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David Murray
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Hmm, don't you think it's just a *little* too late to be suggesting changes to the game? Maybe if we just had a patch reducing the supposedly over the top corruption levels that would be enough?
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civ-n00b
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i agree with redstar. but i think this is a viable change, i've already seen ppl claiming to have added buildings and other things, i see no reason why Firaxis can't (i'm not saying they should drop everything and add it). but instead of making it overly expensive so not too mayn can be built, i think that just limiting according to the numbers of cities is better.
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cerebros
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Leicester, England
Nov 2001 time: 05:16
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you could expand on this by each state having it's own culture... although that could get difficult if not handled properly... (different states revolting & fighting the rest of your Civ... states which have vital resources blackmailing you to give them improvements first...)
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civ-n00b
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that would be hard to implement and control though =\ it would mimic real life (like in the USA, Michigan and Texas are very different). but what happens if you loose a "state"? thats too dangerous, and i know i wouldn't like to end up like the USSR did...
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smellymummy
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they are going to adjust the corruption rate because too many people have complained.
out of all the fixes the next patch will do, firaxis confirmed corruption first. I sincerely hope they adjust it to a minimum though. If civ3 becomes corrupt free (or near-like) as it was in civ2, then it makes this game that much more easy.
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PMLF
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Rio de Janeiro,Brazil
Jul 2000 time: 05:16
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It's a very good idea that would bring more realism to Civ3.
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Grifman
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Well, a very easy fix is to go into the civ3mod file and use the editor. There is a checkbox that says "Reduce corruption" for the various improvements. For example, you could say that temples and cathedrals reduce corruption (more ethical citizenry), and that barracks/police stations reduce corruption (more govt presence). That and changing the max number of cities before corruption becomes a problem (right now at 8/16/24/32 I think) would really help until the patch comes out.
Grifman
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civ-n00b
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yea, i changed the city limit, added a 0 to the end of ea. so now corruption is only... ohhhh... 25% of all my earnings. Washington (capital) even has corruption!!! 133 commerce, 1 corruption. lol!
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Honour_Shogun
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for the maps, does that reflect world levels, or only your own? For example, on huge, it says 32 is the maximum before corruption. But, is this for every civ combined(so with 16 civs, each city can have 2 cities before corruption?) or is it for each civ(so, with 16 civs, huge map, that means possibly, there could be 512 cities(yeah, each one is a one tile city ). Just curious. Thanks
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civ-n00b
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i'm pretty sure its 32/civ ... i had well over 50 cities when i started noticing this, now i'm into the hundreds of cities in only one half of the map. my military alone is 400 gold/turn, corruption is now 1300-1400 range, but my newly conquered cities are getting their basic infrastructure (temple, library, aquaduct...) up a lot quicker now (after the "tweak").
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Taylost
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San Pedro, CA.
Oct 2001 time: 23:16
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Good idea, though it may be hard to implament. Maybe Firaxis will include it in an X-pack. (I assuming there will be one)
Slightly OT, if Firaxis does decide to change the corruption level, I hope they will make it modofiable. That way, if you want a real challenge, you can highten the corruption levels to "near suicidal." If you want a nice easy game to have fun and experiment with, you can set corruption levels nice and low. What would really be cool is if you could set the A.I.'s corruption to a different level than your own. This would really add a chalenge for those who feel Diety is to easy.
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SirSebastian
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I was actually thinking along the same lines last night. I have Vatican City and Constantinople (with the Forbidden Palace) .. and that got me thinking. My corruption is fine, actually... and I like how harsh it can be =P Oh, and don't make fun of me for Vatican City... was doing trying out the "Pope" strategy.
I think Provice works better than "State" ... think of the Roman Empire splitting up into east a west. Perhaps you should be able to "spin off" a group of cities into a separate Civ? That shouldn't be too hard to code in actually.. (except for the support of so many civs). That's it.. that's how you defeat corruption =P Spin off your colonies into little civs... =) They are automatically Right of Passage / Mutual Protection, and they will always count towards your score (maybe 2/3rds of their score counts...) ... sounds good to me.
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