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Malthis
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San Diego, CA
Nov 2001 time: 21:16
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Culture rocks...but not when I've capured all but two of the enemy's cities, quelled all resistors, built up my own citizens in the captured city, built my own Forbidden Palace in an adjacent city, put TONs of money into cultural improvments in captured and adjacent citys, and STILL after hundreds of years with the enemy having only two pathetic cities neither of which are remotely close to the ones I captured hundreds of years ago, without civil disorder or any provocation, the city ADMIRES the culture and switches over. My guess is a culture rating from wayyyyy back is still being used to tabulate whether they revolt or not. If that's the case, Revolt should be based on current cultural output, and not from a long gone empire that has been crushed nearly to extinction. Otherwise, capturing cities will become a useless endeavor and I'll just have to raze everything to the ground. Real bummer.
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Malthis
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San Diego, CA
Nov 2001 time: 21:16
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quote: Originally posted by Dissident
I starve them down to a small pop. when they grow again they turn into nice obediant aztecs (that's me)
edit: I didn't see the part about you building up your citizens. How many did you have? what level are you playing? |
I'm playing Regent, and the city in question was about a size 20 with more of my nationality than the other.
See...just hopeless...
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VetteroX
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New York,NY USA
Nov 2000 time: 05:16
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Malthus is right... if you cap a diffent "group" then yours ex: european group captures asian group, NO MATTER WHAT you do, it always has a chance of revolting. This is idiotic, and HAS to be addressed in a patch.
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Wolfshanze
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quote: Originally posted by cort
the germans hold paris for a couple of years and what happend? french kick their ass in the first oppotunity. |
Actually the French didn't kick ANYONE's ass in WWII, because they were so busy retreating, losing, and collaborating at every opportunity. (for the record, Germany kicked France's ass).
For some odd reason, the British and Americans liberated France since the French couldn't do it for themselves, and gave it back to the French.
A few years later, the French kick out the Americans...
...some gratitude!!!
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eMarkM
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Chicago Area
Nov 2001 time: 05:16
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What I've done in my games, esp overseas conquest where cities reverting back due to culture is a real issue, is to wipe out the other civ entirely if you can. No civ, no culture.
Of course, this isn't always possible. In that case at least try to do enough damage that their capitol isn't near the cities you've conquered. Proximity to its capitol is a big factor in reversion.
e
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Raleigh
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I captured a small (pop 2-3) city from an opponent who had NO cities on the same continent and whose nearest city was at least 10 boxes away. Although their culture was superior to mine nationally, their nearest city had no culture to speak of and my city defected for no reason with crack troops inside!
I love the defection feature but I wish they would explain it to us in more detail. We really need designers notes for this otherwise excellent game.
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Malthis
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San Diego, CA
Nov 2001 time: 21:16
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quote: Originally posted by VetteroX
Malthus is right... if you cap a diffent "group" then yours ex: european group captures asian group, NO MATTER WHAT you do, it always has a chance of revolting. This is idiotic, and HAS to be addressed in a patch. |
VetteroX, it's worse than that! I was Roman and the culture in question was Greek. We should be brothers as far as the AI is concerned. I agree, this should be addressed in the patch.
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bahoo
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I don't mind the citizens revolting or wanting to join the Egyptions, that's their perogative.... But my army of born-and-breed Greeks, Egyptian hating since the dawn of time, would not peacefully join them as well, more likely, they would execute the dissidents to make an example. I find it hard to believe that a bunch of townsfolk can take over all my tanks with out a fight.
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mharmless
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quote: it's obviously a deliberate design decision from Firaxis to force everyone to play by OCC rules.... miltaristic players will keep having their veteran units "swallowed" up by cities they have conquered, while peacenik homeboys don't even have to build offensive units..... |
I am a miltaristic player, almost always as the Romans, and been playing on Regent for the over a week now.
I have not had very much problem with city revolutions, perhaps six revolts of conqured cities in that time. My usual tactics involve the use of forced labor to keep the population low, and I maintain a garrison at LEAST equal to the population of the city. All six of my lost cities happened when the population grew to be larger than the garrison, so that is my own fault for not keeping a lid on those people.
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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