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kimmygibler
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My main problem is when they circle units around for no reason every turn. I mean are they just taunting you? They want to make you have to ask every turn to leave? If they have no reason to enter, they should just stay out and wander around on thier own time.
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Hans2
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Mondovi, WI USA
May 1999 time: 05:16
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My arguments on this issue are limited to units, not cities. If the AI wants to plop down a billion cities right on my border let them, I always absorb them anyway.
Now units constantly encroaching is what ticks me off. We are civs I have excellent relations with and that are MUCH smaller than me. Let me give you an example. Recently I played a game as the Americans with the Egyptians as my nieghbor. I got the land in the continent and he got a thin strip of land (bout one city radius thick) betweem me and the sea. My military was vastly superior, with cannons, musketmen, knights and cavalry versus his spearmen and war charriots. You'd think he'd want to kiss up. Noooo, the AI kept on encroaching and I kept kicking him out until he finally declared war.
I took his capitol and another major city in 3 turns. I crushed him so badly I got another city in the peace deal I never even threatened. My point? This was completely idiotic and ilogical of the AI. I have no problem with the AI provoking me if they want too, but in situations like this where we started out with excellent relations and good trade agreements and gradually become enemies over hundreds of years solely because he doesn't know enough to stay out of my territory is silly. Under the current system, I don't think the AI grasps the signifigance of borders. You might as well not even have them for all they pay attention to them.
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Malkuth
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Again thiers no point in the AI making a Town around your Other more advanced towns, when your Culture is going to overrun it in 20 turns. Its pointless. Outside borders yes, but not between 4 cities. Four Cities Culure beating on One 1 Point city is not smart AI.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by yin26
Precisely. *Smart* use of the AI ignoring your borders is fine by me. I know that isn't an easy thing to program, mind you, but that's what we should be working on. |
Exactly - I would like some sense to AI expansion rather than just a settler bum rush to any open square on the map.
I think the AI does overexpand into the nothingness, but advanced cultures do have a history of exapanding into untamed areas like Africa where there were locals but not truly powerful Civs...
I'm not sure where to stand on the issue overall...
Venger
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dexters
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Vancouver, Canada
Nov 2001 time: 05:16
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And on another note, Borders are a human creation, in real life, do you think god will come in and throw out illegal migrants that are intruding your border?
No. You had to defend it yourself, as said earlier.
And if the enemy AI intrudes on your border constantly, it means it
a) does not respect your culture
b) wants to pick a fight
And picking a fight is usually what is happening. Talk to them in diplomacy and they'll want to declare war on you at the drop of a hat. let them. you'll have less war weariness to worry about if they declare war on you.
But i can't stress enough that you need to garrison troops in forts at key points around your border, usually with cannons/cataputs/artillery, enough so that you have a pretty good cover of all the possible entry points for an invading army.
In a previous war, the Aztecs jungle warriors streamed though my borders like there was no tomorrow. I had artillery set up bombarding the incoming units and using my riflemen to finish them off. Then i cut off the border crossing they are using, trapping their Army and killing it. I then took the war to them, took their Capital and several big cities, and now the the Aztecs are licking my boots. I've effectively extended our peace treaty for another 20 turns, with substantial per turn gold tribute from the aztecs
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