Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > I lowered corruption
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
VetteroX is offline VetteroX
Chieftain
New York,NY USA
Nov 2000
time: 05:16
  Old Post 12-11-2001 01:04
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
I lowered corruption Support Apolyton, buy Civilization 2

There is no argument anyone can make to tell me corruption is not too high in Civ 3, I dont care if they are a casual player or Sid himself. Now if you havnt played on monarch or emperor you don't understand just how awful it is. Im tired of waiting for a patch, so I took matters into my own hands.

I used the editor, and made police stations lower corruption. I saw no option to set how much you can lower corruption, only a checkbox that says "lower corruption." The police station helped... in a city about 10 squares from the capital I was losing 10 shields and 25 trade, after the police station was built, I got back 2 shields and 6 trade. It became less effective the further away cities got.

I then made barracks lower corruption. Seems logical to me. Your army is loyal , I think they are loyal enough to help lower crime. Again helped a little. Im thinking maybe making airports and harbors lower corruption, in the thought that gov represntatives can get to the cities more easily to help stop corruption. Some may say this is going overboard, but if you see how little each building does to lower corruption ( after a certain distance you will lose 99% of everything no matter what) I think they would agree its ok. So, if corruption is driving you crazy, open the editor and try this out.

GodSpawn is offline GodSpawn
Prince
Scotland
Oct 2001
time: 05:16
  Old Post 12-11-2001 01:10
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

I think this is a perfectly reasonable thing to do. Hopefully, after the patch is released, it won't be necessary (Firaxis have indicated that they are "looking at corruption" for the patch).

FourStarG is offline FourStarG
Settler
Wichita
Nov 2001
time: 05:16
  Old Post 12-11-2001 03:16
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Hey man, hook me up.
corruption is driven me bonkers

Dienstag is offline Dienstag
Warlord
Brea, CA, USA
Feb 2000
time: 05:16
  Old Post 12-11-2001 04:38
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton or Terrorists Win

I'm not too keen on it taking 80 turns (less if I do some intense forestry...) to build a courthouse that doesn't have any effect on the all-but-one shields I'm losing to corruption, even in Democracy.

When the russians declared war on me I thought it was a good move to take their strategic island city commanding access to a great inland sea.... But it took hundreds and thousands of years to build the cultural improvement (to get the whale within city radius), and the walls, costal fortress, and harbor that every island fortress should have...which were all then quickly destroyed be the French who's entire strategy seemed to be "Shore-bombard Everybody Back to the Stone Age" with about 50 frigates, even in the modern age (good thing they didn't have access to oil....) Oh, and then the Indians took that city when everybody ganged up on me.

So anyway, yeah, I'm sick of this whole corruption business...patch please!

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:16
  Old Post 12-11-2001 05:29 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I see both sides of the story here.

The corruption levels forces you to concentrate on your core empire, that is, unlike Civ1 or Civ 2, in Civ3, there is a theoretical limit to your empire's reach, beyond which cities will be pretty much window dressing.

This is good because in Civ 2, the style of play was vastly different. you build up your cities and forget about them. The game was all about moving out, taking new land, and you end up with is massive sprawling empire where you spend more time dealing with your NEW territory and you sort of forget about where you started. Corruption forces you to concentrate on a few big cities as the BACKBONE of your empire, as it should be in real life.
The Americans don't have ten New Yorks, they have one New York that is that financial center of the American civilization.

On the flipside, when you're playing on maps 180 and above, it becomes overwhelmingly difficult to pursue any significant strategic objectives with corruption breathing down your neck. Even the increased optimum city limit doesn't help. A powerful empire can bankroll a few cities. I've done it. When i built a new city that was strategically important to me, I spent money doing rush jobs. But that only works for a few cities where you absolutely must spend the money. When you're on a continent and find there is unclaimed oil halfway up the continent, it is unfair to force you to go all the way up there to secure the area by building cities only to be punished by massive corruption.

The solution, whatever it is, should be balanced so that it keeps both emphasis in check. I want corruption lowered, but i don't want to go back to the Civ 2 type of play either.

mathgoulet is offline mathgoulet
Settler
Montréal
Aug 2000
time: 00:16
  Old Post 12-11-2001 05:51 Visit mathgoulet's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Big countries couldnt survive Help yourself to an AD-FREE life

With a high level of corruption like we have in Civ3, countries like USA with Washington as capital get troubles building a granary in San Francisco.

