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Pyrodrew
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Before the idea of oil in the sea/coast got hindered since we had no way to build a road to it to connect it to the city.
Ironworks is a building which requires coal & iron to be within a city's 20square area to be built. The *same* idea can apply for a Drilling Expendition (better name?). In the Civ3 Editor - simply have the following things:
1>Add Drilling Expendition as a Small Wonder;
2>Required Resources - Oil;
3>Check Required Resources must be within City Radius box;
4>Check Increases Shields in Water (which should have a cumulative effect to the Offshore Platform);
5>Cost: 30shlds(300), Maintenance: 2gold/turn, Pollution: 2
6>Check Coastal Installation
But how would one determine how rare oil appears on the coast vs. elsewhere?
Anyways, I would like to see more improvements like Ironworks - example if you have gold & gems both within a city's 20square area allow DeBeers Jewelry Market to open for example (resulting in a +5% to treasury, +2culture). Any other ideas?
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Pyrodrew
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Other Small Wonder Ideas with "Required Goods Must be in City Radius":
Greenpeace (Furs + Whales)
Happy citizens in current city = 1
Reduces Building Pollution - Continental Wide Effect
Culture + 2
Required Advance: Recycling
Hollywood (Furs + Silk)
Happy citizens in current city = 2
Increases Luxury Trade
Culture + 9
Required Advance: Free Artistry
SeaWorld Amusement Park (Whales + Fish)
Happy citizens in current city = 3
Resistant to Propaganda
Culture + 2;
Required Advance: Education (maybe Corporation?)
Poachers Haven (Ivory + Whales)
Assumes your government supports it, benefits to that city...
Increases Luxury Trade
+50% Luxury Output
+50% Tax Output
Treasury earns +5%
Unhappy citizens in all cities = 1 (obviously made to benefit the smaller civs more)
Production + 1; Maintenance= 1
Required Advance: none
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Navyman
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Columbia, MD
Nov 2001 time: 00:16
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I think the way to make the ocean oil available would be use a transport ship plus a worker and have them both stationed on the oil patch. And have the home city of the transport and the worker have a harbor. If either the worker, transport, or the harbor is destroyed the oil production stops. This way players will need to build a navy to protect their offshore and harbor assests.
This way, no new units have to be built.
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