Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Thoughts on combat strangeness
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Kheldar is offline Kheldar
Settler

Oct 2001
time: 05:16
  Old Post 12-11-2001 18:29 Visit Kheldar's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Thoughts on combat strangeness Get a bigger avatar today!

You know, from my experience, and from reading the experiences of others, it almost sounds like Civ III has some random number generator problems. Let me explain. It seems to me like most of the time I see an unusual win/loss (I've seen it happen in my favor and in favor of the AI) what happens is an "amazing" lucky streak where one of the battling units just can't seem to lose any hitpoints for the entire battle. This sounds like the random number generator is not sufficiently random, and is spitting out closely related sets of numbers. Anyone else think we should request some raw output from their generator so we can do some analysis?

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:16
  Old Post 12-11-2001 18:43
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

yeah, sounds like thermopylae to me. such things never happened in history, right?

okay, modern warfare:
volokolamsk road (14 panzers destroyed by 28 russian soldiers)
brest litovsk ( a garrison withstood 28 day siege by germans)

it just happens...use some ranged units to soften the bastards up and keep pressing

Kheldar is offline Kheldar
Settler

Oct 2001
time: 05:16
  Old Post 12-11-2001 18:46 Visit Kheldar's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

Actually, I am personally not too concerned with the issue. It's always a good idea to have overwhelming force in a battle (no such thing as overkill), and in that case it really isn't much of an issue. BUT, it does kind of behave as a random number generator problem, and (being a programmer) I just kind of feel like that is inexcusable...

Sevorak is offline Sevorak
Warlord

Nov 2001
time: 05:16
  Old Post 12-11-2001 19:08
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

I mentioned the idea of a dependent pRNG myself in a thread (now disappeared?!) called Please Fix the Combat or something like that. I agree that pRNG dependency does look like what's going on, I'd love to see some raw output to analyze.

-Sev

Antonin is offline Antonin
Chieftain

Nov 2001
time: 05:16
  Old Post 12-11-2001 20:24
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

I don't think an amazing lucky streak for a particular unit is a problem, as long as it doesn't happen in every battle.

It makes victory in battle less certain. I don't think you should be able to count on victory if you throw enough of a particular type of unit into a fight. Being able to reliably calculate your chances for success before every battle would make the game boring.

There should always be some uncertainty, no matter how favorably the odds SEEM to be in your favor.

Special_K is offline Special_K
Settler
Harrisburg, PA
Nov 2001
time: 00:16
  Old Post 12-11-2001 20:31
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

Usually if I get a really off balance battle I reload and capture a worker or fight an extreemly easy battle to use up that crappy random number, then everything is good. If a bad battle happens between turns you can reload and move a unit into another civs territory. When they yell at you for violating their borders it uses up one of the random numbers.

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:16
  Old Post 12-11-2001 20:47
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

of course, you do not reload when YOUR musketman kills their tank, eh?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0336 seconds (86.10% PHP - 13.90% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net