

you could expand on this by each state having it's own culture... although that could get difficult if not handled properly... (different states revolting & fighting the rest of your Civ... states which have vital resources blackmailing you to give them improvements first...)

civ-n00b is offline civ-n00b
Chieftain

Nov 2001
time: 05:16
  Old Post 11-11-2001 23:48
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hmmmm.... Support Apolyton, buy Civilization III: Complete

that would be hard to implement and control though =\ it would mimic real life (like in the USA, Michigan and Texas are very different). but what happens if you loose a "state"? thats too dangerous, and i know i wouldn't like to end up like the USSR did...

smellymummy is offline smellymummy
King

Aug 1999
time: 21:16
  Old Post 11-11-2001 23:49
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they are going to adjust the corruption rate because too many people have complained.

out of all the fixes the next patch will do, firaxis confirmed corruption first. I sincerely hope they adjust it to a minimum though. If civ3 becomes corrupt free (or near-like) as it was in civ2, then it makes this game that much more easy.

redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:16
  Old Post 12-11-2001 00:06
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I hope they fix it soon because as it stands it makes expansion difficult if not nigh impossible on higher levels. Corruption is a vital game concept and hopefully they will make its effects slightly less while giving us something worthwhile to combat it with.

Dave

PMLF is offline PMLF
Warlord
Rio de Janeiro,Brazil
Jul 2000
time: 05:16
  Old Post 12-11-2001 00:33
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It's a very good idea that would bring more realism to Civ3.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:16
  Old Post 12-11-2001 01:00
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You could do it, if you figured out a way to make the Forbidden Palace a city improvement. Then just name it "State Capital" or something and make it really expensive.

civ-n00b is offline civ-n00b
Chieftain

Nov 2001
time: 05:16
  Old Post 12-11-2001 01:22
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hmmmmm. Support Apolyton, buy Civilization: The Boardgame

maybe instead of a forbidden palace, just copy & paste the courthouse, change names & graphic models & attributes (give it palace-like ones), and there you go (of course this is just talk. i am rather useless when it comes time to doing something )

Grifman is offline Grifman
Settler

Nov 2001
time: 05:16
  Old Post 12-11-2001 02:15
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Enter the AD-FREE zone

Well, a very easy fix is to go into the civ3mod file and use the editor. There is a checkbox that says "Reduce corruption" for the various improvements. For example, you could say that temples and cathedrals reduce corruption (more ethical citizenry), and that barracks/police stations reduce corruption (more govt presence). That and changing the max number of cities before corruption becomes a problem (right now at 8/16/24/32 I think) would really help until the patch comes out.

Grifman

civ-n00b is offline civ-n00b
Chieftain

Nov 2001
time: 05:16
  Old Post 12-11-2001 02:25
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hehehe Support Apolyton buy from Amazon

yea, i changed the city limit, added a 0 to the end of ea. so now corruption is only... ohhhh... 25% of all my earnings. Washington (capital) even has corruption!!! 133 commerce, 1 corruption. lol!

Honour_Shogun is offline Honour_Shogun
Settler

Nov 2001
time: 00:16
  Old Post 12-11-2001 02:33
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about city limits... Support Apolyton

for the maps, does that reflect world levels, or only your own? For example, on huge, it says 32 is the maximum before corruption. But, is this for every civ combined(so with 16 civs, each city can have 2 cities before corruption?) or is it for each civ(so, with 16 civs, huge map, that means possibly, there could be 512 cities(yeah, each one is a one tile city). Just curious. Thanks

civ-n00b is offline civ-n00b
Chieftain

Nov 2001
time: 05:16
  Old Post 12-11-2001 02:43
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=) Lose 30 kilos (of popups)

i'm pretty sure its 32/civ ... i had well over 50 cities when i started noticing this, now i'm into the hundreds of cities in only one half of the map. my military alone is 400 gold/turn, corruption is now 1300-1400 range, but my newly conquered cities are getting their basic infrastructure (temple, library, aquaduct...) up a lot quicker now (after the "tweak").

Taylost is offline Taylost
Settler
San Pedro, CA.
Oct 2001
time: 23:16
  Old Post 12-11-2001 02:54
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Support Apolyton buy from Amazon

Good idea, though it may be hard to implament. Maybe Firaxis will include it in an X-pack. (I assuming there will be one)

Slightly OT, if Firaxis does decide to change the corruption level, I hope they will make it modofiable. That way, if you want a real challenge, you can highten the corruption levels to "near suicidal." If you want a nice easy game to have fun and experiment with, you can set corruption levels nice and low. What would really be cool is if you could set the A.I.'s corruption to a different level than your own. This would really add a chalenge for those who feel Diety is to easy.

TitanTim is offline TitanTim
Chieftain
Niagara Falls, Ontario, Canada
May 1999
time: 00:16
Thumbs up  Old Post 12-11-2001 03:03
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State capitals or more curruption reducing buildings Support Apolyton, pre-order Civilization IV

I think it's becoming rather obvious that people don't like corruption yet it appears to be a vital part of the game. I don't think it's been given quite the notariety it deserves (like culture) in that it exists but there just isn't enough information about it not to mention there's not really much that can be done about it either.

Personally I like the state idea. There should be a state capital type of building that must be X number of squares away from the national capital and another state capital before a city can build. Make it a bit tough to build and you've got another good building.

I also like the idea of other key buildings reducing the corruption level. This would be a relatively easy way for Firaxis to fix the problem without introducing new concepts.

I also find nationalism to be a bit lacking but that's best left for another thread.

SirSebastian is offline SirSebastian
Chieftain

Nov 2001
time: 05:16
  Old Post 12-11-2001 22:58
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Nice! Inflate your Upload Space

I was actually thinking along the same lines last night. I have Vatican City and Constantinople (with the Forbidden Palace) .. and that got me thinking. My corruption is fine, actually... and I like how harsh it can be =P Oh, and don't make fun of me for Vatican City... was doing trying out the "Pope" strategy.

I think Provice works better than "State" ... think of the Roman Empire splitting up into east a west. Perhaps you should be able to "spin off" a group of cities into a separate Civ? That shouldn't be too hard to code in actually.. (except for the support of so many civs). That's it.. that's how you defeat corruption =P Spin off your colonies into little civs... =) They are automatically Right of Passage / Mutual Protection, and they will always count towards your score (maybe 2/3rds of their score counts...) ... sounds good to me.

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