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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:16
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quote: Originally posted by lindberg-johan
Why has somebody replaced then iron with aluminium in Sweden???
Sweden has got one aluminium factory, that factory is in Sundsvall (approximately at the barbarian camp by the east coast of Sweden). That factory only uses imported bauxite. There is no natural resource of aluminium in Sweden.
Someone must have replaced the iron placed in Sweden on my request with aluminium. This is a very strange idea, and I recommend you to take the iron back, because of Sweden's rich quantities of iron. During Word War II Sweden sold (was forced to sell) iron to Germany, and because of this, Germany never occupied Sweden. If they had done that, the allied would have bombed the Swedish iron mines, and Germany had been without iron (which would have been just great for me).
I see there is iron in the north of Scandinavia (actually in Norway). If you moved this about three or four tiles southwards, and removed the aluminium (or perhaps replaced it with iron) in central Sweden, I would be glad.
Thanks a lot for a great map.
/Johan of Värmland, Sweden |
yes there is a lot of aluminium in Sweden , i ts however not always profitable to open a mine , the best way to get it , and most sources in Sweden are like this , with an open mine , however , about a decade ago the parlement gave a no vote , and i guess they are right , why , the landscape would alter , to much , you can check on the geo department , from Sweden .
have a nice day
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The Dark Lord
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Bumpification of this wonderful map
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narmox
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Canada
Jan 1970 time: 05:16
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Hmm.. After playtesting a little with 1.29, and even after removing all goody huts. Playing at Regent.
Most civs still enter the Middle Ages before 0 AD.
With all the goody huts, it was in ~600 BC.
Removed half the goody huts, it was in ~ 300 BC
Removed all goody huts (except 2 I forgot near China/India, and a few bonus ones in Australia, Siberia, Argentina, Western Africa, and the "barbarian islands" <- the islands that are fully covered by barb units once you get ships). Ok, normally I have nothing against goody huts, but with such a big land, and a huge number of civilzations who enter contact very early, I feel like hte goody huts make things go way too fast. That and the insane tech exchange between the AI civs...
China (me) and Germany reached the middle ages in 310 BC, and the other civs weren't far behind!
I don't know how it is for other difficulty levels, or if other people have a problem with that.. But I believe it should be much later than 300 BC. Like 400 AD _at least_.
So I guess I'll experiment with science rate... And that I'll keep a low goody huts count (and mostly in inaccessible areas) so as not to disturb that...
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aleccipk
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Boston, MA ,USA
Feb 2001 time: 05:16
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Using Satya World Map 6.21, level Monarch, I started in Northwest France where I spread over Western Europe without a war. Around the year 1000 I discovered refining and replacable parts, so I sent about 8 Samuari to displace the weak civilization inhabiting Nigeria, and set up a Forbidden City. From then on I had all resources. My rivals were located in China and the Eastern United States. I had a semi-rival in the Middle East. At no time did we ever go to war. I got pulled into a brief spat with my pathetic Muscovite Neighbor during the space race and took his Scandanavian oil before I won in the 14th century.
Okay, I loved the geography and the barbarian camps, but there were playability problems with resource allocation and starting positions. Here are my suggestions:
1. Get rid of the civilization and resources in Austraila. The first thing agreed on in this board was that no one was going to start in Oceania, but something went wrong apparently...
2. Major ancient civilizations need Iron to survive and expand their empire, nothing else. Major ancient civilzations to me are Rome, Greece, North Africa, Mesopotamia, Persia, India, Egypt, China, and maybe Mexico, Peru, and the Mississippi Valley. Give the old world all one easy iron and no more than that, so if the iron gets used up, the civilization might fall. I'm not too sure about the New World: playability seems to demand giving them iron, possibly far off from their starting position, in the South Andes, the Sierra Nevada, and the NE Appalacians, so that it can take them a while to get iron.
3. In NE Central Asia, we need a civ that has no iron but a lot of horses (The central asian horseman Mongol/Turk/Hun). They will harrass China hopefully, and Europe later as they expand.
4. Now, we need 4 civ's who nearly monopolize one of the luxuries, but have no iron. Lets spread out the rest of the luxuries, so that there is plenty of room for colonization. I'd say there needs to be a civ in South and West Africa, one in the SouthEast Asian Jungles, and maybe one in the New World.
5. Modern resources were placed fine, I think. It might be better to place Uranium in more remote spots, though.
6. Good resources might also be placed in Canaan and Bactria because they'll make good battlegrounds.
Anyways, if anyone knows of any maps that are closer along these lines (where the ancient age map does not look the same as 20th century Earth), please let me know. Good resource placement should help develop ancient age wars, and good luxury placement should help overseas colonization. The United States and Australia should not be fetishes that get in the way of making a good map. We are better off getting things to move towards the 15th century world map, or 3rd century BC world map, because that would be more interesting.
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David Floyd
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The bottom of a large bottle of beer
Jan 1970 time: 05:16
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OK, nice map, but for some reason when I play I seem to be by myself except for insane numbers of barbarians.
