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lamber111 is offline lamber111
Settler
State College, PA, USA
Dec 2000
time: 05:12
Post  Old Post 24-12-2000 01:32
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Force Alliances??? Support Apolyton, buy Call to Power 2

Does anyone know if it is possible to force computer controlled civ's to Ally and attack a common enemy? I'm trying to create a historical scenario and this would be EXTREMELY helpful in simulating certain wars.
Thanks

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:12
Post  Old Post 24-12-2000 04:35 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton or Terrorists Win

You can force the AI to make alliances via the cheat menu, and use the events file to force AI's to go to war against each other, but I don't think that events can be used to form alliances.

You may have some luck using the Eifiel Tower wonder to make nations get on better (eg the Soviet Union being able to build a renamed Eifiel tower following the German invasion in order to simulate the imporovment in relations between the USSR and the West)

Merry Christmas

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Fanatic is offline Fanatic
Settler
San Jose, CA, USA
Dec 2000
time: 05:12
Post  Old Post 27-12-2000 21:47
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Help yourself to an AD-FREE life

One method I have used is to start the civilizations already allied (cheat menu) and then create events preventing them from talking to each other, which will prevent them from breaking the alliance. Unfortunately it also prevents them from exchanging techs. Hope this is of some use.

jcarkey is offline jcarkey
Warlord
St. Louis
Aug 2000
time: 23:12
Post  Old Post 28-12-2000 10:46 Visit jcarkey's homepage!
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#4 Report this post to a moderator
Got spare money?

You could use an event to give that tech that was just researched to the ally.

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lamber111 is offline lamber111
Settler
State College, PA, USA
Dec 2000
time: 05:12
Post  Old Post 29-12-2000 03:48
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Support Apolyton, buy Civilization: The Boardgame

Yeah, not letting them talk might be helpful. Although the scenario is a middle east scenario, where the Arabs nations are currently allied in an effort to destroy Israel, but as history shows they aren't always that friendly towards each other except when fighting Israel, so I wanted them to be able to fight each other too.
I could force war among the 6 Arab nations upon Jerusalem being captured or something, but then they'd never be able to make peace if I didn't allow negotiations...

And techs aren't really that inportant since I've tried to maintain a slight technological advantage for Israel to give them a fighting chance...
[This message has been edited by lamber111 (edited December 28, 2000).]

Thoth is offline Thoth
Prince
Ottawa, Canada
Dec 2000
time: 00:12
Post  Old Post 30-12-2000 21:27
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Increase the size of your Attachments

quote:

Originally posted by lamber111 on 12-28-2000 05:48 PM
Yeah, not letting them talk might be helpful. Although the scenario is a middle east scenario, where the Arabs nations are currently allied in an effort to destroy Israel, but as history shows they aren't always that friendly towards each other except when fighting Israel, so I wanted them to be able to fight each other too.



If you're using TOT you might try using the "modify reputation" action in the Events file. Use flags to keep track of the state of war/peace between Israel and the Arab states. Whenever there is peace between Isreal and the Arab powers, modify the Arabs opinions' of each other downwards drastically. When Isreal is involved in a war, increase the Arab's liking for each other.

I haven't tried this, and it likely isn't 100%, but it may be worth a try.

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