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Leonid
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How far away from the capital is it best to place the forbidden palace?
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Sniffer
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This is kind of odd, but I like it. What my housemate does is to build his FP in a city very close to his normal palace. Shortly after it is completed, he moves his palace anywhere in the world that it is needed. This way, his "homeland" always has the FP there to help things out. On top of that, the mobility of the central palace, which can be moved again, serves as a potent way to continue bulking up new areas. It is quite hard to get the palace moved, but it does work out in the long run. Anyone else like this--I haven't tried it yet.
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challenge
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I am curious about the timing of such a move. I would think that moving the main palace around is costing you in Culture points. Once moved the first time it wouldn't really be an issue, but aren't you getting improved Cult Points for the length of time the palace stays in one place?
And, of course, the question remains, why do you feel that building a new main palace in an islated location is easier or faster than the FP?
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kimmygibler
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In my game now I am building it on a continent on the other end of the world. Under democracy, I was able to get 5 good shields of production with a courthouse. I think it will take 60 turns or something, but it's a lot better than 300...
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Grunthex
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Calgary
Oct 2001 time: 22:16
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Re: Culture points
It seems to me that no matter how long your palace sits where it starts, it never gets above 2 cp/turn. Given that it starts at 1, the loss of a cp is no big deal.
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David Floyd
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The bottom of a large bottle of beer
Jan 1970 time: 05:16
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Yeah by the Industrial Age my capital usually produces around 45-60 culture points anyway (maybe not so good compared to others, but I dunno) but that point is that 1 or 2 points doesn't really affect too much, especially when you look at the benefits of moving the Palace around...great idea!
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kmj
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quote: Originally posted by kimmygibler
In my game now I am building it on a continent on the other end of the world. Under democracy, I was able to get 5 good shields of production with a courthouse. I think it will take 60 turns or something, but it's a lot better than 300... |
That's about what I had; a little less maybe, but I had a number of mountains in my city limits.
This seems like a viable tactic, really. Scoot out to another continent and stake your claim, build a number of cities and just make sure they're militarily and culturally protected; get your courthouse ready, and as soon as you get democracy or communism, get working on the FP. They cities may be a burden in the early game, but the extra land is worth it even then, with the potential for finding resources.
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David Floyd
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The bottom of a large bottle of beer
Jan 1970 time: 05:16
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Yeah, I'd rather have that scarce rubber or coal resource (I'd argue that coal is more valuable than rubber, in many cases) and a bunch of shitty cities than no coal and a few kickass cities.
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