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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:16
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Well, I just traded the resource for gunpowder (what is that thing again? 'salt' something) to the Persians to help then fight against England, who is otherwise ahead of them. Since they are fighting on a continent far from me, I'm not worried.
Perhaps in your game, Russia wanted to make you waste resources fighting England? So I assume they are friends with each other? Makes sense.
In fact, a similar thing happened in my early game against Japan. Cities protected by 3 or 4 spearmen when I didn't think that was possible. So I made 8 catapults and just leveled the cities! Since it's nearly impossible to beat a spearmen, on fortify, behind city walls when he's at full power, you really, really have to bombard the cities like crazy or be much higher in tech.
Now, I'm not saying something fishy isn't going on, but so far I don't think that kind of trading is cheesy if Russia sees an opportunity to keep you busy.
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Peterk
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Montreal, Canada
Oct 2001 time: 05:16
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I like it too kinda.
Before any war, I always try to see if I can cut off my target's trade (via diplomacy or moving a unit) so they can't get the stuff to build the good units with. Always check the advisor screen before attacking to see how many trade routes and potential trading partners a target has.
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mathgoulet
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Montréal
Aug 2000 time: 00:16
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Have you checked English luxuries?
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yeesh
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Number one, I don't think the AI needs any excuse to pass techs back and forth; they just do it. I'd wager the reason those techs were passed right when you went to war was more Murphy's Law and less a piece of code.
Number two, to those of you who think it's a nice strat on the part of the AI, I ask: how often do you see a war has broken out between two AIs, and decide to bring your favorite one up to full tech parity with your own civ? Likely seldomly. Being that a) you know that in about two turns, thanks to the passing around of the techs, the other side will have parity with you as well, in addition to all the neutrals, and b) there are no friends in CivIII. Just enemies and patsies. There can be only one.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by yeesh
Number one, I don't think the AI needs any excuse to pass techs back and forth; they just do it. I'd wager the reason those techs were passed right when you went to war was more Murphy's Law and less a piece of code.
Number two, to those of you who think it's a nice strat on the part of the AI, I ask: how often do you see a war has broken out between two AIs, and decide to bring your favorite one up to full tech parity with your own civ? Likely seldomly. Being that a) you know that in about two turns, thanks to the passing around of the techs, the other side will have parity with you as well, in addition to all the neutrals, and b) there are no friends in CivIII. Just enemies and patsies. There can be only one. |
EXTREMELY well said. This has been a huge bi+ch of mine for all of the Civ games. There is too much tech trading - they leave it in because they cannot find another way to keep the AI Civs competitive. If they make the Civs do more research, they cannot build up and have an army, which means you'll roll them...basically it amounts to tech research pooling among the AI.
Technology should not be traded near as freely as it is allowed. In fact, maybe having a technology only tradeable by the AI if more than one has it should be the rule - which slows down the tech whoring.
You know, I wonder about the AI programming goal. Is the AI designed to think of itself against all Civs, and act in it's own best interest, or is it designed to think about the human player, and how to combat him. If well done I'd prefer the former, it sures seems like the rules and how things work point to the latter...
Venger
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d_dudy
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nice to see you're an emporer, yin
he's right by the way, you've never given tech to a third party to keep an ai from overexpanding? maybe it's becuase i'm peaceful, but i've done it plenty in past games
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