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David Floyd
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The bottom of a large bottle of beer
Jan 1970 time: 05:16
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I don't care about the barbs, I care about not having any opponents.
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warlon
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Copenhagen, Denmark
Nov 2001 time: 06:16
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I think that the map is balanced enough for all civilizations as it is. Only problem seems to be now that the civilizations advance too quickly through the ages...
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warlon
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Copenhagen, Denmark
Nov 2001 time: 06:16
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hehe I know that but still if I think that we could improve on this map without editing research timer...
Although when I stopped at 6.25 (announcing that the map was so realistic with what I could make it) I thought it was fine. But now thinking of it there might be too much research overall and trading of research?
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Druuge
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If you hate long messages - better skip it right away. This one is long and the last about the subject World Map.
About the resources. I think that iron should be abundant. The New World could as well do without the horses.
OIL. I like the idea of putting half of the oil into Middle East. I'd like even the idea of exaggerating of this. Minor sources should indeed be somewhere also. It's quite difficult decision whether to put the oil everywhere it is in real life. For example Romania was important oil source for Germany during WWII but it is barely an important source now. Putting a lot of single oil resources to many places nullifies the idea of the Persian Gulf as an important place.
Siberia, Indonesia, Venezuela, Mexico and Texas should definitely have the oil resources.
Norway is also important European oil producer, oil is found in Caucasian region - Azerbaidjan and Chechnya, for example. I'm not aware if Polar Northern America is an important Oil-producing region...
Libya, Nigeria, Romania and Australia are probably the places I'd leave out - it's a sacrifice i would be willing to make for the desirability's sake.
Rubber - it's a funky thing. I do not think that it should be an important stuff anyway because it can be synthesized chemically from the old good oil - most of the rubber is synthetic by the way. It should be necessary for the WWI and WWII units only IMHO. Infantry shouldn't need it!
IRON should be everywhere it is and abundant, I think. I agree that northern Scandinavia should be a great center of iron mining. Australia also. And Ukraine - there is even something called Magnetic Anomaly. Heck with the infantry but I have not completely understood why it is not required for the Battleships - weren't those made of the iron? I'm probably gonna make a resource mod with bronze or copper needed for the most ancient units and wooden ships (cannons!) and Iron for the Swordsmen, Knights and modern ships.
China. Perhaps the China should be the sole source of the Silk. Byzantium stole it in the Xth (?) century so maybe one could be in Asia Minor also. As you might know the China is rich in coal deposits. Gems are found in Indo-China. Saltpeter - definitely, way to go. The gunpowder was invented there...
WINE - France should have multiple wines and the whole region - Spain, Italy, maybe Greece - should have one. Wine helps to have a good research and science. I think that China, Chile and California - the CCC - should have a single wine, too. If more would be needed, i'd place them in Australia and South Africa. Probably I'd skip the latter because the region has galore of resources.
RUSSIA - I cannot cannot recall a strategic resource which could not be find in russia... Rubber? Hm, Russians were the ones who invented the synthetic rubber.
Expansion should not be made too easy for the Russians, though.
Northern Russia should be covered with bear-filled forests and southern Russia should be filled with barbarians - it would not be wrong, definitely.
Siberia should naturally be filled with forests and special resources. The barbarians should rather separate the Russia from Central Europe than Siberia.
SPICE - 2/3 to Eastern Indonesia and 1/3 to India?
You said that Persia should be helped. Well, Oil is there indeed and if I'm not mistaken there are supplies of the chrome. It could be Aluminium?
A lot of ALUMINIUM is found in Guinea. Sub-Saharan Africa should be filled with hordes of barbarians, because the Africa was not conquered easily. When I saw the South Africa of the original map, I had problems to fit all the resources to the limited area - Gold, Uranium, Coal, Diamonds... Not to mention the minor resources like Wine. Diamonds should IMHO be limited to Africa and Siberia only, maybe to one to India or Brazil?
Pineapples and coconuts do not grow in grasslands? Hmm... it depends if the grassland is on the Iceland or Cambodia It's a pity that Civ does not have savannah's or the bushes which are could be between tropical desert and equatorial rainforests.
IMHO the world map should be made with the cooperation of the locals indeed - Australians make the Australia, Indians make the India, etc. Then the map should be revised for global balance - less important resources should be removed, especially the ones which should induce expansion (Spice, Oil, Silk, Dye, Gems, Diamonds)
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Druuge
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Saltpeter should not be resource anyway and the rubber can be synthesized since WWII if not earlier.
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Druuge
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Am I correct - this should be the strait of Bosporus? I agree that there should be a narrow strait. Definitely!
Without this strait the capital of Byzance would not be there.
Without it the Greeks would have no need for the ships.
Without it the Russians and Greeks would have much different contact.
Assuming the Russians have estabilished ports to the coast ob the Black Sea. Would they buid a fleet there? Would the Crimean War be possible?
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Orz
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Tartu, Estonia
Dec 1999 time: 05:16
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"ROP"... What is it? :-O
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TIP1980
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Satya, thanks for an awesome map. Very few world maps make it possible to play Norway so well as your map makes it possible.
TIP
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