Peterk is offline Peterk
Chieftain
Montreal, Canada
Oct 2001
time: 05:16
  Old Post 12-11-2001 06:31
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

Nah, San Francisco would have a Forbidden Palace.

d_dudy is offline d_dudy
Prince
MO
May 2001
time: 23:16
  Old Post 12-11-2001 07:07
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

quote:
Originally posted by Peterk
Nah, San Francisco would have a Forbidden Palace.


wouldn't surprise me if san fran had a gay bar called that

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 12-11-2001 20:15
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I'm on a democracy, and a city only 10 boxes away from the capital also suffers from tremondous corruption!

Master Marcus is offline Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 00:16
Post  Old Post 12-11-2001 20:24
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Raleigh
I'm on a democracy, and a city only 10 boxes away from the capital also suffers from tremondous corruption!


On a normal map, the critical distance from your capital is around 15 squares away (until you have the second Palace ). Without the Forbidden Palace ( which has the same effects of the regular ), even courthouses won't change that in distant cities far away than 15 squares. The combo Factory+ a plant can give an additional shield only, but by then generally you have built the FP.

BigRich is offline BigRich
Warlord
of the Trentan
May 2001
time: 05:16
  Old Post 12-11-2001 20:32
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Get a bigger avatar today!

*snip*

On the flipside, when you're playing on maps 180 and above, it becomes overwhelmingly difficult to pursue any significant strategic objectives with corruption breathing down your neck. Even the increased optimum city limit doesn't help. A powerful empire can bankroll a few cities. I've done it. When i built a new city that was strategically important to me, I spent money doing rush jobs. But that only works for a few cities where you absolutely must spend the money. When you're on a continent and find there is unclaimed oil halfway up the continent, it is unfair to force you to go all the way up there to secure the area by building cities only to be punished by massive corruption.

The solution, whatever it is, should be balanced so that it keeps both emphasis in check. I want corruption lowered, but i don't want to go back to the Civ 2 type of play either. [/QUOTE]

Hi,

Bearing in mind that I havn't actually played the game, wouldn't this be an ideal situation to use a colony as a temporary fix? Probably a pain to guard the colony / supply route to the colony though.

just my thoughts, just curious

Rich.

SirSebastian is offline SirSebastian
Chieftain

Nov 2001
time: 05:16
  Old Post 12-11-2001 21:54
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Hrm. Support Apolyton buy from Amazon

In a Republic, I had an empire that stretched pretty far to the east, and had ocean to the west of my capital. So, even in Republic, the easternmost city ("Constantinople") had almost no production. So I bought a courthouse, and waited 30 turns for the Forbidden Palace. So, I am reducing corruption from both sides, and the cities in the middle are doing just fine. This is on Regent. I see no problem whatsoever with the corruption model in the game. Heck, I've even had success with Privateers... maybe I'm just too forgiving? =P

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 12-11-2001 21:59
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

Playing Prince, I have a city on a nearby continent in a DEMOCRACY. It has 18 commerce 9 corruption before the courthouse. The turn the courthouse was built? 9 corruption. What the heck?!

Not to be argumentative, but IMHO the corruption model is totally screwed up.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:16
  Old Post 12-11-2001 23:36 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Tired of ads?

quote:
Originally posted by BigRich
Hi,

Bearing in mind that I havn't actually played the game, wouldn't this be an ideal situation to use a colony as a temporary fix? Probably a pain to guard the colony / supply route to the colony though.

just my thoughts, just curious

Rich.


Yea, it is a solution. The problem is that colonies are vulnerable in many ways

a) it could get attacked and you'd loose it
b) your supply line (the roads) may be cut --it could get difficult to patrol the route especially if you have resources that are far away
c) if an enemy builds a city right next to your colony where it is inside their culture, you loose the colony.

Colonies need to be modified a bit so that the ownership part is a little more secure. But you're right Rich, it is an option.

