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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Oil in the Water & other Ironworks Ideas
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Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:16
Lightbulb  Old Post 12-11-2001 02:51
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#1 Report this post to a moderator
Oil in the Water & other Ironworks Ideas Put an end to popups!

Before the idea of oil in the sea/coast got hindered since we had no way to build a road to it to connect it to the city.

Ironworks is a building which requires coal & iron to be within a city's 20square area to be built. The *same* idea can apply for a Drilling Expendition (better name?). In the Civ3 Editor - simply have the following things:
1>Add Drilling Expendition as a Small Wonder;
2>Required Resources - Oil;
3>Check Required Resources must be within City Radius box;
4>Check Increases Shields in Water (which should have a cumulative effect to the Offshore Platform);
5>Cost: 30shlds(300), Maintenance: 2gold/turn, Pollution: 2
6>Check Coastal Installation

But how would one determine how rare oil appears on the coast vs. elsewhere?

Anyways, I would like to see more improvements like Ironworks - example if you have gold & gems both within a city's 20square area allow DeBeers Jewelry Market to open for example (resulting in a +5% to treasury, +2culture). Any other ideas?

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:16
Thumbs up  Old Post 12-11-2001 04:11
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#2 Report this post to a moderator
Other Ideas Support Apolyton, buy Civilization III: Complete

Other Small Wonder Ideas with "Required Goods Must be in City Radius":

Greenpeace (Furs + Whales)
Happy citizens in current city = 1
Reduces Building Pollution - Continental Wide Effect
Culture + 2
Required Advance: Recycling

Hollywood (Furs + Silk)
Happy citizens in current city = 2
Increases Luxury Trade
Culture + 9
Required Advance: Free Artistry

SeaWorld Amusement Park (Whales + Fish)
Happy citizens in current city = 3
Resistant to Propaganda
Culture + 2;
Required Advance: Education (maybe Corporation?)

Poachers Haven (Ivory + Whales)
Assumes your government supports it, benefits to that city...
Increases Luxury Trade
+50% Luxury Output
+50% Tax Output
Treasury earns +5%
Unhappy citizens in all cities = 1 (obviously made to benefit the smaller civs more)
Production + 1; Maintenance= 1
Required Advance: none

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:16
  Old Post 12-11-2001 20:44
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#3 Report this post to a moderator
Re: Other Ideas Remove this text

quote:
Originally posted by Pyrodrew
Greenpeace (Furs + Whales)
Happy citizens in current city = 1
Reduces Building Pollution - Continental Wide Effect
Culture + 2
Required Advance: Recycling

Poachers Haven (Ivory + Whales)
Assumes your government supports it, benefits to that city...
Increases Luxury Trade
+50% Luxury Output
+50% Tax Output
Treasury earns +5%
Unhappy citizens in all cities = 1 (obviously made to benefit the smaller civs more)
Production + 1; Maintenance= 1
Required Advance: none


You forgot to add -25% shield production for having Greenpeace.

Also, a Civ would have to choose Greenpeace or the Poacher's Haven, they couldn't exist in the same civilization

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:16
  Old Post 13-11-2001 00:10
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#4 Report this post to a moderator
Inflate your Upload Space

An idea for making oil actually a usable resource in water is to make an ocean worker unit, and you can build "pipelines" (ocean roads) to oil sources, and if the oil is outside your cultural borders, it can build a "drilling platform" (ocean colony). I don't know how you could make the graphics specific to ocean terrain, but it can probably be done.

The ANZAC is offline The ANZAC
King
The Rodina!
Jan 2000
time: 00:16
Arrow  Old Post 13-11-2001 04:55 Visit The ANZAC's homepage!
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#5 Report this post to a moderator
Inflate your Upload Space

It would be even cooler if they had barbarian environmentalists sabatoging legitimate improvements and killing innocent citizens

Seriously, that would be nice to add.

Navyman is offline Navyman
Chieftain
Columbia, MD
Nov 2001
time: 00:16
  Old Post 14-11-2001 00:21
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#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I think the way to make the ocean oil available would be use a transport ship plus a worker and have them both stationed on the oil patch. And have the home city of the transport and the worker have a harbor. If either the worker, transport, or the harbor is destroyed the oil production stops. This way players will need to build a navy to protect their offshore and harbor assests.


This way, no new units have to be built.

Maccabee2 is offline Maccabee2
Warlord

Sep 2000
time: 00:16
Thumbs up  Old Post 14-11-2001 06:27
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#7 Report this post to a moderator
Oil tankers and platforms Support Apolyton

I think the way to make the ocean oil available would be use a transport ship plus a
worker and have them both stationed on the oil patch. And have the home city of
the transport and the worker have a harbor. If either the worker, transport, or the
harbor is destroyed the oil production stops. This way players will need to build a
navy to protect their offshore and harbor assests.


This way, no new units have to be built.

Bravo! Excellent idea.

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