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Leonid
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Is it possible to even think of waging war with greeks and there hoplites? I am Rome in my current game and they declared war on me. I am just wondering if sending legions againt their cities with fortified hoplites is a hopeless battle?
Do I need knights before I even consider this? or is 3 attack enough with alot of human waves?
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Ossi
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Heidelberg, Germany
Nov 2001 time: 06:16
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Hi,
last night I had a war against the greeks. Beeing the egyptians I used a hord of about 10 war chariots to capture several greek cities defended by hoplites. The good thing is that even if a war chariot looses its battle it has a good chance of staying alive. Of course you can also use the bowman or a Horseman which is buildable by all civs.
Greetings,
Ossi
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Sava
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GO GO GO!
Mar 2001 time: 23:16
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Once my empire gets to be a big lump of corruption, I IFE in my corrupted cities and produce a horsemen/cavalry/knight per turn per city and build up an attack force. If I have 10 corrupted cities, I have 10 units per turn. After 10 turns, I'll storm your empire and destroy half your cities in 1 turn with 100 knights. Then the next turn, when your telling your cities to build more hoplites, I'll rest my knights. Then in the third turn after I've declared war, I'll kill the other half of your cities and build new cities in their place. Then I'll have 20 corrupted cities and I can produce 20 units per turn. Then, with all the leaders I got killing you, I'll rush all the wonders I need, then after another 5 turns, I'll attack the next closest civ with 200 units. And it just snowballs until I have conquered the world.
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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:16
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Because I like to build culture and "perfect" cities, I like to wage war without spending all my production on replacing casualties. As a result, I always use fast units, especially when attacking superior defenders. I also use a group of artillery to soften up the target since I'm attacking with inferior strength units.
The most important thing is to never move up to a city and then attack it. This will leave your beaten units (even if they retreat) in range of a counter-attack. Instead just move up to the city en masse. On the next turn, attack and then after your unit gets beat and retreats (note: no casualties), then move him one square away from the city to prevent counter attacks and also to heal for the next wave.
Of course some of the fast units get killed instead of retreating, but it's so few that I managed to take out 8 Greek cities with fortified Hoplites with only 4 catapults and 5 War Chariots. All that lumberjacking went into city improvements and now I have my own continent and the tech, population, production, and culture edge on all other civs. In short, I win. Obviously I was Egyptian, and I found the same tactics were equally effective against Roman Legions.
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Ray K
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Allen, TX
Nov 1999 time: 23:16
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quote: Originally posted by SoulAssassin
Once my empire gets to be a big lump of corruption, I IFE in my corrupted cities and produce a horsemen/cavalry/knight per turn per city and build up an attack force. If I have 10 corrupted cities, I have 10 units per turn. After 10 turns, I'll storm your empire and destroy half your cities in 1 turn with 100 knights. Then the next turn, when your telling your cities to build more hoplites, I'll rest my knights. Then in the third turn after I've declared war, I'll kill the other half of your cities and build new cities in their place. Then I'll have 20 corrupted cities and I can produce 20 units per turn. Then, with all the leaders I got killing you, I'll rush all the wonders I need, then after another 5 turns, I'll attack the next closest civ with 200 units. And it just snowballs until I have conquered the world. |
And you've done this HOW many times?
By the time you have enough workers and cities to do the amount of IFE you're talking about, your non-corrupt cities should be able to win the game without all of that worker micromanagement.
I just let the governors run the corrupt cities so I don't have to and finish off the AIs as quickly as possible. Who needs to build 200 units to do anything?
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