Fintilgin is offline Fintilgin
Chieftain

Apr 1999
time: 05:16
  Old Post 12-11-2001 23:50
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Put an end to popups!

Well, one very simple `solution' I've tried out is simply making the Forbidden Palace much cheaper to build. I think it only costs about the same as a temple. It still takes a while to build, but doing this helps to negate the `Catch-22' problem of wanting to build the FP but not being able to because of only producing 1 shield a turn. (I don't consider forest farming a reasnoble or realistic alternative. The micromanagement! Arg! )

Of course you still have corruption, but with courthouses and stuff, it makes it much more managable, and more importantly, fun. This will probably be the only mod I make until I see what Firaxis does with their first patch. Hopefully their solution will just be greatly upping the power of the courthouse, or something like that.

Joe

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:16
  Old Post 12-11-2001 23:56
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Incorruptible... Get a bigger avatar today!

I think it's a great idea to have many buildings lower corruption...

I look at it like this. If I roust a size 8 city halfway around the world, sure, the people aren't gonna do diçk for me - so I have to build up the infrastructure. It forces you to build infrastructure in order to placate remote cities. It makes just a $hitload of sense.

Think of remote colonial cities like Hong Kong. Far away, but a massive investment in infrastructure pays off to make it a valuable part of your empire. Until you sign it back over to the Red Chinese...

In fact, it may work well enough that you could leave existing corruption rates alone...won't know till I try it though...

So, what buildings should lower corruption?

Granary - nope.
Barracks - makes sense, controls local populace for law and order.
Temple - absolutely. People of faith more likely to obey the law.
Courthouse - duh. Maybe lower the cost to make it more obtainable.
Library - naw.
Marketplace - close, but naw.
Harbor - no.
Cathedral - yes.
Bank - no.
University - yes. Well educated people likely to believe in law and order.
Walls - no. Could be argued though...
Coastal Fortress - no.

Probably leaving some out, but you get the idea. Reducing corruption via the creation of a vibrant city infrastructure makes sense and I believe solves what Firaxis was trying to avoid - the democratic blitz where a democracy could take a size 24 city and have everyone content. Even past pacification, corruption forces the construction of an infrastructure for more than just happinesses sake.

I'm anxious to see how many buildings that lower corruption it takes to make a remote city usable...

Venger

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:16
  Old Post 13-11-2001 00:05
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Re: I lowered corruption Avatar Enlargement: We've got the solution

quote:
Originally posted by VetteroX
I used the editor, and made police stations lower corruption. I saw no option to set how much you can lower corruption, only a checkbox that says "lower corruption." The police station helped... in a city about 10 squares from the capital I was losing 10 shields and 25 trade, after the police station was built, I got back 2 shields and 6 trade. It became less effective the further away cities got.


I did the same thing with Police Stations and saw no such improvement.

Building a courthouse or a "new" Police station would reduce corruption, but then building the second improvement would make no further difference.

In other words, the "reduce corruption" feature seemed to only work once for a city and couldn't be stacked by putting it into multiple improvements. I tested this quite a bit trying to figure out a way to make it work, so your post surprised me.

I can't explain this discrepancy, just thought I'd point it out.

VetteroX is offline VetteroX
Chieftain
New York,NY USA
Nov 2000
time: 05:16
  Old Post 13-11-2001 04:29
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Thats odd... I double checked too. I build a courthouse, then a poliece staion, and it lowered more, not by much, but still something. Odd.

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:16
  Old Post 13-11-2001 04:33
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Remove this text

Why not open a saved game, note some cities with high corruption but many improvements, and then edit the .bic file, then reload the game and see if those cities have lower corruption with the modified building attributes?

Venger

Cougz is offline Cougz
Settler
So Cal
Nov 2001
time: 21:16
  Old Post 13-11-2001 07:40
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Browse Apolyton AD-FREE

Theres a section in the editor where you can change the number of cities you can build on the different sized maps before they hit really bad corruption. If i remember correctly the huge map tops out at 32 cities. Try doubling that to get a slightly easier time of it corruption wise.

One draw back, your opponents really go wild, they spread like fire in an open oil tank, so you'll need to pump those settlers out.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0458 seconds (89.47% PHP - 10.53% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net